Season of Discovery Class Tuning Incoming - April 16

Throughout the beginning of phase 3, we’ve closely monitored in-game progress, feedback from the community, and bug reports.

With scheduled weekly maintenance next week, we’ll make the following class adjustments.

Druid

  • Starsurge no longer consumes Clearcasting procs from Omen of Clarity.
  • Skull Bash rune moved to the Hands slot (was the Leg slot).
  • Lacerate rune moved to the Leg slot (was Hands).
  • Lacerate threat increased substantially.

Paladin

  • Light’s Grace rune moved to the Bracer slot (was Helm).
  • The mana return of Seal of Martyrdom has been increased significantly.

Rogue

  • Focused attacks now generates 3 additional energy (up from 2)

Shaman

  • The Internal Cooldown for Overcharged has been increased to 3 seconds

Warlock

  • Life tap now grants mana return to warlock pets as well
  • Unstable Affliction’s damage has been increased by roughly 120%
  • Warlocks with Metamorphosis active and the Master Demonologist talent will now gain increased threat generation when they summon an Imp or Felguard (was decreased threat generation).

Warrior

  • Victory Rush heal increased to 30% of the Warrior’s health (was 10%).
24 Likes

Thank you for the update

6 Likes

oh boy… UA does around 300/350 per tick non crit. now its gonna be 620/770ish. +1,300ish when it crits. @bowzo get ready to ask for affliction warlocks nerf

10 Likes
  • Unstable Affliction’s damage has been increased by roughly 120%

Yay, the Season of DOTs continues.

6 Likes

Great, another DoT that will do more damage than we have health over its duration.

25 Likes

that shaman nerf literally just reduced our lightning shield damage by 50% for bosses, which was around 30% of our total damage to bosses. we’ll do less than mage healers now, we literally have to gear full spellpower to be able to hold threat, now this? actually just killed the class, good job, im done

7 Likes

I just cant imagine a spell that needs a 120% increase. Remember when they buffed starsurge by some ungold amount and it broke the game for a month and change?

Are these even tested? LOL

11 Likes

Yikes 1 post andy with the swing and a miss on the cringe troll job.

11 Likes

Can you do something about the drop rate of the items from fel portals? .15% for a tank dagger is way too low.

2 Likes

And no word on the fact horde dont need mana pots because of shamanistic rage?? lol what

6 Likes

Get destroyed. This ability was overpowered in pvp

6 Likes

how are spriests untouched for so long LOL

23 Likes

wait you’ll buff focused attacks but completely ignore Shiv/Shadow strike/ Saberslash???

8 Likes

Was thinking the same, how badly balanced is it for 120% increase swings?

Love the Victory Rush change.

Please make Victory Rush useable anytime with a 20 second cooldown that resets upon killing blows.

11 Likes

Season of nerf rogues

3 Likes

Overcharge was insane but this seems excessive. The ability was NOT OP in single target and this is a blanket nerf. Something like a 2 second icd would reduce AOE dam but wouldn’t impact ST threat since average boss swing is around 2.3. Please consider tweaking this a bit or doing something to the phys tank build to compensate. We relied on Overcharge for a lot of our threat after the (justified) nerfs going into the phase.

edit A potential nice change would be to make it able to still proc on dodge/parry so we can build any amount of avoidance without kneecapping our threat.

5 Likes

Dude, 3s ICD is completely fine.

Relax bro.

5 Likes

this is a nice start to the mountain of balancing changes needed to Paladins and Shamans.

And finally nice to see Lacerate get fixed, though I’m not so sold on the Skull Bash tweak - it’s still going to be a tough thing for feral to provide kicks and their rotation with it.

4 Likes

Its amazing warriors and melee hunters arent getting touched even though they are doing 3x the DPS of casters in ST lol.

Warriors doing 3200 damage at level 50 and its just business as usual. Wild.