Shadowlands Hunter class changes

The concept of ‘Aspect-cycling’ for BM is something I could find to be a lot of fun, depending on how it’s done.

I made a topic on this quite a while back(July -19) with pretty much a concept like that in mind.

This one: Beast Mastery[Aspects!]

  • The intent is for each Aspect/effect to provide both a way of increased damage output as well as a certain change in priorities/gameplay that isn’t necessarily tied to external sources like set bonuses or gear perks or such. Also, not dependent on picking specific talents.
  • The effects provided by each Aspect will last for the duration of Bestial Wrath
  • Forgot to specify in that post how the intent is that, if you pick a specific Aspect, then that Aspect will take effect each and every time you activate Bestial Wrath, until the point you switch to another Aspect.
  • Specific suggestions are ofc mere examples of what could be done.
  • Suggestions aren’t balanced perfectly.

I can’t say how this would compare to gameplay mechanics and designs found in FF as, I’ve never played it. But it would have the potential to add some fun interactions and changes to gameplay for BM in WoW.