Ignoring the multiple assumptions about how big the weekly cap is, nothing in the above article says that there is a weekly cap. There is a maximum amount it stacks up to. That is the only thing that is stated, a hard ceiling for it. You are assuming there is a weekly cap below full clear on all difficulties, you are assuming that there is a catchup, and you are assuming that catchup will be generous enough that a player can obtain it within a week, because those assumptions are needed for this idea to be anything less than a far inferior version of the ICC style buff that was done in the past and less punishing to new players and alts.
Yes, because anything else is ridiculous.
You really think theyâre going to let people doing LFR/Normal/Heroic/Mythic the first week rack up bonus %% faster than people who donât do all 4 difficulties?
They wonât. Itâs an absurd suggestion. Theyâre not going to base %% prog around having to do difficulties players would otherwise never do. And theyâre not going to base it around having to COMPLETE THE ENTIRE TIERâS WORTH OF CONTENT AT YOUR PRIMARY DIFFICULTY the first week, to do it.
Itâs a ridiculous supposition.
It is a ridiculous method of introducing a stacking buff to make the raid easier to clear over time, which is something that they have done before with much more straightforwards methods. Most likely I would imagine that kills on mythic would give you the buff from the lower difficulties as well, but there is no way to know at present. Your supposition is the existence of a weekly hard cap, with accelerated catchup that you used a single quest completeable in a week in Amirdrassil as an equivalent of. I would hardly say that is any less likely than the boss kill limit being limited only by your boss kills without any other systems active in the background.
Please show me evidence that the new buff works this way. Iâll wait.
All youâve done is assume, ignore the information already in existence in beta and insult everyone.
Youâre the only one out of line here. The rest of us were calmly discussing how things work, better designs, etc. No one was screaming. No one was flipping out.
Look to thine own self.
Leave it up to Blizzard to somehow re-invent the wheel and just make it blatantly obviously worse in every single way, and easy to point out itâs flaws immediately at first glance.
I donât know how they constantly make such bone-headed decisions and bad ideas, do they just pick things out of a hat?
His entire statement was based on the perspective of someone with a regular group. It was his entire point.
Weird to say he is wrong but agree with him at the same time.
A quest that results in what? A flat 2-5% bonus?
Totally the same thing.
This may well be how your run your guild, but if you think this is how a majority of guilds will decide new members, I think thatâs naĂŻve. There will be add-ons or sites that will dig out your buff-level and there absolutely will be guilds that reject candidates that are more than X% below cap , where X% is very likely less than 10% and probably less than 5% (âyouâre not joining my guild to get free catch-upâ).
I suppose if the catchup for all difficulties could be granted by the lowest difficulty (like Bullion catchup from LFR before you have your regular raid), then thereâs an out, but if it doesnât work like that, then people that are away for valid reasons are screwed (not by your guild, but probably a majority of guilds).
If you think otherwise, you have too much faith in âaverage raid leadersâ exhibiting common sense. âPeople are stupidâ seems to be a correct statement more often than not (Dunning-Kruger effect).
Does it though? If you can farm the threads in LFR and Normal, depending on how many bosses per raid (say ten bosses) thatâs well enough bosses to hit fifteen stacks in one week.
Of course, thatâs if the thread stacks transition between difficulty levels.
It sounds like another eye-rolling metric thatâs going to absurdly optimized by progression guilds.
Like I said, itâs how successful guilds do it; if there are a bunch of crap guilds out there doing the lower difficulties, I wouldnât know.
There will be add-ons or sites that will dig out your buff-level and there absolutely will be guilds that reject candidates that are more than X% below cap
Whatever for? Youâre going to trial them on the farm bosses anyway, you donât NEED the %% buff for the farm bosses, and they can catch up on their %% from the farm bosses.
You donât bring trials to the hard bosses. Not at first.
I suppose if the catchup for all difficulties could be granted by the lowest difficulty (like Bullion catchup from LFR before you have your regular raid), then thereâs an out
Which is how it will work.
but if it doesnât work like that
It will.
If you think otherwise, you have too much faith in âaverage raid leadersâ exhibiting common sense.
Average successful Mythic raid leaders, yes. I dunno what people are doing in Normal and Heroic.
