Serious question: What % of players should have access to BIS gear?

100% of players who subscribe to the game have access to BiS gear. You just have to do the content to get it.

1 Like

See I never understood this. Why do you care what ilvl I’m at? If I’m doing content I enjoy and you’re doing content you enjoy shouldn’t we both be able to have progression?

I never understood the mindset of jealousy and gatekeeping that a lot of Raiders and Mythic+ players have towards gear. A lot of people don’t like Raids and Mythics and those people should 100% have pathways towards progression.

If I’m being honest I think that Raiders and Mythic players know that if a majority of people weren’t forced to do Raids and Mythics to progress they wouldn’t. But you have to realize that if you have to force people to do a certain type of content (Something they don’t enjoy) just to progress, then it’s not good content.

It’s not skill. It’s game friction. Ion know ls this and purposely hides it in game anywhere he can until people start complaining.

I do frequently say LOL is a better game for PVP than WOW.

If concerned about casuals having BIS, recommending a game where there is no gear disparity is just strange.

For me it would just be titles, score, and personal satisfaction. Theres nothing worse than trying to push mythic+ or something and being handicapped, even if only slightly, by not having trinket or some weapon with a tertiary affect that is only available in the raid.

3 Likes

Because LoL is a MOBA and WoW is an MMORPG. Two different game genres with distinct purposes, even in PvP.

The issue is precisely wanting WoW (an MMORPG) to have the same level of competitiveness and E-sport-like mindset as games like LoL (a MOBA).
As I said, games with different purposes and niches.
Anyway, I only used and compared these different games to illustrate the problem.

Getting “full BiS” should simply be a synonym for having brought your character to its peak. Which should be part of the MMORPG genre.

However, the entire issue being discussed here is that some people dislike casual players being able to bring their characters to their peak.
So, something that should be part of the MMORPG genre has become something that elitists don’t want others to do. (By “others” i mean who plays the game for being a mmorpg)

That’s why I insist that WoW’s competitiveness and E-sport mindset should be limited solely to the player’s skill in handling the different dungeon mechanics and completing the run before the timer expires.

As mentioned earlier, WoW is an MMORPG.

The addition of E-sport elements and the encouragement of massive competitiveness simply don’t fit with the MMORPG genre.

That’s why I used examples like LoL or Dota. Games from a genre that actually fits the level of competitiveness and E-sport mentality that the elitists here want WoW to have.

Because, let’s face it. (Many) Elitists don’t really care about the gear. They see gear (And leveling) as a tedious chore they need to do before heading into their runs. The only thing that matters to them is finishing the dungeon before the timer runs out and having their precious DPS be better than their little friends.

And yet, for some reason, they get upset when they see someone outside their bubble with similar gear. Go figure.

I have to disagree with this. They see gear as the visual representation of the prize they have gotten for reaching the peak that they did. Having bis gear sets them apart from the overwhelming majority that does not. They need to be able to look down on those with pity and disgust for doing life wrong by not playing this videogame properly. Well, at least some posters clearly feel that way.

3 Likes

Playing an MMORPG solo = ARPG
Delves = ARPG model
Diablo 4 = ARPG

All of them.

Everyone has access. Most cannot achieve it. It’s not a percentage thing. People who push the top end content will end up with that gear. Anyone who doesn’t won’t. It’s that simple.

all items should be upgradable to max lvl , easy way is just to change the start point of an item depending where you get it from.
say the max ivl is 500
heroic drops an item @ 450
LFR drops same item @ 380

both upgradable to 500 the heroic raider just gets there faster

Wanting proper rewards is anti-competitiveness.

50% skill, 50% knowing encounters inside and out, 50% gear.

It’s not about gatekeeping gear, it’s about a question of effort vs reward. If you do the hardest stuff in the game, you should be rewarded with the best stuff in the game. Period. If you wanna do the easiest stuff in the game, you are going to be rewarded with lower quality items.

It’s how MMOs have always operated. Gear is an incentive for people to dip their toes into higher and higher content.

1 Like

Silly Druid, it’s available to all of us. All you have to do is put forth the required effort.

I dont do dungeons or raids. Is it still possible to buy a carry?

1 Like

To a point I agree but with an infinitely scaling system in the game rewards have to end somewhere. It’s perfectly fine for the people doing “the hardest content in the game until the next key level, repeat until infinity” to get nothing but bragging rights for it.

I honestly didn’t think this thread would take off…

We have gone so far away from gear progression being a thing ( we are better for it being gone) that seeing its ghost still linger feels bizzare.

We love in the age of a heroic raid item every week or at worst every other week. Outside of moronic gotcha style chase items from raid bosses people just see gearing as stat sticks.

No doubt. I think it’s reasonable that rewards scale to a point. The wrong path to go down in my view is to embrace what Classic is, which is easy content rewards the best stuff.

1 Like

Yeah, it became a twenty year saga because it was a bad idea. The new system of ‘Dungeons ques of Wait-craft’ is definitely a much superior system. Who wants to play in a world of fantasy killing monsters and doing quests when you could be waiting in que to yell at scrubs for not being a ‘gud’ as you want them to be.

2 Likes