Yep, another thing to add to the list of stuff they have completely nerfed into the ground that achieves nothing but ruining fun and time-gating content.
It really is disgusting how much humanity has been lost in the game in just one month.
And to think there are white knights on here who say things like “these nerfs just affect hardcore players and not casuals!”.
There’s no “skill” issue here. It doesn’t take R1 gladiator level ability to craft. It’s all about what you spent your acuity on. And if you bought the blue equipment already, then you have far less recipes than you could have and thus the argument could be made that you are worse off than the other way.
the reason for the scarcity is the same reason for capping public orders each week: to spread out the need to more people.
unfortunately anyone that was hardcore into crafting would just have a crafting alt army so it really harms the non-hardcore-crafter more than it helps everyone.
The new system heavily incentivizes crafting alts - those who have an alt army of crafters have a massive advantage because they can use their limited knowledge points on each alt to give them all a different recipe and then have access to craft all the recipes for that profession. An army of alt crafters has access to more cooldowns, more acuity, more recipes. It is an awful system and the fact that crafting is now more useful for the whole expansion doesn’t make it less awful. The end goal being a good one doesn’t make this journey less painful, convoluted, grindy and confusing to return players and newcomers
I’ve got a jewelcrafting patron order up now for Extravagant Loupes to reward 1 knowledge point. Total mats for that come to 26.5k gold, so even if I did have enough skill to hit the target quality (I don’t, even with concentration), I would not be taking that order.
Not liking the new crafting system and all the convoluted time gating does not equal wanting everything done in a week and does not equal not liking crafting. People who previously liked crafting don’t like the new system. Obviously not all of them but enough and its a poor arguement to say anyone who doesn’t like the new system just doesn’t like crafting.
The new system is only beneficial for crafting alt farms and AH goblins. For the average player it is a massive downgrade and they are at a huge disadvantage.
On some subs/discords an actual strategy was that after the first 1-2 weeks the more casual crafters would have bricked their profession’s by putting KP into the wrong specializations. How is that anything other than a bad system? It isn’t.
exactly opposite effect since profession alts literally multiply your output
strawman x 3.
i can come up with many solid reasons i don’t like it, but here’s the main one with the offshoot issues:
having an automated public crafting system that doesn’t allow the buyer control over the end result is awful.
allowing public orders to be fulfilled by people who can’t do the asked for craft is the most bizarre addition to any MMO crafting system I’ve ever seen.
not having a professional index that lets me see who has what available and contact them with a personal order, equally bad because who knows if someone i know can craft is available or willing.
relying on being in town and online with someone spamming trade (or requiring you to spam trade) is bad.
if you want a non-profitable item that wastes the crafters’ limited resource that they could use towards more profitable items, you can’t get it easily.
by adding patron orders they show what they could obviously easily add as a work order system. instead they cap the amt of weekly public orders.
public orders only being realm/server/whatever it is is insanely limiting on low pop clusters versus the high pop ones where there is constantly many orders up. why isn’t this global? it’s capped so who cares?
gating things by concentration and knowledge just leads to this absurd crafting alt army to bypass those.
every alt i have that is a clone of each other allows me to profit that much more each refill period via concentrating to a higher tier than i could before.
does that cover it for you? i’ll keep going:
including earlier wow, the most fun any online economy ever was, was when having a rare recipe allowed you control over that item to a degree. now? that’s replaced by alt armies borg swarming to cover every item in parallel. absolutely anti-social to the point that I’ve basically ignored crafting as it only really seems relevant to some endgame min-max, both cost wise as prices are set by what mythic progression will pay with their endless metagame “investment” and availability.
so ok, that’s an elite standpoint. but due to this self-sustaining via crafting for yourself has been shattered, to create this bogus progression of “knowledge” which again favors the player gaming the system with cut+paste alts. 'member when you could have your bs/miner and jc/miner and make everything you needed with enough gathering? nope, not anymore.
so it’s the worst of both worlds: not fully automated marketplace, not worth/able to pre-craft on your own to put in the AH, and not self-sustaining if you choose to do so without this alt frenzy.
im a simple gal and i like simple things… i just want to make stuff for myself, not even the high quality stuff. Just bags and some leveling gear. Maybe even a few gems and enchants for myself nothing fancy. The old crafting system allowed me to do that.
RN i cant even figure out what im supposed to do to get to the point where i can learn to make a bag. I think ive gotten to lvl 49 on tailoring and LW! Ive been reading up on the new system, but its just way to much. The crazy mats thing, varying degrees of junk…
Anyhow i was never an AH grinder as ive said… im practically all solo and any crafting i did was for myself. I definitely prefer the old way. I also dont like the fact i cant craft from anywhere i want anymore… ugh
If they had a choice u could make in game between new system and old… id pick old even if that meant i couldnt craft the high power stuff. Because its simple and i like that!
And yet there’s an article on the front page of Wowhead, yet again glamorizing the degenerate gameplay of AH goblins, in which they openly talk about “profession shuffling” to get 1500+ acuity!
Play the game fair and square? HA! No Acuity for you.
Cheat, exploit, game the system like a pos? Have all the acuity you want!
Considering this isn’t very far into the expansion. There is plenty of time to get all of those things. The profession gear is going nowhere. There is nothing better after you get it. Decide on making them for others, or making your own, which is your priority? If you want to make them for other people first get the recipes. If you want your own first put in work orders for others to make it for you.
By then end of dragonflight I had so much of that artisan junk clogging up my bags I was destroying it in stacks. It is crazy how everyone expects to have everything the second it is added to the game. Sheesh.
I’ve been using the NPC crafting order rewards to get some Acuity once I’ve done the orders that reward the most crafting knowledge. Am I doing this right?
Enchanting definitely has the quickest and cheapest patron orders, and actually makes a great Acuity feeder to pair with another profession that is more Acuity hungry.
Tailoring is by far the cheapest of the gear crafting professions when it comes to patron orders. Blacksmithing patron orders, by comparison, can sometimes cost tens of thousands of gold while also wiping out your concentration.