its a very bad nerf, it was the only damging ability we have.
we are having to hard cast lava burst as a tank, on cd. molten blast, which is supposed to be a tank rune, does next to no threat and damage. i agree it needed to be nerfed, but cap the aoe or dont remove the single target dam or only reduce it to 2s for boss swings, 3s guts the ability and the spec as a main tank
are more changes planned on coming any time soon past these?
now this almost make me renew my sub, 14 days left, keep it comming, more nerf to shamans more buffs to druids
How does melee hunter go untouched ? pet damage?
why is shamanistic rage RAID WIDE? why is paladin so vastly inferior that shaman?
why did you nerf ele overcharge but not enhance?
Aggrend just posted they played the raid and it was too easy so they ultra cranked the knob just before release / this that about mob type… it just verifies everything that we’ve been thinking all along about their QA and internal testing
WCL chart snapshot is worth more than a thousand words and holds value…
Have yall been melee’d by or meleed a shaman in pvp?
Hard cast LvB? Wut. Idk that doesnt seem like a logical thing to have to do but what do i know.
- Skull Bash rune moved to the Hands slot (was the Leg slot).
- Lacerate rune moved to the Leg slot (was Hands).
- Lacerate threat increased substantially.
so now Feral Cat Druids can not use Skull bash and Mangle together? that seems dumb. and cant interrupt and have mangle as cat?
on top of that, factor in time to actually find a portal, and the time for the imp to do its thing; which you have to be logged in for
have you been melee’d by any kind of melee in pvp?
Rogues 2-3 globals. Melee hunters 2-3 globals. Warriors are doing 3200 DPS in raid at level 50. Enhance are beyond insane.
P3 so far is the worst balanced patch yet. The bottom 8 specs are all closely balanced tbh, but the top 4 are absolutely insane.
Why indeed.
LOLOLOL
Where are the mana reductions for BOOMY SPells and shifting???
No word on horde racials being drastically stronger than ally
The only up ally had was human wep skill that you are giving to everyone
Humans get +10% rep wow!
Meanwhile speed run for horde are night and day faster because of sham rage and speed kills are skewed heavily to horde because of racial’s over 15-18 people doing damage lol
A decent start but shamans still need more buffs or bring paladins(especially Hpals) closer to them.
Don’t give the horde alliance racials and do something about how Horde have a massive mana battery for raid but Alliance doesnt. Horde have way to many advantages over alliance.
Should havent rushed the “min max” faction like a bunch of scrubs.
Ahhh the dozens of threads telling us prior to launch horde is dead and nobody is playing horde and pvp servers are 100% alliance.
Feelsgoodman
what are you talking about? they said play what you what it wont matter when its clearly mattering and they are taking away what little ally had
pally buffs and human wep skill is given over but hordes strengths are still their own outside of windfury
you are projecting your own bias on everyone else
Yes, they lied very boldly.
Heck yeah! Mana feed and fel guard not nerfing my threat? Quite nice. No thoughts on UA, though. Haven’t messed with it, but I guess I’ve noticed it’s damage looking low on other locks?
Good. Get rekt ez mode hordie.
1 min cool down for basically full mana bar and group gets it as well. While running dungeons on my shaman i was healing we didnt have to stop once. This ability is very OP in my opinion and if you dont bring at least one shaman for your caster groups then your hurting yourself very badly
Because literally no one cares except parsers which are only 5-15% of the player base.
Please remove the cooldowns from enchanting sigils.