They should have tripled the bag space when they added 3 different mat qualities, yep.
I could do without the intermediate ingredients. Like the 10 different kinds of hides-that-aren’t-hides Leatherworkers have to deal with (it’s gotten worse since DF, for us).
I was critical of the intermediate ingredients in DF, too. Salad-on-the-side, Chilled Runes and Runed Writhebark, etc.
There is a part of the player base who dislike crafting, I would even go so far as to say, hate crafting. Achievement hunters and people who just want the loot. All they want is a shopping list that they can finish in one day if possible.
The current crafting system is for people who actually like crafting.
It’s just a basic time gate. You can’t get all recipes/KPs/profession gear/etc. in a day or week. They want us to wait, so we wait. By the end of the next month it becomes obsolete and hyper abundant because we have passed through the time gate.
I figured it was just cause mettles main use was the skill increase insight items needed to garuntee a lot of rank 5s in DF and with that replaced by the concetration system its main infinite use was gone, so they nerfed total gains so we wouldnt all be drowning in the stuff later one. I know my alchemist was since i didnt really need them to make rank 3 flasks often.
Without that everyone needs their skills books and 6 profession pieces but after that its not used for much afterwards.
Sure there may be some people like that but, in general I disagree. I was excited that professions got a make over. They needed it but, blizzard took this opportunity and created a bland system that is blatant time gating. It doesn’t engage you, it just needlessly draws out the process in a very tedious way. I myself am feeling extremely burnt out and that’s from gathering herbs.
I don’t mind spending the time if it WAS engaging but, it’s not. I’ve played FFXIV and crafted and that probably takes longer than wows current system but, it was FUN, it was ENGAGING. I spent hours and hours purely crafting and loved it. It kept me subbed for a very long time.
Where is the engagement when I still only get 1-2 herbs from lush nodes because gathering quantity and quality is hidden behind talents that require whole individual talent point investment for each individual herb but, that is time gated due to purely how much KP you can get each week? It will be weeks and weeks til I can start working on the other herbs. As a result, I’ve ended up with lopsided quantities of herbs. I’m swimming in mycobloom and orbinid but, have hardly any luredrop or arathors spear and it takes me 3 times as long to gather those. It takes up a lot of my game time and I can’t advance til the weekly reset.
Forget raid logging, we now have profession logging
Time gating and currency are detrimental and have no place in regard to professions.
to extend subs… to artificially gate the content for their investor numbers… its like they forget WE are the ones giving them money… not their ‘shareholders’.
I will admit to having a pretty heavy bias to this system since I made a healthy enough amount of gold to not need to worry about the subscription fee til next expansion, but it definitely feels a bit egregious in its limitations.
The absence of a simple collection quest for crafting collection knowledge points, the removal of the weekly cache of dust (mettle/acuity), removal of the dragon shards of knowledge for participaring in any content, and the slow arrival of patron work orders are a pretty unfun combination of choices. Fixing any of these minor points could go a long way to improving professions.
This is how I feel exactly. I really do like the new changes to professions, and I think they revived that entire side of the game, making relevant endgame crafted gear possible again, and making it all more economically viable again. It is clever and mostly well thought-out, but if I can run those numbers in 15 minutes and see how broken it is…why didn’t they?
That’s the part that frustrates me.
This. I keep seeing people say it costs a ton of gold to do patron orders. It doesn’t cost me any gold at all to do patron orders because I farm the herbs and craft the mats myself.
It’s a choice people make, and if you make the “I don’t want to farm anything” choice, then yeah…you gotta pay the people who did farm it.
In fairness, you did have to farm for weeks in DF. The herbalism Bountiful Harvest and Botany trees were a lie in DF. I wrote a big long thing back then about Writhebark and the KP investment lie. They seem to have repaired all that was wrong with herbalism and its spec tree in DF.
The finesse and skill investment in TWW makes a difference you can feel.
The common herb (mycobloom) is used in many applications and needed in larger quantities than the rarer herbs. It doesn’t feel like a waste of time to pick it.
The rarer herbs are not actually rare or impossible to farm. You just have to go to the less convenient picking places, which accomplishes the same goal without frustrating the player like Writhebark did in DF.
The farm for harvesting seeds is brilliant and works like a champ if you make a group. Get 3 herbalists and 2 skinners in a group and just go nuts up there. Huge moneymaker if you take an hour and just “go to the farm.”
They fixed the problems with DF gathering very well, and they could fix TWW crafting if they would just sit down and take a breath, use a calculator, and rebalance the currency drip to a more reasonable timeframe for completion.
My only other complaint with the new system is that the quality tier system is really bloated. Farmed mats and reagent “parts” should not come in bronze, silver, and gold. That needs to flatten. The finished product quality/item level makes sense and keeps things rewarding and relevant, but every herb, skin, widget, and chunk of dust does not need to have a tier system. It’s too much and turns people away saying, “Oh, it’s just too complicated.”
I got the biggest reagent bag, I use my reagent bank heavily for storage. I use my warbank heavily for pet battle stuff and shared storage. I use the regular bank for a LOT of things, too. I’ve never struggled to keep bag space, though. I think those who struggle with inventory space are those whose playstyle has them carrying a lot around with them in the world. I don’t do that. I use my bank very heavily and hearth to put things away at the end of every gathering or crafting session.