Meh, you can go that direction for your feedback as you like.
But for me, I try to work within the established boundaries and parameters that already exist but just attempt to improve them.
Meaning for actual dot spreading and not mass AOE dot application, I would try to work in Devouring Plague to be the trigger to spread as that is more thematic.
But since they have already established Shadow Crash to apply dots to multiple targets, my goal is to make that action feel good and to accomplish that; Shadow Crash has to go or compete with a similar spell.
With the idea of Cascade competing with Halo and Divine Star, it was mentioned by the WoW devs that they would like to bring Cascade back but did not know how. Meaning someone decided that Halo and Divine Star should be a choice node together and leave out Cascade. I think itās because of the healing side that drive that decision but thatās beside the point. The reality is that I think the talent tree system was built up in mind to only have a choice between 2 spells. I donāt think itās built in mind to work with a 3 spell choice node. If they decide to add a 3rd choice technology into the talent tree system, it would throw so many things into question across the board on all talent trees. I think that is a can of worms that they would rather not explore and I donāt see the Priest application as enough reason to traverse down that road just yet.
So until I see evidence that they will entertain a 3rd talent choice, I refuse to put forth ideas assuming that is even possible let alone a viable path forward.
That is why I am relegating my feedback to be within the realms of reason and reality as Iām not about to wish for something that may not even be possible or if it is, not likely as itās gated not behind design decisions but mechanical engineering limitations instead.
Regarding the adding damage to talents aspectā¦ this is a difference of opinion.
I donāt think every talent needs to have direct damage enhancements incorporated within itself. I think that is boring and too much related to the old talent system prior to MoP.
I am more of a fan of talents that add extra interactions to your spec/class.
I want to avoid the conduit system in Shadowlands where you get random procs for damage you canāt control or passive damage increase.
I prefer talents that change up your rotational gameplay or make things more fluid where you know when you pick X talent, you must do X or you get X consistently because of that talent.
But again, that is a difference of opinion on that front. So you do what you like and I will do what I like and we shall see what direction blizzard takes going into TWW.