Serious question: What % of players should have access to BIS gear?

Yes but that is still much higher than mythic raiding, hence a more accessible option.
Personally I think +10s were tuned right after the QoL waves of fixes they did, I don’t even think they should have added 90s to timers. They should have added 90s to timers to keys before +7 and made challenger peril remove that time.

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Anybody with a wallet full of money should be able to get any gear in game.

Well that is a way that can work, mostly depends on how much wowtoken you can buy.

Diablo Immoral is that a way.

None. If the player can do the content to get the BIS gear, they should get the BIS gear. If that winds up being 100% of the players, then 100% of the players should get it. Assigning a random percentage with gatekeeping is… silly.

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I mean, they did not appear to be looking for solid statistics. They’re asking for opinions.

Not sure why it was necessary to passively dismiss them for simply having a speculatory conversation.

And OP, I think whoever can beat the content deserves the gear. So far, I can’t imagine in my opinion that more than 20% of the playerbase is in BiS gear at 639 already. Maybe 30% if I am being generous.

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BiS only to the people who do content that matches it.

I think my opinion would differ if say there weren’t lower item level of the same stuff. As it stands most sim tools let you set the content limit of stuff you do so each player can ‘work to the best of the content they do’ which I think is great.

Thinking of gear as the reward is strange to me in a competitive game. It’s actually the opposite of competition. To me, the gear is just what we need to do the content, not the reward for the content. I could care less if all the gear was available on day 1 from a vendor.

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That’s the thing wow is not a competitive game, while it might have some competitive aspects and that the hardest difficulties encourage competition. Moreover there’s a lot of difference with saying that gear shouldn’t be a thing and everyone should be equal to making delves the best place to get gear (for example) because you don’t want hard content to drop better rewards.

Your question is essentially a reframing of the statement that “game balance is mostly an artform rather than an exact science.” Since each game needs to be balanced accordingly to what the general audience playing the game wants.

To that extent… BiS doesn’t even matter. It is just a thing people pursue as a generalized goal. But as it is part of player’s generalized progression goal for their characters, to achieve a ‘real’ sense of BiS:ness you are looking at it taking somewhere in the ballpark of roughly 1-3 months.

If you then want to derive a percentage from that point, you can try to do that. But understand you are still looking at higher ilvl versions of said BiS items as well. This in turn will also increase the amount of time necessary to achieve BiS.

Nothing about this has to do with gatekeeping and you asking this just demonstrates this was asked in bad faith. This has to do with game balance, not “gatekeeping.” The only thing one can safely say is that takes like these…

… is nothing but 100% wrong.

It being obtainable to achieve a generalized sense of “BiS:ness” is already something players can obtain. But a more “true” form of what BiS means? Nope, not even remotely. The number of people who achieve the most “truest” form of BiS:ness, then you are looking at 0.01%. Namely the “1% of the 1%” because BiS across the board at max ilvl isn’t obtained even by the 1% of players.

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I mean I would argue that it’s the most competitive pve game on the market. There are popular arpgs that have leaderboards for various things, but nothing like wow. At least as far as mythic+ is concerned. If mythic+ didn’t exist and all we had was raiding, I honestly wouldn’t call it competitive.

everyone should have access to bis gear eventually no matter what path you take, playing harder content should just gear you faster and maybe fancier looking gear sets as a reward.

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So when you were able to get the rewards you preached “want the rewards, do the content”, but now that you cant, its “woe is me, max rewards should come from the content i can complete and anything harder shouldnt be tied to player progression”??

Oh how the mighty have fallen

A lot of people would argue that competitive pve is an oxymoron. While for sure people like to compete with each others or push the hardest content that is mostly the few at the top and it’s not like an official competition as it doesn’t have fair rules or really good balance which in m+ makes some season a bit more of a joke when more than 75% of players play the same tanks or healers. And out of those few some like me like the rpg side of progression like gear when you clear content, my favorite part of mythic raiding was when they did secret phases too because I’m a lore nerd. Getting some good ranking is nice but mostly aiming at a ranking because I want to play with other good players (and kill bosses before they nerf them).

This. Its competitive cooperation

Youre not competing against the other players. Youre working together to achieve the same goal

It should never go by %, I cannot explain why in my utterly polluted mind right now…

…wow

Everyone should have access to BIS gear but not everyone will get that.

For example, I won’t but I also don’t care.

Would it bother me if others did? Nope. I still don’t care.

But the game should be accessible to everyone and it is.
So no changes to that are needed. If you want BIS I think you have to run mythics dg’s and raids.

Those won’t be for everyone and that’s okay.

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Yeah whats Squeeks said!

You can call it a competition but there’s not much rules or balance which make it that serious to me. You can clear some M+ with 5 tanks if you want, is that really a competitive gameplay? I’m not sure. The same as the top guilds can play 60 hours a week of raid, is that really fair. It’s a street competition with winner takes all, it’s not that comparable to tournaments with rules and heavy balance. This is why pvp tournaments and m+ tournaments are done on tournament servers where they can enforce more rules and more balance.

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Seems a lot of people conflate accessibility and difficulty.

When they say: should BiS be ACCESSIBLE to everyone, what theyre meaning to say is: should BiS be EASY ENOUGH TO ACQUIRE for everyone

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