Serious question: What % of players should have access to BIS gear?

Well pick one.

Do you want the bad system (as defined by you) of fast?

Or do you want the slow system because you are a depressed drug addict?

You basically created an argument where you are calling both sides bad.

Kind of a silly question. There shouldn’t be an arbitrary number set to who should access BIS, instead a healthy bell curve maintained for the progression, which will naturally sort that out.

Are you slow? What part you don’t understand

Current system is not slow system. Current system is just designed so that people have to dedicate themself seriously to the game in order have best gear. By that I simply mean that they can’t casually see the game without any pressure and expect to be top 1%.

Fast paste is bad as well. If people could get all the stuff they need fast, this game would be maybe long dead or without ideas.

Blizzard could find a middle ground that would benefit people like OP and would not hurt the pride of above mentioned

Jiffy peanut butter.

Did you mean “paced”?

I have understood what you stated. Every degenerate part.

Except we have been hitting middle ground for a while. Previously it was raid or die.

Now you can just do a couple of m+10s.

This does not require the addiction, degeneracy or dedication you imply.

Any more, and you are lobbying for the fast pace.

so you are doing it for the reward and not for the experience/fun.

Doing a +10 is not a casual thing at all

The experience and fun is better with rewards, it doesn’t have to be one or the other.
Fun is very subjective, maybe for you rewards aren’t that fun but why would you care then if I get better rewards. There’s a certain balance to have as it can certainly be too much on the rewards side but I don’t really feel that it’s a fair comparison when we’re talking about simply harder content rewarding better rewards.

Bis is subjective relative to content, level of content, player skill, personal preference and group skill

100% of players already have access to BIS gear.

It’s just a matter of how much time and effort they want to put into the game.

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… that might explain quite a bit.

It really does feel like WoW was built on the myth that completing higher difficulty challenges should provide “better” rewards, and they’ve been running on that idea ever since the start.

It really doesn’t take stepping far outside Blizz’ games to see how little that precept matters in the grand scheme of things… though I suppose you could say the same with the whole cultural affixation with trying to APPEAR successful, something which has probably driven generations of people to misery because they’re too concern about what others think.

But yeah, it’s a house of cards that no one at Blizz dares disturb.
Just makes you wonder what will be the realization that brings it all down?

Assuming this statement is true… yeah, this is the obstacle you’re dealing with right now. American culture is rather renowned for it’s inflated self-image, along with the perpetual push to try and appear like they’re achieving something.

They’re so preoccupied with trying to APPEAR successful that they often forget to enjoy life because there’s this ingrained need to climb the social ladder, leading to things like conspicuous consumption and an overwhelmingly zealous defense of anything they deem important to themselves.

WoW is designed to feed into that mindset, full stop.

To feed the ever-growing ego that becomes unsure of itself the moment it’s not constantly reassuring itself the need to be on top of everything. The fear of missing out, the fear of falling behind… it’s just the game preying on what the American culture has created.

The goblin is a years-long contrarian, it’s not worth the effort most of the time to attempt reasoning with him.

So what would be a good reward for doing the hardest content?

Or any content, I guess.

the rewards dont have to be gear. gear is just the tool used to get the other rewards. Blizzard made the decision to make gear be the rewards but there are other ways. If they had real drops instead of nickle and diming raiders they would see just how much players do or dont find their raids. 2 or 3 items for a 20 man raid is too low, considering some of those drops dont even have the right stats. I dont raid in wow but I do think that should be fixed.

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It doesn’t have to not be gear too. Not seeing why not.

And we have 4 items for 20 and personally it should be raised to 6+ 2 pieces of tier per bosses that drop tier.

As far as stats go, it always happen and there are other ways to get gear through crafting or M+ vault which balance it out.

Personally I see the lack of rewards of current raids as a sign that a lot of raiders do like raiding even if the gear rewards aren’t great, and I’d rather argue to make them better.

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Gear in relation to power means little. It’s just a means to an end. It’s fun getting power gains for a bit, but it’s not special.

Make the difficult rewards anything that’s long-term. Transmog, mounts, illusions, etc.

Why not? Genuinely.

What defines a casual and why does that definition preclude them from completing harder content? Are all casuals by definition bad players? Or maybe they have to not care about goals or personal aspirations that you arbitrarily define as non casual?

I’m genuinely curious because doing mythic+ is an activity that requires neither excessive amounts of time nor any routine or regimen, the two most common factors typically discussed when asking if someone is casual. It’s also not so challenging at +10 that a player wouldn’t be able to complete it with an innate skillset, as opposed to one developed through years of playing the game.

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100% of all players should have access to earn BiS gear. The same argument that is being used to say otherwise (why do you need mythic gear to do delves) can be used. Why do you care if someone can do delves easier (A LOT FREAKING EASIER) with BiS gear or not? Are you scared they are coming for you mythic world first raid spot (or more accurately your mid level mythic raid spot)?

So much more goes into the separation of the player base - gear is not one of them. Movement/position, cd timings, knowledge of mechanics, etc (and on those world 1st guilds - their paid developers writing kick a^& combat pixel bots). I’m willing to guess the only people making an argument against allowing everyone to have BiS gear are from mid level mythic guilds who suck anyways cause the high level players probably couldn’t give 2 sh@#ts.

I’ll do Grand Admiral in Stellaris but only with scaling difficulty. That starts off the AI at the same as you, but gradually ramps up the “ai cheat” bonus over time until it eventually gets to where you settle at.

And of course you want an OP civ. :joy:

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BiS isn’t really needed for people not pushing the hardest content. I don’t push M+ or raid so don’t need or care about having the best gear possible. So to answer your question only those that need it for the content they do should have it.