I had a pretty crap response to this last night and deleted it. I have to deal with data on a regular basis and the fact is via warcraft logs, arena logs etc… there is no question that MM is terrible and surv is middle of the road. This is last two week data even after the 5 percent buff.
My group has just been friends forever and half of us are pretty lit by the end of raid night. We do have some outstanding performers. I do pretty well but I have to concentrate like a mofo and hear people holding a conversation and carrying on lol. A lot of damage comes from active corruption procs right now. Some of the corruption is for “nearby” targets which really reduces the overall loot that you can get.
Ah well… 51 yard range is pretty righteous at least.
I find it ABSURD that it’s gonna take 6 seconds to revive my pet when its easy to kill. Imagine doing pvp and a DH or any class completely nukes your pet. Say goodbye to your utility and other source of damage. For SVs case their focus generator. Do these devs not think at all??? Of ALL the things wrong with hunters they think we needed an INCREASE on pet rez…? So freaking stupid man.
In PvE maybe but in PvP your pet dies purely with cleave damage nowadays. Its already very hard to get a pet res off in PvP currently but with this change it will actually be impossible.
If the pet is easy to kill then 6s to revive is stupid, I agree. However, there should be a punishment if you let your pet die. Bad Hunter! Having said that there absolutely needs to exist the tools required to keep it alive and it needs to be damn tanky on its own or such a change would be devastating to both BM and SV.
Tbh this expansion it was surprising how easy it is for pet to die even with mend pet off cooldown. If pets still remain that squishy + 6 sec rez its going to be really horrible.
That’s a fair stance but at the same time I’d personally have to say that the pet needs to be equally as threatening to an opponent to balance out how much hunters will lose if their companion does get killed.
Soo yeah punish the hunter for poor management, and punish the opponent if they choose to ignore it I guess is my stance.
i still want old aspects back in general. cheetah being a 3 min cd is just sad. one of my favorite parts of classic is being able to toggle cheetah and run fast everywhere.
Trailblazer is complete and utter crap. You can’t use it to kite, its just for OOC running where you can’t mount. It has very little combat application and competes with Camo. Its a non-starter and a slap in the face. It FEELS like whoever designed it thought it worked like old cheetah, but had never actually played a hunter.
As much as I love the skill involved with old Aspect of the Cheetah, at this point, with all the movement melee have and all the instant cast ranged attacks everyone has, hunters just need a permanent speed stance. If we had Aspect of the Cheetah (a permanent run speed stance) and Aspect of the Hawk (an AP booster stance) we could choose between max damage or kiting. That is really the only way I see for Hunter in the current meta to feel like the Hunter so many fell in love with.
Specifically for combat use, you’re right. Trailblazer has little application there.
I made that comment specifically in response to Yura about the speed boost toggle to, and I quote, “run fast everywhere”.
I just assumed he meant OOC when formulating words in that way.
But anyway, yes for combat use, I’m guessing you prefer to have the WoD version of Cheetah back? Or do you want the one that resulted in you being dazed if struck?
The state that the game is in that this was your assumption…
Neither.
In Vanilla original Cheetah worked and was a very skillful ability, but very few classes had instant ranged attacks, and those that did were shorter range (Fireblast 21yrds e.g.). Shooting or throwing for example has an animation delay of half a second; more than enough time to click off Cheetah and avoid being dazed. Skill vs. skill, it worked. The daze removal glyph (which I think happened in MoP or Cata?) was put in because everyone and their mother had an instant long range ability providing no counterplay for the Hunter. Regular Cheetah was no longer a viable option.
However, the situation is even worse now. Even with the increase in speed a Cheetah that falls off (or worse, dazes) would be almost useless in combat. Everyone has an instant long range attack, or 4 million movement abilities, or both. I am suggesting Hunters need a stance (Cheetah) that increases movement speed by 30% (or whatever). It doesn’t fall off under any circumstances. The trade off is, they also need a stance (Hawk) that increases damage. This makes for meaningful choice, and would require constant stance dancing for maximal effect in both PVE and PVP. Sounds like fun to me, and very Hunteresque.
I have a bad feeling MM is going to be legion SV. Too many random abilities with no synergy. Flayed shot (black arrow proc), kill shot, chimera, volley, all old skills we’ve been asking for just thrown on top of the bfa rotation that nobody wants to play. I hope it’s not too late for them to make baseline changes and actually make the spec fun. Even rogerbrown on his alpha stream said MM felt like something was missing and he hoped for a revamp.
That being the one where you’re dazed if struck while Cheetah’s still active.
Anyway…
This was true yes. Although it has more to do with the general combat system and with character animations, rather than being about Cheetah itself.
Basically, you adapted to using Cheetah according to how the conditions were during combat(depending on the opponent ofc).
Yep.
For MM it would result in the above, indeed.
But for BM? or SV?
I would argue not as much.
Those two being largely unaffected by movement, unless it also involves situations of target switching, and sometimes, not even that.
It would require a lot of active engagement from the player(depending on what you do ofc).
Although, “fun” is subjective and I can guarantee you that a lot of players would not call something like that “fun”.
But then again, it would also depend on for example the core toolkit of MM, like Aimed Shot and how it would be affected by such an ability(that Aspect).
Aimed Shot castable while moving if you have that Aspect active? And you gain a bit of an increase to movement speed to go along with it(for kiting purposes ofc).
And for when movement isn’t needed, switch Aspect to one that provides more damage, but with more restrictions to movement capabilities(for some abilities).