Shadowlands Beta/PTR Compiled Feedback Thread

This would be a nice thing to have in game for sure. For all pet classes it would give us a true idea of what each individual pet’s capability would be.

Though I would say that having an entire talent system for them could honestly be a bit difficult to code and properly patch for bug fixes. That being said I would like to see something similar to how the evolution chamber is in “Heart of the Swarm” for our demons allowing us to alter not only the look but also the functionality of some of our demons. Just to toss out an example(I have others but this is just one):

Imps could either become Bile Scourge Bombers(which would auto implode on their last shot) or become the Wyrmtongue and either be melee attack with random weapons or ranged throwing vials that leave a dot on the target along with an initial amount of damage or perhaps a random spell effect.

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all warlocks have an interrupt. Ask blizzard to make all demons viable for demonology and change the felguard specific talents to work with all demons.

That’s been included in everyone’s feedback both here and on the alpha threads and now on the beta threads and the google docs and the twitter threads since Alpha released.

Blizzard decided they didn’t want that.

Looks like Destruction’s going to be a 2 minute burst spec again.

NEW Infernal Brand (Potency Conduit) Your Infernal’s melee attacks cause its target to take 15% increased damage from its Immolation, stacking up to 15 times.

This alongside the legendary that reduces Summon Infernal’s cooldown per shard spent and Rain of Chaos…

Oh well.

*[Carnivorous Stalkers] (Potency Conduit) Your Dreadstalkers’ attacks have a 10% chance to trigger an additional Dreadbite.

wonder if talented puppies will make that a cleave each time? ohh that might be nice

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I’d really like to have some functionality similar to hunters, where you can permanently enslave demons and they will have different abilities perhaps.

Play into the lore a little and have health sacrificing to empower things, but definitely focus on demon summoning. It would be hard to balance though, because it would be a spec rework…

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Even if they bake the big cool demons into covenant abilities or legendaries. I think we need some demon variability and options for sure.

At least it doesn’t rely on us casting chaos bolts to do the damage.

This conduit + Roaring Blaze + Cinders legendary + Rain of Chaos could be (will be) a bit OP.

idk, i would much rather cast Chaos Bolt than rely on my infernals AI hitting the same target for 30s

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That brings up a question, does roaring blaze increase infernal damage, or only your own damage?

I’ve tried to catch up with the replies, and basically I’m really worried about Warlock as a whole. And if I make any mistake, please feel free to rely on the replies.

Affliction appears to be kinda good with these changes, but we need to see how it will work in the actuall state of the game. And that’s the point. These changes, ‘‘in paper’’, really made me look again to Affliction, but we can’t actually know if these changes will work well with the others class changes.

Demo continue to be a interrogative point for me. Blizzard continues to be lost at the design of the spec. Like how ‘‘Doom’’ still a thing for Demo?? Just a buff on the spell doesn’t make the spell viable in any case.

And about the Destro, and as a main Destro for a long time, these changes seems pointless.

I think the talent that makes RoF ‘‘generating’’ new Infernals, really proves that Blizzard don’t know what they are doing with the spec. And this probably will not exist at the base game when SL come out. (Maybe this already got changed, and i still don’t know.)

The ‘‘spam CB’’ thing will not be changed, and this will make Destro a dead spec in SL. We are seeing a lot of changes for many specs, and that makes me feel that destro will not have the space to ‘‘work’’. Right now, Destro only works because the ‘‘meta game’’ is so messed up, that a spec with a SINGLE spell dmg is GODLIKE in PVP.

And we all know Blizzard got lost while creating the Destro spec for BFA, and tried to make a ‘‘MOP warlock’’. Which, back in that day, was really cool. But, right now, is pointless and boring.

This is my opining about what i saw.

Oh, and I have to say that, making the Demonic Circle to be at the baseline kit again, really put a small smile on my face. AND PLEASE, BURNING RUSH IS ONE THE WORST SPELLS OF THE GAME AND NO ONE IS TALKING ABOUT THAT, WE NEED A CHANGE ON BR TOO.

Bump new Kala video going over Destro beta

Aff is really good and “fun” in Beta, is the general consensus.

Doom is intentionally designed as a dead, non-competitive talent, same as Grimoire of Sacrifice for the other specs. Which is bad design, yes, but good for us inasmuch it makes the “choices” easier.

Rain of Chaos is derivation of Legiondary’s Lord of Flames, and its a rework of a dead talent, so yes will likely is the final talent going live.

It’s already changed; for the most part we’re still on a 2 min cycle but our damage isn’t tied to Chaos Bolt spam during the Infernal time window. Check out the video above on this point.

We have a toggle-able speed buff with zero CD that’s off the GCD lol

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Thanks for the updates!!! These things made me less worried about the state of Warlock in SL.

I must’ve seen 15 new posts from wowhead about the new pets hunters can tame.

Is this a good time for us to beg for new demons?

Blizzard, just create some families of demons that fit the skill template of our pets and let us just go and dominate them just like hunters can tame theirs.
I know it’s not as simple as that, but it can’t be impossible.

As there are only two classes in the game that rely heavily on their pets (and Unholy DKs), there is no reason for us not to be able to get more variety without resorting to one-use glyphs.

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Go bump my thread!

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Pre-patch is up on ptr, get in there my dudes.

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So on ptr my Summon Wrathguard is a 2 second cast while my other summons are 4.7 seconds. Prob a bug, but I won’t complain if it doesn’t get fixed.

I just hope nether portal becomes a viable pick. Ive played with it almost exclusively this expac and its a struggle.

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All they have to do is have demons spawn based on the AMOUNT of shards spent instead of each time we spend shards… such an easy fix and I can’t believe they have allowed it to go so long this way

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Are the Shadowlands talents and spells part of it? Typically they release in pre patch if im not mistaken.