Sharding alternatives

First off let me just be 100% clear here… it is temporary. You really need to understand this first and foremost. So any issue it’s going to create, is temporary. So saying ‘it’s not a viable solution for an mmo’ means nothing if it is only going to be used for ~2weeks or so.

This is honestly the smallest ‘problem’ I have ever heard someone try to push lol.

Which would you rather have, a healthy population for a substantial amount of time on your server making the game playable and fun for the long road, or those new players not being confused from one guy disappearing that first week they played. Lol come on man.

They really don’t need an excuse to just add sharding later when it suits them.

If people’s faith is being restored in Blizzard because of not using sharding one time, then they didn’t really lose much faith in them to begin with.

Conveniences don’t get taken away once they’re given. When has that ever happened? The people revolt, and Blizzard caves. Once sharding is used in any capacity, players will come to expect and rely on it to continue. Blizz can’t just validate convenience > authenticity, and then say ‘Oh, but only for a little while.’ Once a precedence is set, it’s not going anywhere.

That’s your way of looking at it. I see it as they did exactly what they said they were going to do. Now lets compare that statement to what they said about classic.

“We want to use it in a limited, time limited way for launch so populations stay healthy” and then never again…

Hmmm yeah that doesn’t really sound comparable to “We will use it when we feel the need for it” now does it?

I have no faith in them, your right. Blizzard died years ago. This is activision. I want a clean Vanilla experience without the addition and use of post vanilla features.

This is the boat I’m in. Having 300 orcs and trolls crammed into the Valley of Trials at one time is going to be a nightmare even if every single person is in a group of 5. Once I hit 6 or 7 and get out of there, I have far more options with what I can do if quest areas are packed.

Thats exactly what happened.

it might not effect new players later on but it will effect new players at launch, where most new players will be. its better to just physically create a new named and numbered sharded duplicate, then when the population has evened out, merge them. but let the player know thats what will be happening.

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Which I’m not going to say that a loss of faith isn’t warranted.

but you should absolutely still be worried even if they don’t have sharding at launch, and it shouldn’t even be an argument that “Well if they do it at launch they might do it later”.

Like I said: It would be trivial for them to do it later anyway.

Just for you I will make sure to make a anti-sharding thread every week for the entire life span of classic wow.

It saves them on cost. Why do you think they are on cloud?

It allows Johnny to see every other playet around him.

Once again, I favor community over convenience. I am not an impatient, “have to have it now” type of person.

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I’m not missing this point, I am simply ignoring it because it is utter nonsense. They layed out their plan for us and told us it’s only for launch.

This doesn’t make it ‘easier’ for them to use it for the AQ event, if anything it makes it harder. Think about it, let’s just say they DID say ‘no sharding at launch’ and then went through with it. IT WILL 100% be a lag feast and a disaster, whether you want to believe it or not, it will be.
So let’s just say AQ event rolls around. You know whats going to be super easy to push now? Sharding. They can say “Well you see launch was a disaster you all saw it, we are going to shard this so that doesn’t happen again”. Now I’m not saying this still wouldn’t be a disaster but sharding at launch doesn’t make it easier to use later and you are a fool if you think otherwise. Sorry.

And why can’t you answer my simple questions?

Why do you think 5 hour que timers are a better option and what exactly does it do differently than sharding?

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The strawman is strong with this one. So you’re saying Blizzard can’t have servers as stable as private servers?

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Lol if only you knew had ironic this post was.

I’m saying that blizzard knows there servers the best and if they believe it can’t handle whatever caps they plan on having at launch then I would believe them.

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Every week?

So we’re going to slow down on the anti-sharding threads, then?

It does save on cost but I’m not sure what that has to do with my point about how it would be trivial for them to add sharding post-launch if they wanted it regardless of if they used it at launch or not.

That is literally a more restricted sharding my dude. That’s like saying “I would rather have a bullet to the head and foot rather than have a bullet to the foot”.

It’s

The

Same

Thing

But

Worse.

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So your issue is see every other player around you… So you would rather wait in a 5 hour que and not play, and miss all those players you could have potentially seen later because they are playing and you aren’t… rather than being in a different shard than them for the starter levels.

You understand how dumb that is? Honestly I want you to think about this one and stop the circle jerk.

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Well, you’re ignoring what Ion said. Sharding is being considered because of long-term population concerns brought about by a huge number of players at launch, and then players leaving which would lead to empty servers.

This ‘unstable server’ nonsense is completely an invention of forum trolls.

it’s not worse because 1:
it resolves overpopulation but doesnt leave you standing there in the middle of a duel or invite to group, wondering whats happened to the guy you were just interacting with.

2: normal sharding only works in a lobby game type of environment, it doesnt work in a mmo. mmo means massive multiplayer. but since they cant handle the massive population part, its best to temporarily segregate it in such a way that everyone knows whats happening.

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