They were put on that level on purpose. Players can theoretically only get so much TR/Azerite per week (remember neither of which come from M+ outside the weekly TR in the chest), so emissary caches were buffed to give players an extra source without being farmable due to RNG.
It seems ridiculous now because the expansion is effectively over, but it’s still fairly helpful in terms of bad luck protection and anyone looking to buy M+ Azerite. It wound up being a net buff to people who don’t actively pursue high end content, sure, but it was aimed at making the grind for high end players a little more manageable.
it made every joe casual want raid gear for logging in instead of actually pushing content. the content that rewards them gear they’d fail at and why io became so popular. but they already overgeared from WQ for stuff that would normally have challenged them so there was no reason to do it.
That’s because rated PvP is not on the beta. However, mousing over a piece of conquest gear obtained outside rated PvP shows a tooltip saying that rating is required to upgrade that piece of gear.
I think players would have still complained. People abandon or have just forgotten that PvP gear was not at all hard to acquire. You do arenas/rbgs each week for Conquest, go to the vendor and you get your gear each week. That was it. No RNG drops or anything. And when you have your full Conquest set congrats. You were just as geared as a R1 player and it came down to you as a player to win your fights.
i have never asked for the best gear in the game, genius. i asked for a pvp set to grind that was good for random bgs. do you even read the thread or just troll ridiculous gotchas because you lack the ability to read an entire thread before commenting?
When a thread gets this long, people aren’t going to read the whole thing. The more context you put in a post, the less likely you are to be misunderstood.
He isn’t, though; the issue in PvP is correct, but there has always been a huge amount of crossover between M+ and raiding in terms of what gives the “ideal,” best-in-slot gear. Raid gear isn’t BiS for everything; you augment that with M+ gear. M+ gear isn’t BiS for everything; you augment that with raid gear.
And Torghast had literally never been about gear. It never awarded gear outside of easily-obtainable, capped Soul Ash. Ever. Like, literally not once during its extensive history on the Alpha/Beta. It was never about gear. It was an infinitely-scaling cosmetic thing, and the “infinite” mode is still very much like that. You do endless Torghast because you want to, not because you have to.
Ralph is completely ignorant yet so many people believe him.
Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.
The old devs already figured out 7 years ago why rating requirements are bad.
Right. The only thing I’m arguing here is that they need to return to the old system like the did in WoD. There was no reason to abandon it and go with Legion PvP templates.
I wonder what percentage of the pvp player base does rated content vs non rated. It looks like anyone not doing rated content will have 0 reason to pvp anymore, other than a desire to get stomped.