Setting a bad precedent

Yawn. Maybe instead of crying at me you should do something like level.

At least I am not so weak as to roll the easiest possible race / class / faction combination for pvp.

Worthless pond-scum leech.

Safe to presume you’ve never played a rogue then. The class when you don’t have their absurdly long cooldowns up is cancer. You’re only a god once every five minutes.

Similarly, paladins are much easier for pvp. Lose the fight almost, HoJ and discharge reckoning stacks to one shot somebody. Oh you got stunned? You have an immunity to remove it and heal up. Still losing? You have an ability to full heal instantly at the cost of your mana pool.

Rogues are in the middle of the pack in terms of power when people have gear. Ret Paladins, Frost Mages, and Hunters all have a much easier time.

Also if I wanted the easiest race for PvP, I would have went orc because one stun and I’m dead. I can’t break it until Living Action Potions come in ZG. In addition to having a cooldown that gives me a large amount of attack power.

I went undead simply because that’s what I played in Vanilla. My racial nullifies my benefit of my pvp trinket outside of Polymorph effects.

  1. Reckoning is a deep protection talent.

  2. Divine shield is a 5 minute cooldown that is necessary to win any pvp fight.

  3. Lay on Hands is a 1 hour cooldown.

That’s right, previous knowledge of the game, or deduction.

My point is many people actually would not know to expect.

The main difference between a PvP realm and a PvE realm is that in a PvP realm entering any or enemy territory automatically [flags] you for PvP combat and you cannot unflag yourself while in these zones.

To deduce from that that being a pvp server exposes oneself to the kind of ‘unplayability’ that many Alliance players are complaining about now is in fact not as simple as you think.

It comes naturally to people with experience like myself (I rolled pvp 15 years ago, I remembered enough to roll PvE this time).

Or to people completely new to WoW, it would take a pretty hard core and serious player to think through all that can happen and arrive at the conclusion that they should be prepared for ‘unplayability’.

The casual player who is new, or has completely forgotten what pvp does to them, is simply not expecting this situation.

It is therefore not correct to say ‘they asked for it’ because one is assuming that they knew and wilfully ignored all advice, or that they would necessarily arrive at the same conclusion as you did when analysing the difference between a pvp and PvE server.

And Wow is full of casuals, especially Alliance for a host of reasons.

If anyone is to ‘blame, I would say it’s blizz for not putting warning signs on PvP servers to warn casuals.

It’s like how cigarettes used to not come with a health warning. People used to smoke them because they were thoghtbof as safe.

A heath warning would have deterred many from starting.

Either way, it’s a very powerful talent for pvp. Much more than a lot of the later retribution talents.

Wow such a hard class.

Vanish, Evasion, Sprint, Blind are all baseline 5 minute cds. With talents you can lower this to three and a half. You don’t need all cooldowns to win a fight, but you need at least one unless you’re facing a total rat. Preparation is a 10 minute cooldown. Perhaps play the class you’re criticizing.

Still makes pvping much easier because it’s an ace in the hole. I also know it was a one hour cooldown because if it wasn’t it would be broken. Retaliation and Recklessness are good cooldowns also on a large cooldown.

So you are whining about me having 3 cooldowns while you have at least 6+.

Gotcha.

Mine aren’t at all nearly as powerful. Sprint gives me movement speed and breaks snares if I want to drop 12 points to talent into it.

Evasion only affects melee.

Vanish is impossible to get off clean against any player who is smart enough to throw a dot and batches with melee attacks, breaking most of the time unless I catch them after the auto doing it.

Blind is a poison and can be dispelled with a restorative potion.

Cold Blood gives me a guaranteed crit once every 3 minutes, but it’s 21 points to invest in that so I don’t get improved sprint to take it because I have to have preparation which is already 21 subtlety points.

In contrast you get a CC breaking immunity that can’t be dispelled which you can attack through if you want. You have a full heal if you want to use it at the cost of your mana bar. A reliable 6 second stun that doesn’t require you to be beating on the target to even use it effectively. If I tab somebody my combo points drop if I attack another target, so I can’t tab blind without losing all my combo points.

