Serious question: What % of players should have access to BIS gear?

Because spending 5 nights in BT, MH, and SWP was preferable to spending any time getting new recruits attuned and geared. Easier start with geared and attuned.

Well yes, but if progression jumping is the goal, then get geared out (cause of so many more farm bosses.) leave for greener pastures once enough gear is obtained.

It’s not really conducive to progression.

For those benefiting, there were no greener pastures. We were at the top. Just by virtue of playing every day.

You can server transfer as far back as vanilla, so there were. And doubt most guilds are at the literal top.

Besides, wanting to show up for loot =/= wanting to work on a prog boss.

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Everyone has the access to it.
Its about the skills to actually acquire it.

Thats why we have different difficulties.
So people can play at their level and get rewards accordingly

Should there “exist” items that are so rare or difficult to obtain that nobody (literally 0 people) is expected to get them while the content is current?

(I ask as because my thought chain for the OP’s question is “I’m not going to be in the top X% of players by any competitive measure, so I go into the game knowing I won’t get any items aimed at some exclusive set of players … so it makes no difference to my gameplay whether the threshold getting them is being in the top 50%, 10%, 1%, 0.1% or even a flat 0%”)

So it’s a sport for you, then?

There isn’t any?

What does this have to do with sports? It’s like basic game design.

Wow is either a game or a sport. And your answer to the OPs question is answered by how you view World of Warcraft.

How did we get to this from what i said?

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This doesn’t make sense.

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To answer the question literally, 100%, but I think what you’re actually asking is that if e.g. 80% of players have BIS, then the implication is that the content is too easy.

If anything, in sports, (MDI, TGP) you give everyone equal access to gear, so the competition is fair.

Diablo is a game
Diablo has different difficulties
Those difficulties dictate the level of rewards you receive

Is diablo a sport now?

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most esports are fair or pretense of fairness, so I guess, it’s the opposite of what they claim?

Right.

Right.

They only dictate the amount of loot, not the quality. And the monster power, obviously.

No. Because everyone plays the same game and gets the same rewards. There’s no competition in the design of the game.

Well, back in MoP I did spend a long time farming deep sea seahorses in search of an emerald water strider rare drop that apparently never existed.

definitely quality.

You can’t get max level items by killing level 1 mobs.

And some items don’t even drop until hell mode (or inferno, or torment.) whether 1 2 3 or 4.

Uh, in sports, there are no “rewards” for playing.

Your character doesn’t become stronger in the game.

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I think you’re conflating tournaments with sports in general. And “Torment” isn’t a difficulty in Diablo. There’s only normal, Hell, and Nightmare.

BiS? Probably 10% or so?

It should be reserved for those who can manage to successfully complete the hardest of content.