It sounds like another eye-rolling metric thatâs going to absurdly optimized by progression guilds.
Based on how Blizzard has been designing the game for years now, I think it far more likely it will be like the Amirdrassil helm enchant and be something nobody even thinks twice about.
Which is how it will work.
It will.
We have no proof of this yet. No word on how it works and nothing in beta that makes this assertion.
But either way, people are still going to be behind until they can catch up and by that point, they may be so frustrated that they just quit.
Your Mythic Raid Brain (not meant as an insult, just a way to explain your perspective) isnât seeing the full picture here. Even you said so yourself:
if there are a bunch of crap guilds out there doing the lower difficulties, I wouldnât know
Hopefully weâll get some actual clarification on this and how it will work. But for right now, itâs fine for people to voice their opinions and concerns, as it can be taken into account by Blizz before release.
Iâm trying to be diplomatic here, I get his point itâs just a narrow perspective. Heâs stuck in a bubble and thinks everyone should play a certain way.
Youâre right, trying to be diplomatic in the forums is weird, but Iâm trying to build some consensus on this because I think itâs a pretty dumb game mechanic as it stands.
But yea itâs pretty obvious from this point that that one is a lost cause.
I wouldnât say itâs a lost cause.
I think itâs completely accurate to say that a guild looking for another raid member will not look at gear specifically because that is the easiest thing to fix.
If you have the skill, which is independent of gear. And the commitment to show upâŠthose two things will be valued by a long term raid team roster seeking to expand.
Adding in the stipulation of âfrom someone looking to pig he is dead wrongâ is a little bit silly because he goes out of his way to state that is not what he is talking about.
Itâs like saying âyou think water is important to survive in the desert? Well from the perspective of someone drowning in the ocean you are wrong.â
A lot of you missed the ion interview about this.
The point of this was to provide progression after you are full geared. Since lately, we are reaching max gear long before progression is over.
There was 3 options.
- Slow down gearing
- Nerf raid over time
- Buff player over time
Option 3 seems best to me.
Concerns about missing weeks? It will likely have a catchup just like bullions, sparks, crests, and catalyst.
they should just put a stacking buff on everyone who enters the raid and that increases per week rather than per boss that each individual has killed.
No, they should slow down gearing to the point that gear is allowed to be the soft-nerf again.
I think itâs completely accurate to say that a guild looking for another raid member will not look at gear specifically because that is the easiest thing to fix.
Yes, but he was replying to this
This seems like it would hurt raiding overall when it comes to recruiting new raiders.
Which is speaking of raiding in general and that includes pugs. Hence I was redirecting the conversation back to the broader subject.
To try to steer the conversation back to my post instead of getting sidetracked with an annoying pedantic argu⊠ohhh you got me.
But that still does not make the statement wrong.
You can redirect back to wanting to talk about pugs also, that is fine. But in the same way you feel itâs wrong to talk about guilds and static raid groups when talking about âraiding overallâ, it would be equally wrong to say pugging is the only version of raiding to talk about.
No one is trying to say a one time pug does not place a very high priority in gear. Thatâs fair.
But regular raid groups/guilds typically donât. Which should also be a fair statement to make.
Does anyone else care to guess how late comers to the season are going to be treated when they are trying to get into raid for the first time and they donât have the passive 20-45% damage buff the rest of us will?
My guess? Catch-up mechanic: all difficulties - including Looking For Raid - will contribute to the buff, and if youâre behind the current weekâs maximum then every boss kill from any difficulty will ad to your personal buff until you reach the current cap.
This
/taps screen
Is the sort of mechanic that is designed to make me want to raid each week but instead makes me want to take yet another expansion off from raiding entirely so I can still take breaks from the game.
How weird to go away from the constant over time power boosting of Legion through Shadowlands and then do this.
But regular raid groups/guilds typically donât. Which should also be a fair statement to make.
I donât think anyone believes itâs the only thing they look at but itâs certainly a factor. It can be an indicator of experience in current content (though with carries that is sometimes unreliable) and the better the gear, the less time spent catching them up if you decide to stick with them.
To say it just isnât considered at all is likely not true.
But anyhow. This definitely needs to be finessed properly to make for a good change in my opinion. Looking at it now it doesnât look promising to me.