I would like to see some classes be brought up to speed with classes like shaman.
I have played Shaman, Paladin, Priest and Rogue so far in season of discovery.
Shaman has always been the offensive support class and utility in my mind, be it from the totems or offensive capabilities of the shaman itself.
Paladin is iconic and should be as equally powerful as shaman, as that fits their fantasy. Plate wearing bulwark of attrition, helping the fledgling unworthy to wield the light warriors who desperately need heals, cleanses and freedoms.
Paladin could benefit from a better suite of defensive support. Offense to defense conversion abilities/resources. Instead of just damage spenders, allow for a heal, emancipation on allies, just like maelstrom is utilized by shaman (primarily enhancement).
Lower the mana cost of a paladin’s abilities and GCD encumbrance when it comes to supporting allies, also make it more accessible on the move. Punish players in PvP for ignoring a paladin on the battlefield. Reduce a paladins damage output to compensate, but make it a choice of the paladin, through runes and resource spenders, just like a shaman.
Misconceptions still rampant about shaman is their ability to perform all the defensive, survival and offensive capabilities people have complained about. You cannot do them all at once, rune swapping and out of combat gear swaps throttle this. Enough with cross contamination of encounters of varying builds of shamans to summarize them as a whole and justify gutting the class. Your input is incomplete and out of context. I advocate for a damage reduction from instant lava bursts and flame shock for PvP. I think the recent reductions over the weekends are a solution. People who complain about elemental mastery chain lightning and an earth shock follow up, that’s vanilla, deal with it every 3min.
I like the damage reduction during PvP, it keeps tuning from gutting PvE experience.
30% damage reduction was solid, people running around with 4-5.5khp, fights lasting long enough to pivot a window of burst and a kill to resetting the fight. I wasn’t annihilating people with overloaded lava bursts and chain lightnings back to back, unless you had very little stamina or entry level to 50 and bloodmoon.
I have played the game, against all classes in PvP. I have been killed by various different specs and classes. Do I have the tools to beat anyone of them if I tried, 100%? Yes, only if I can re-rune to prepare. This is why shaman are versatile and strong, all classes need this option. Shaman have always been Jack of all, melee damage dealing, spell damage hard cast and instant, heals, utility, high AC and shield, spell absorb and resist.