Well actually you can transfer from PVP realms into other pvp realms as alliance, just not from all of them.
I agree with you Blizzard didn’t handle it well, and I mentioned earlier breaking population addons was a mistake.
But we can’t deny players have a hand in this too. Many horde players are complaining about wpvp, many of them could transfer to other realms (and in part help solve this issue), but they just don’t. You could say the same about alliance in some realms.
Not a question of letting themselves be screwed. The question is why would they complain about it when they have an option to change it? If they felt wpvp was unbalanced, they can move to a new realm, provide breathing room for the weak faction, and invigorate the new realm. They just choose not to do it, because they prefer to cry about it.
Well, there is no certain way, but there is a form of phantom knowledge about which realms are unabalanced and which are not. Personally, looking at the last data gathered from the addons, the populations wouldn’t have probably varied so much.
In any case blizzard should re-instate the population addon.
All that data is at least 6 weeks out of date or more.
Nobody has any real idea of the population on any server that is verifiable, so there is literally no legitimate reason for any player of either faction to transfer.
Edit: They don’t need to re-instate the add-on. They just need to publish their own population data updated in real-time, for the long-term health of the servers and game.
But they’re stupid and incompetent, so, they won’t.
I’m in complete agreement on that, thats why I said over and over that blizzard didn’t really take good measures to solve this.
But I will insist that players have a hand at it too. Back when the pop addon was enabled, the unbalanced realm were of common knowledge. Many people forsaw how this was going to end once phase 2 went live. Many choose to remain on those realms, instead of rerolling or transferring, for their own personal reasons.
And yes, Blizzard breaking pop addon made it much worse, for the reasons you stated, essentially crippling the ability of players to make correct decisions.
And this blanket solution, of rushing bgs, is just one more example of this.
Throw in Spy add-on and everyone knows exactly where the action is and zerg to that point asap!
It’s kinda ridiculous actually. Couple this with the fact that it also gives us arena frames and I just spam my macro and DoT everything without ever actually targeting anyone.
I then explode enemy healers and snare all the melee.
I understand where you’re coming from, there are many of us who play wow hardcore and exclusively.
But there were also many players who never tried wow before, didn’t even know what mods were or how to install them, and they’re getting screwed up the butt now.
Well lets point out that, in all probability, those who played since launch day were either old returning players or retail players. And this are the players who shaped the different realms and created those population bottlenecks. I highly doubt new players were choosing to endure 4-5 hours queues on the first week.
But sure I agree with you, new players are probably experiencing the worst out of the wpvp.
All this is anecdotal, but I know of several people on both factions across several servers who have told me, either personally or via other means, about the number of wholly new players here.
Those players are now permanently burnt on wow classic, and I won’t forgive blizzard for that.
The thing is this particular train of thought is as prevalent as it is false.
Quite simply, why on earth would any human being sign up to be constantly ganked and be unable to freely move about in the world. Not even a case of occasional ambush, but complete inability to travel outside at all.
Do you have a good explanation for why anyone would willingly sign up for this?
Yeah but some of us are sick of the bait and switch garbage. “Oh it’s coming in phase 3.” “Cool so I can enjoy some world pvp then for a couple months.”
“Too many people cried about being camped, we’re releasing BGs early now.”
At this rate I fully expect them to just detach everything and release it piece by piece. It’s a very bad precedent they’re setting and they’ve done it twice now. Obviously BGs came a month after the honor system but don’t tell us you’re doing one thing then completely changing it in the next minute.
Nobody is signing up for that. But don’t be shocked that pvp happens on pvp servers. If you want a hug fest so play a PvE server and flag yourself. Just don’t be shocked when people kill you because you’ll never get the opening move in those engagements.
The precedent has already been set, guessing they will continue to speed through releases. All this due to Blizzards failure to actually understand how classic works.
Not overtuning MC/Ony while using a “catchup” version, which was designed for the sole intent to trivialize those raids so new/casual players can get into later raids, caused a content drought which pushed the DM release up.
Them greatly increasing the server caps while utilizing layering, then removing layering at the same time they release honor, is one of the most facepalm moves I can think of.
It is the expectation when you roll in a realm with PvP enabled, in which you gain acces to special rewards for it.
Historical data on original wow and private vanilla servers, did indicate that once rewards were given for pvp, in the content phase without battlegrounds, the game would become a literal bloodbath.
You should also notice that one of the BIG appeals of vanilla/classic, in comparison to retail, is infact world pvp. Which is the missing component from most expansions.
With a little bit of deduction everyone who had previous knowledge of the game expected this.
If they’re on my server and worth honor, red is dead. Hell I was ganking people before the honor system because guess what, there are two WARRING FACTIONS for a reason.