Setting a bad precedent

While I do want the BGs to be released early, I am worried about your sentiment or the accordingly accumulative dependence that each patch has to one another, when one is released it makes more sense to push the further patches up, instead of having a large block of no content.

This also worries me because around AQ40 & Naxx scaling gets out of hand and makes PvP more aids, and PvP should be, but isn’t and probably never will be, the focus of why classic WoW is great. As many bad, (rng, imbalance) factors as there are, it’s still great for it’s particular mesh of tab target mmorpg 3rd person style that it is.

I also don’t want Blizzard to be catering to the streamer vampires that complain about people to then blacklisting opponents for being killed once in wpvp.

Especially when most of the twitch vampires are unskilled and entitled. The BGs should be released for the future of the game as well as present, but Blizzard should be exceedingly careful about releasing future patches early, or listening to the wrong people.

At least I am not so weak as to roll the easiest possible race / class / faction combination for pvp.

UD rogue is pretty easy vs lock/priest but the real easiest combination is orc, stun resist that you don’t even have to be mindful of or press is even more autopilot.

Similarly, paladins are much easier for pvp.

No, paladins are easy to be effective with if RNG is in your favor, but the skill cap for rogues isn’t very high, either, and they’re extremely effective with CDs, instead of relying on shoddy HoJ that is frequently resisted or countered by FAP, etc. Reckoning is good vs. melee but it’s not as easy as it use to be in vanilla/on pservers, and it’s more limited vs. good players because they know how to counter it.

It would seem to me that you like many players are sleeping on the deceptively high skill cap of paladin.

I just think you’re putting too much onus on the playerbase and underestimating the number of people who were new / too young to have played classic.

We are not all… our age. Far from it, in fact.

And a lot of those players were doing other things not watching a sh1tload of wow videos and doing research, and it’s not their fault for doing that.

I was. You were. It’s not their fault that they were playing other games, etc. instead of combing through the forums, doing (to them) ancient research, watching youtube vids, etc.

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Could you imagine what would have happened if they released DM at the same time as the Honor system? It would make the drop off in active players look mild by comparison.
When we were camping DM East (before Honor) you could kill people in the tunnel from DM East exit, force them to grave ress and have another group ready to kill them again.
I think Blizzard was smart to release it early because this would have happened by a magnitude of 10.

Releasing BG’s early is also smart.
When myself and others break up Horde groups heading for dungeons and camp them untill they Grave Ress and Hearth i don’t think those players are having a good experience with the game.

It’s Toxic.

They should have released BG’s at the very start along with Honor and allowed people to rank more logically. Releasing them now may stop more people from unsubbing and turning smaller servers into grave yards.

It’s too late. A large number of people have already un-subbed and many more will over the coming weeks.

It’s really sad. BGs should have been in from day 1 not… 3 weeks from now.

Well to give you an example of why I blame players too: On launch day, hundreds of players choose to enroll in the most packed realms, such as Herod or Faerlina - creating a massive queue.

As soon as Blizzard opened more realms, instead of switching to these new realms that had virtually no queue, they decided to stay in 5 hours queues for a variety of reasons.

This, in a way, is what eventually lead to uncontrolled transfers from high population realms, into lower population realms. And while I blame blizzard for not having the foresight to apply faction restrictions, this is in part what caused the first problem in the population unbalance, the outcry of the players from these realms that instead of giving up a lvl 5 toon, wanted fast solutions. So blizzard, in their stupidity, provided them with fast solutions… that had dire consequences.

Had both players and Blizzard do the logical thing, move to a new realm, and allow controlled transfers, we wouldn’t be in this mess.

Right, we seem to be in agreement.

For reasons I’ll never understand nor agree with, blizzard thinks it’s a bad idea to release population numbers or exert control over people’s faction choices.

So… be it. I guess. :frowning:

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You can thank #NoChanges for that. I don’t think a single one of them had ever played classic since TBC released.