You have never played any OTHER class in a vanilla environment, have you?

Across all the private servers I have played: A warlock, a warrior, a hunter, a mage, a paladin, and three rogues. I ranked on one of those rogues to 14, that being Nostalrius PvP, and the warrior.

Edit: Forgot the druid and shaman but the shaman I didn’t really play past alt raiding.

We’ll have to agree to be in conflict then. I straight up do not believe you, if you describe your class and its abilities in so unflattering a way.

But the large majority did know what to expect. Lets not deny the fact that the vast majority of classic players, are those with previous knowledge of the game, mainly original vanilla players and private server folk.

Now a fact we haven’t spoken about is that, Blizzard did rush phase 2. I don’t think anyone expected honor rewards until late December. However Blizzard, catering to streamers with no content to profit from, decided to release pvp content less than 2 months since the game came out. So the first problem is a rushed PvP content, before the population issues were solved, and while many players were still in the mid levels (30-50).

The second issues comes with unbalance factions, a problem which still wasn’t solved before they decided to rush PvP content. Ideally each faction protects each other from enemies, and this is the case for “balanced” realms. While lower level players still face ganking and whatnot, in balanced realms where Alliance can respond to horde ganking, this isn’t THAT much of a problem.

Finally, the issue of the PvP realm itself. The game is designed around two factions killing each other for control of the world. Before Honor was enabled, pvp still occured for control of grinding spots: people have something to gain, which was control of profitable resources. When you add gear into the equation, it is expected or assumed that massive amounts of PvP would occur throughtout every map. This is true not only for WoW, but for any other game which features open world PvP.

I don’t agree that this is true.

I think this is you projecting, no offense.

I get it, I’m in the same boat. But I just don’t think that our experience is the norm.

Not everyone was waiting with baited breath, doing research, watching youtube vids, etc.

Believe what you want, you clearly do not know what you’re talking about and I say this as someone who has very extensively seen all the power at the disposal of most classes firsthand and faced against it. I would gladly trade both sprint and evasion for an ability that made me immune and broke stuns. Sprint is worthless if they reslow you. Evasion is only 50% dodge against melee and ranged attacks while also giving warriors free overpower on you.

Oddly enough, the best ability in the rogue’s toolkit is Gouge when specced into it.

I can’t provide you with evidence of it, but while I have found new players (some friends of mine even tried the game out), almost everyone I have spoken to ingame did play wow before.

While it can’t be proven, it is a fairly acceptable assumption. Not to mention the millions of videos and streams about guides for the game that appeared in youtube since the BETA came out.

Yeah but,… so what?

This is what you’re ignoring; the majority of people nowadays play several games at a time or more, and just don’t watch a lot of videos or do a lot of research about the games they try ahead of time.

I can name at least 7 people off the top of my head who never played wow before, retail or classic, and came here from fortnite or pubg or overwatch, and they have now quit classic with a very bad taste in their mouths and won’t be coming back.

And I’m just one player.

Anyone who is serious about wpvp and grinding honor would find camping flightpaths and farming BRM as a raid to be disgusting. It’s seriously thirsty behaviour but maybe i have it easy as Alliance.

But at the same time how many can you name at the top of your head that did play wow before? Out of my guild’s 150 players, I’m sure 135 did play wow before.

If you compare the numbers you would probably end up with a 5%-10% new to the game ratio AT MOST, which would mean 90% of the playerbase probably has some experience regarding wow.

That’s splitting hairs and beside the point.

Blizzard should not have done this. They should not have let this happen.

They could have known it would have, if they had actually looked at the outcomes of (more than one) private server.

it’s a monumental corporate failure and now I don’t get to play with my friends because they have an artificially bad opinion of classic and IT’S ALL BLIZZARD’S FAULT that they do.

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I agree its blizzard fault, because everything begins with them rushing DM and PvP content to begin with.

I put some blame to the players too for the reasons I previously mentioned, which is the issue in which we find our disagreement, but in regards to Blizzard’s poor job we are on the same page.