Senior quest designer quits

/c-3p0 “we’re doomed…”

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That’s the problem, honestly. The heart and soul of the game cultivated by the founders is being buried by young fresh-grads that don’t know what makes a good game.

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Which as a Bronzebread Dwarf I never agreed with that discussion now. It was wrong on so many levels for that too happen. The Wildhammer Dwarf regretted their attack on Iron Force but never did Dark Iron say a word they did wrong.

He also said:

Just wanted to clarify that though I’m moving on to something new, the WoW team remains awesome and I’ll always consider them family.

Sounds like he just wanted a change of scenery, it happens.

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You can defend Blizzard all you want but it truly doesn’t look good. A lot of back to back departures.

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Well if he created the never ending 6 in 1 world quests, I’m not entirely sad.

Good luck with whatever comes next though, trying to make this crowd happy is impossible.

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After 10 years, in the gaming industry, it’s quite normal.
The last few leaving or retiring have been with this company over 10-15 years.

All of which were pretty open about their want to just try other things beside Chris K. from PVP.

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This industry has a lot of churn this is pretty normal.

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I agree, but will be useless if their hands are tied behind their back…. I think the talent we have now is amazing but I always get the feeling their hands are tied with what they can do…

Wow everyone is quitting starting to wonder what’s going on behind the scenes

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Probably need to take a look at overall efficiency.

Office Space-The Bobs

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World quests were really bad in terms of rewards and having multiple steps in shadowlands. If he was responsible than its no loss.

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I read that as “Turnovers happen”.

Snack time!

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Lol, I came here to type this, but you beat me to it.

GD forums at its finest.

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Pfft.

They’ll just be boot lickers.

Not innovators.

How about a quest that has us remove the poison from Garrosh’s blade (iirc?) that was used in the fight that Magatha (or whichever it was, her or the grimtotem) applied?

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Not just gaming. Just about everywhere.

The issue is that after waves of layoffs intended to maximize short-term profits, morale was likely low. As bigwigs started leaving in exceptionally large numbers, so also were workers at middle and lower levels.

By all appearances they have been on a skeleton crew since the BfA alpha, when all the dire predictions by testers came true, and took one or more patches to produce bandaid fixes, not to mention “patch features” like giving us back the portal to the caverns of time after taking it away.

Shadowlands was a far more ambitious and technically difficult expansion than they realized it would be, what with the new covenant system and the complete restructuring of leveling content.

They were way behind (according to testers) when they first announced a tentative release date (“this fall”). Then they moved it up, but were forced to move it back again.

They should have had most of patch 9.1 done at release time, but they did not. It has taken them an inordinate amount of time to complete this patch, and a lot of players are feeling disappointed about “features” like “do twice as many of the same dungeons”.

Blizzard has the industry reputation of treating employees badly, and being glacially slow to respond to the need for change. I am convince they are unable to produce work according to any reasonable schedule, and unwilling to admit there are internal problems in the company.

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I used to work for Blizzard too. I ended up quitting. That is all.

Good.

Quests are absolutely terrible in this game.

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