Senior quest designer quits

stick up for blizz all you want but things can’t be to great there people quitting like crazy says alot. i know people don’t always wanna keep same job but things seem to be getting worse for some reason. i wanna hear ion and kotick’s why everyone keeps quitting and this crap definitely hurts the quality of the game in the future you can’t just replace some people and everything is just fine.

The people that have recently been quitting seem to be the ones the contributed to this expansion being what it is, so let them leave in droves and be replaced by different development teams with different styles and visions, because the current ones aren’t working anymore. Maybe it’s just high time for a new order. That’s life.

What in Sam Hill?

Oh no, who will make kill 10 boars quests now

With luck this is the guy that came up with the concept of moving the goal posts.

Quest: kill until the blue bar is full - done.

  • Not done yet - new step pops up: use these 10 things that dropped to make other items then talk to X - done.
  • Not done yet - new step pops up: X flies you around while you collect 10 of item y - done.
  • Yes, actually done now, ten minutes later with a 35 anima reward Woot!
1 Like

You need like 10 years experience to get a job here though. Then you start at minimum wage. At least that’s how people make it sound. Probably better off applying to McDonalds, Taco Bell, or Walmart.

That’s the whole point.

If Blizzard doesn’t allow the flexibility to work from home sometimes, then what makes you think they give their developers flexibility to try new things in-game?

They keep pumping out the same old garbage over and over, and people wonder why, but then say “Naw don’t read into it too much, I’m sure it’s fine.”, like this isn’t a bad sign.

Glad to hear, hope new designers can fix the current hot mess.

I’m glad I’m not the only one thinking it.

Alright GD Armchair Developers! Here’s your chance to improve the game!

1 Like

What, the bit that everyone has been asking to be skippable since launch because it’s so boring and tedious?

I find it hard to believe that the senior quest designer wasn’t instrumental in the “15 of these, 25 of those” escalation that quests have suffered over the past few years. Quests (including the BfA and SL max-level campaigns) that look and feel and play like they were designed by someone who’d just completely checked out and didn’t care any more.

I’d guess those were a directive from higher up. Based on multiple interviews, I think we can all guess who was the driving force behind that change…

Those are two totally separate things. Not every job can be done to the same level at home (see also: Shadowlands delays). I was talking to a friend about this yesterday, as she’s also have an issue at her company with employees wanting to stay remote and not come back to the office.

At her company, new employees that started during the pandemic took much longer to train and miss the benefits of overhearing conversations among co-workers discussing certain problems the new person may have already had, and how they handled them. There’s a lot to be gleaned from just being in an environments where you’re hearing ideas for problem-solving (or in Blizzard’s case, ideas for the game) all day long that inspire and motivate creative solutions from the employee.

Some jobs can be fully remote because they don’t rely so much on collaboration. Creative enterprises like video game development, absolutely thrive on interaction between people and a lot comes out of casual conversations in the hallway (see also: the content that has been produced during Shadowlands).

It’s not about some rigid dictate from corporate overlords (frankly, there is money to be saved on electricity and maintenance/janitorial services when everyone works from home), it’s about the fact that not all jobs can/should be done remote. Creative jobs are not ideally done remote. You’re actually asking Blizzard to put their developers in a LESS creative environment by advocating for permanent WFH options for the developers.

Pandemic finally shut micromanagers up and showed them that the entire corporate workforce can work remotely without issue. You have overbearing managers who LOVE to make sure you’re slaving over the desk every minute of those 8 hours.

I would leave my corporate job in a heartbeat if they tell me I need to go back into the office and sit in a damn cubicle wearing pretend clothes. It’s all so superficial now we can see entire billion dollar companies ran while everyone’s in the comfort of their homes in shorts surrounded by actual family.

Not this BS “wErE a CoRpOrAtE fAmIlY”. Yeah, no thanks. My real family is at home, where I want to be and spend most of my waking hours. Not chained to a desk.

3 Likes

I’ve never worked in the gaming industry but there’s so many setbacks that come from a member of a team leaving and having to rehire and retrain (or just integrate) someone else into the team again. From my experience, it didn’t matter if it was the secretary or one of our junior Graphic Designers, any person that left slowed down the function of all of our departments (sales & sponsorship, account executives, management, design, distribution, tv).

Credits on his job page or linkedin or something says for SL he worked on that intro scenario. I liked parts of it in the intro but other parts that felt just cringe.

Other questing done was probably done by Johnny Cash [other dev who works on questing], devs get separate jobs to work on with ideas they come up with.

I agree the questing and open world are things they phoned in.

I’d bet Shadowlands was gonna be delayed regardless. I mean, right at the start of work-from-home, Blizzard was telling us how surprisingly easy the transition was. The Elder Scrolls Online devs produced an entire expansion from home, one of the largest and best-received they’ve made - also doing a complete systems overhaul along with it and designing a complete new AI player companion system - and delivered it all on time.

Sheesh, you’d think he could find something the players actually LIKED to be the headline item in his CV :wink:

1 Like

Hahaha - maybe he didn’t do anything else in SL :stuck_out_tongue:
I’d just write ‘‘SL - did the thing everyone liked’’ hahaha

Interview rolls around;
So what did you do in SL…

  • well… I did the thing people liked.

but what was that

  • you know… the thing they all liked.

I’d bet you’re projecting your discontent with the game onto this news without having the slightest consideration for how people and companies operate in the real world. Some people have gotten used to working from home and want to stay that way. It’s happening all across the country, at all kinds of companies.

1 Like

A key Dev made it to the water :laughing:

4 Likes

Yup, square enix even noted end of last year that there were delays threatening the gaming industry as they themselves adapt - working from home.

They still did more than Blizzard,… Blizz are really just :turtle:'s

1 Like

Yeah, but that’s been true since the WC I-III days, lol

1 Like