The forums have been vocal about releasing updates more slowly.

The forums have also been vocal about releasing updates more quickly.

The forums whined about not having honor.

The forums whined about having honor but no BGs.

The forums are whining about having BGs.

There is literally nothing Blizz can do that won’t piss some people off and seemingly appease others.

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They chose to appease the wrong people from the start. There was literally no reason to even have a phase structure at all.

They could have just dropped patch 1.12 in it’s wholeness right off the rip and things would be going so very much better.

It would be pretty much what happens now, only that mostly happening on Feralas.

In a way it might have been better, because the focus of PvP might have been feralas and the newly released instance, thus freeing much of the other maps from death squads.

Now we are thinking.

Hmmm lets imagine what would have happened if they brought in world pvp objectives at the same time they released honor as well. A bit too big brain for Blizzard though and #NoChanges would have screamed untill their pink hair turned blue.

Why would it have been against #NoChanges to just drop the whole game from day 1?

Personally I would have prefered #somechanges, like tunning up initial raid and make them harder, so they are in line with the power level of 1.12 talent trees (which are far more powerful than 1.4 talent trees).+

This would have made raid content be slightly more difficult, and thus more interesting in the long run. As it is now, MC was pretty much loot farming since week 3 of the game released, and people rolled over everything that was there to be done, which made Blizzard release phases much faster.

Had that been the case, we might have gotten wpvp released at a time when the problems of faction imbalance might have been solved, and the current problem wouldn’t be as bad as it is now for some realms, and people would be able to properly enjoy wpvp, one of the best aspects of classic wow.

As it is now, every problem we have seems to be a consequence of previous mistakes, and Blizzard seems to go with the flow of who is currently complaining about something, which in the long run, will create problems.

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They wanted an “authentic” experience or some such and didn’t trust blizzard due to its mishandling of previous expansions. But as Antebellum says we are playing 1.12 not 1.0.

Right, this is why I deny the valuableness of the phase structure in totality.

I honestly think they should have dropped the whole 1.12 game, in it’s entirety, right off the bat.

I don’t think having phases is valuable or contributes anything.

The only argument I have heard vs. this idea is “people will burn up the content too fast.”

Yet, we’ve seen in this and all other MMOs over the years that this is ALWAYS true, regardless of how much content is or is not released.

And every single problem classic has had so far, would have been avoided if they had just dropped the whole thing from the beginning.

And I mean every single thing. World bosses, honor, all the bgs, all the raids, everything.

Right but, if blizzard had just dropped it all, they wouldn’t have been handling anything, and thus couldn’t have mis-handled it.

These problems are all due to blizzard’s handling of classic. If they had just dropped the whole game, they wouldn’t have been doing anything, so they couldn’t have messed it up.

Thing is WoW is played in regards to gear progression, so releasing raid content in “phases” doesn’t seem bad. It also plays better with the retail crowd.

I wouldn’t mind BGs or WPVP from day one, but I would mind specific honor rewards or pvp faction rewards being enabled so early.

My initial problem is that Blizzard decided on a plan, and people accepted and planned accordingly. And now because of mistakes, Blizzard decides to again, change its plan, which was the reason for the problems in the first place.

My Guild would be farming Naxx now if they did that. I think Blizzard was/is looking at things strictly from a cash flow perspective which is the correct thing for them to do as they are a company and have responsibilities to their shareholders.
Goes back to what Antebellum said, they could have tuned content to make it harder but then #NoChanges would have shrieked.

I disagree.

I believe that it is their plan IN THE FIRST PLACE that has caused these problems.

This all makes me so sad.

I’ve been having a splinter in the back of my mind that the private servers actually did wow better than blizzard did or even can, and the longer this goes on… the more I am coming to believe that.

Edit: and don’t take this personally but no, you would not have naxx on farm yet, no matter how leet you are :stuck_out_tongue:

You’d be in aq40 rn. There literally haven’t been enough resets for you to gear enough tanks for horsemen.