Im glad I was able to do the chaotic version on PTR before nerf, but yeah I agree the game was literally unplayable in that state.
Its because no one goes to silvermoon for any reason at all other then heritage armor or starting to level new blood elf. Its a dead zone. Even more dead in shadowlands when you get sent to tutorial isle then sent to BFA or other expansions for lvl 10-50, no new players will even know silvermoon exists.
I mean, just trying to soften the blow? Theseâre old zombies from a re-used event that weâve long-since left in the past. They shouldnât scale to our current strength 'cause zombies donât actually scale with anything.
And this is why a lot of people are against the changes to the event. Itâs sad that so many people use most of their time in game just to grief people.
Lore-wise the game ignores levels. The power of NPCs isnt actually determined by level in the lore at all. The levels is just a game design thing. Blizzard has said themself that bosses among other xpacs arenât and stronger or weaker than each other due to level, as in, Garrosh Hellscream wasnât stronger than Câthun or Yogg-Saron lore-wise just because Garrosh was a boss for level 100s, while Câthun and Yogg-saron were for level 60 and 80.
The part thatâs disappointing for me doesnât have to do with the Scourge event itself, but more with the playerbaseâs allergy to anything remotely dynamic. Anything that shakes the game up at all in any significant way is treated as a great evil. Everything has to be McDonalds levels of mundane and predictable, with the only changes being allowed coming in patches and expansions. Gameplay that varies from moment to moment â aka true dynamics â is shouted down. Canât have anything that engages players and makes them adapt their gameplay on the fly, anything uninstanced has to be ânetflixableâ, aka fully passive and easily fit into a routine.
I was putting it in mechanical terms as far as the game is concerned but fine, strictly-lore it is. YEARS have passed since ICC. We have gotten stronger and faced stronger foes than anything the Scourge could throw at us. At the time, yes, âthere must always be a Lich Kingâ, but now we could essentially crack Northrend, the continent, in half with our characterâs strength. We have Azerite weapons that defy anything built on Azeroth. We have a LASER SHIP (well, if youâre Alliance).
We are far stronger than the Scourge was ever prepared for us to be, and we beat them at their strongest. Now some errant wandering zombies, however large their hordes, should be childâs play to brush aside like dust.
All it needed to do was respect War Mode. Then they can overtune the zombies as much as they want. The truth is Day 1 of the event saw most curious players flee the PTR and not look back until the confirmation of the eventâs passing, and the same would happen on Live. Making it opt-in now makes the event a curiosity rather than an imposition, and would probably drive higher participation numbers.
Ignoring the zombie event itself (dynamics donât have to mean PvP), does this mean that war mode off should also mean all game dynamics are off, with the world being entirely static and free of surprises unless players actively involve themselves?
This is just straight up wrong. We cannot crack Northrend in two lol⌠cmon. Yes we have some items like azerite power at our disposal compared to before, but the idea of the scourge getting weaker with time isnât true. No where in the lore does it say that they get weaker over time. The only reason we havenât had to deal with them was because the Lich King had been keeping them under control and suppressing them. The whole point to Bolvar having to become the Lich King was for this reason specifically, they said it them self that the scourge would be let loose if there wasnt a Lich King. This whole event is to show that part of the lore.
With this change in the game, theyâre basically pointing out that the scourge is actually extremely weak, and that Bolvar has been sitting there as the Lich King for years for no reason at all. He couldâve taken off the helm years ago and couldâve been free of it.
I mean, yes? Part of WoWâs big draw is being able to curate your experience. Want to experience dynamic and risky open world PvP? Turn on War Mode. Want to skip all that? Turn off War Mode.
War Mode seems like a total misnomer in that case, the toggle should be changed to a switch that flips between âtheme parkâ and âsemi-sandboxâ modes.
Again, Bolvar made the call when weâd just finished storming ICC. âThere must always be a Lich Kingâ was before we had the Vindicaar or Azerite weaponry at our disposal. We have a cannon capable of obliterating a chunk of the EK pointed right at Stormwind. We can make Northrend literally not exist if we so willed it.
Lore-wise, the races of Azeroth were scared out of their wits at the idea of Scourge 2.0 so yeah they did whatever it took to put the genie back in the bottle, that meant Bolvar took the Helm. If the Helm is an intelligent entity, itâs going to do whatever it can to preserve itself, so shaping that narrative makes sense from a survival standpoint. âBreak me and your world diesâ is a pretty good deterrent when those that threaten you have no evidence otherwise. Now, we do.