thank u kind sir
How is it another balance patch with no QOL for feral druid? We have all this utility and all you want to do is force us to play boomy. We are literal totems that get pushed under the carpet constantly since p1. We’re not asking for more damage we’re asking to be able to use our buttons and still shift back into form. There’s no reason to make the class feel so bad. If I have to brez and I power shifted even once I can’t even go back into cat form until my mana slowly regens. If I have to shift out to innervate it literally wastes my power shift. We’re at the bottom of the meters on WCL because the way we are supposed to do damage gets completely ignored. You won’t let us get wolfshead helm at the correct level and we INSTANTLY die in PVP. I’l can be in bear with survival of the fittest on and still get globaled by any caster in the game. On top of that for whatever reasons bears can’t use wild strikes and survival of the fittest while our pants slot does literally nothing. Why is none of this ever addressed?
Haha yeah holy talent and no divine storm. Sick changes
Another week of rogues being redundant
Top hunter parses use Chimera shot, not the BM rune. But go off, I guess.
love these changes! thank you Blizz Classic team! keep up the good work.
I wonder who plays the Mages on the dev team? Its absolutely bewildering that they could think Mages need anymore buffs. Have they not watched Xaryu? The guy barely loses and he often says Mages are overtuned.
It must be devs with no hands and players who cant push buttons on Mages because the good ones are taking more buffs and making out like bandits.
I get we’re trying to curb Rets blasting people in PvP but fix the raid DPS however nothing you do to this rune will matter if there is no spell power coefficient on it.
Why not just add a spell coefficient to SoM?
Was hoping to see some more buffs for healers. Hpal and rsham need love. Rdruid less so but still. Love them too.
Its not going to be that much of an increase.
All these buffs are tied to the glove runes so we still only get 1 of them.
Carve is for melee hunter.
The explosive shot is to base damage (again) so the horrible scaling on it continues.
And chimera shot is a percentage of the hunter damage, plus how they did this buff is not going to be much of a buff at all. Also part of this buffs power is on the serpent sting damage which doesnt scale at all. Would have been better for them to buff the weapon damage by 5% more than the serpent sting damage by 8%.
It’s really annoying how they’re trying to balance ranged hunter by making runes better, but completely ignoring the glaring deficiencies of the classes base abilities. Where is the RAP scaling for traps, serpent sting, and arcane shot?
Nothing for rogues? Just buff everyone else and leave us forgotten about I guess. I am going to let my subscription expire. So tired of seeing you BOW DOWN and serve your hunter masters blizz. Hunters are the dumbest players and get everything
Using melee weaving which is by far the hardest game play style in the game and not used by most hunters. Nobody really cares what the 99%+ is able to do.
If you only care about placements, this is actually an indirect hunter nerf, since frost will now be ahead of Marksmanship hunter with their buffs, moving ranged hunter to the very bottom of the DPS rankings.
Oh no here I was playing the game having a blast but then everyone tells me I’m wrong and the game is unplayable!
Blizz has no idea what they are doing. S******* off hunters left and right
Ret pallies and frost mages buffed far more than hunters, so ironically Hunters will move down the DPS rankings with the buff.
your class needs a nerf. Broken.
Love seeing buffs to underperforming spec and classes!
A little surprised at no adjustments to Enh but I guess I’ll let it keep riding.