The problem with the community in this game is deep seated and carries on into even the developers mentality. It creates and fosters an atmosphere of extreme competition and thinking process that equates to stop wasting my time inherent to its design. This is further compounded with a game mode that literally has a timer as well.
In a sense you are always going to be carrying someone in a pug it is inevitable and unavoidable in some sense. Some may have amazing heals/tanking/dps skills but never interrupt or cc. Someone will always come up short somehow. If you do not want to take a risk then simply put you do not PuG.
But even your response proves to me at least this mentality has grown to be common place. It essentially says āGet Lostā you donāt belong here.
This mentality is antithetical to an mmorpg which ideally would be pulling people together for fun. Itās no wonder so many prefer to play WoW as a single player game nowadays.
There are a number of opportunities for less-skilled players to learn how to play and the fight mechanics: Normal/Heroic dungeons and LFR Raids. For those that go beyond them, thereās now M0.
M+, especially on the first week, operates on the assumption that you know your class and the encounters, and itās frustrating to everyone else in the group if one player is dead weight. Itās no longer for teaching.
Iām not sure why you got that out of it, but that is absolutely incorrect. I donāt want to play with people who do not put in an effort to succeed or improve. I didnāt say you had to be amazing or even good, just that you have to put in an effort and try.
This is false. As long as you are able to succeed at the content you are playing, I wouldnāt consider you a carry. If you miss an interrupt, thatās fine. You donāt have to play perfectly or make zero mistakes to succeed. Iām not sure why youāre acting like they do.
I have been in many pugs groups that had zero carries and all of us made mistakes during the run, even myself. You donāt seem to be understanding the point of what we are saying.
Doing a +2 now in 480 gear is roughly equivalent to a S3 +15 (being generous), and the super-duper-casuals were definitely not attempting +15s on week 1.
Some people have to do to learn and canāt just read everything and fully understand it in one shot. People learn differently. I can only learn by doing, even watching a guide on youtube isnāt enough for me. I have to actually see it, be there, and experience it. Even then Iām sure Iām doing something wrong somehow and not fully optimal somehow. Even after reading a guide or watching one I can forget things, does this mean I shouldnāt be allowed to do the content? Of course not!
I canāt read a class guide and fully get it in one shot. Itāll help but it doesnāt mean Iāll remember everything for any given situation on the spot. I will fail it is going to happen.
I think this is acceptable and totally fine. Therefore by extension Iād assume anyone queueāing up for this content has put in some effort most of the time. If I were in MDI Iād expect perfection and full knowledge of multiple classes, routes, and roles. If I were pushing for the .1% with a team Iād feel this way as well. But for low level keys I think most are learning and itās completely fine and acceptable. As well as for M0 content especially with no timer or affixes.
Failing is fine because you have to fail to succeed.
I mean this makes sense but Iāve failed to get friends to play WoW and most of the WoW players I run into are vastly different in mentality to me personally. If I join a guild Iām just joining randoms anyway with the benefit maybe weāll be in discord.
Iām personally willing to take the risk cause games are also not important and completely a waste of time.
Iām willing to waste your time to learn. To me this isnāt a bad thing but a brave thing.
I mean thatās gaming. We waste our time learning to be better and itās part of the fun. When you pug you arenāt recruiting a free mercenary to help carry you as thereās paid groups for that.
I personally liked that change and its not impossible, my best was a +7, ye its hard but if everyone does right you can do it
for new players or returning ones, m0 being hard and relevant is good, before that i would just blast the bosses and never learn the mechanic or anything from that dungeon, now you have time to learn and get to know the dungeon, which greatly revitalizes groups for m0 and introduction of dungeons being cool without just rush and zerg them
Hey thatās your choice. I play alone cause the people I play games with donāt really stick with WoW, or even like it, and left it. Iāve met some fun people to play with in the past, but Iāve also been in guilds that were just waaaaay different than me and I didnāt fit with.
It just is what it is and Iām fine with playing alone if I have to. I havenāt really met people who just chill across many games and play WoW though, completely different personality types it seems.