Scaling in older instances is broken

As an addendum to this - I ran ICC to yell at Arthas (he won’t give me his pony) and it was hilarious. The only mob that seemed off was Sister Salvana (sp?) who kept popping this immunity shield, which she’s never done for me before.

She couldn’t hurt me but it was just hilarious and frustrating it took me longer to kill her than Arthas with his speeches.

:cookie:

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WoD content scaling has been borked ever since the first stat squash and has never been properly tuned.

At least for most players for most WoD content, the scaling issues are just an annoyance with named / elite / dungeon mobs being bullet sponges, but there are still issues with quest mobs (named) in WoD that are way overturned relative to player power.

At this point, I don’t know if the scaling issues being reported on live for BfA dungeons and on beta / PTR for legacy raids are just bugs or some sort of intentional design change.

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I mean, that’ll keep me doing EN and NH, but it should honestly be way higher at this point.

I love these guys. Ion has always been funny in his content reveals and Q&As, its quite refreshing to have game devs laugh and joke while explaining changes. Makes it more light and jovial imo.

Ion has been one of the best, if not the best game directors on WoW. I don’t know why people don’t like the guy. One of the smartest, and most clever raid designers ever, and has done a fantastic job overseeing the game as a whole since he took the job.

Thanks for the video Gurgthock! Really made me laugh :slight_smile:

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Hi Ion.

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Are they trying to gaslight us? Because Wowhead is full of crap.

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And glancing over at the “Community Council” playground, looks like this is not a big deal to any of them. Glad old raid runners got representation in their “council”.

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Let’s see:

-Wintergrasp crashing continually for everyone in the zone. Don’t queue for Epic Bgs. Just don’t.

-Balance issues galore. Low level dungeon bosses hitting insanely hard. I enjoy it because it makes WoW feel like Dark Souls in a certain way.

-Talents not saving, and other various bugs. I had a friend playing his hunter that un-talented a specific ability, but he was still able to use it! Seems more broken for some classes than others.

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How bad is it now? Let me put it into some perspective.

Half way through legion I was able to solo kill WoD raids on Mythic with the exception of Hellfire Citadel on characters that were level 110 with their artifact weapon, and world quest gear. That was one expansion back from the current (legion).

And here we are now, and if you try and use the same type of expansion and gear gap in the above example, ALL of Legion and most of BFA mythic should be solo-able. Which is hilarious in comparison even compared to before the pre-patch.

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SL had a ~x8 multiplier to Legion dungeon and bosses. So at lvl 60 you would do around x8 normal damage in Legion content. So Wowhead saying that Legion has been unlocked for legacy in DF beta makes no sense. I think they meant to say BFA has been unlocked for legacy in DF beta. So in DF, you should be doing x8 normal dmg to BFA dungeons and bosses at lvl 70.

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They took an uninformed reddit post and ran with it without verifying a single thing.

And apparently the article was written by someone who doesn’t even play the content they write about. Go figure.

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Waiting for the obligatory, just wait til level cap and get better gear and everything will be fine. This is why some open world/solo players ask for better gear, we want to be able to do what we were doing before Blizz borks the scaling, then tells us better gear will fix the problem. You know what I will do then, I will ask for the better gear to be available from my chosen form of content so I can get back to what I was doing before Blizz borked it.

Yes, that’s why the game is thriving and we are seeing record sub numbers, oh wait.

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If you’re going to troll, make it less obvious.

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Are you insane? Lol. In BFA we couldn’t solo antorus or Tomb Mythic on any toon and even 8.3 I could only solo in specific toons, and even then it was still full of unsoloable bosses. Or Nighthold Mythic.

Then 9.0 prepatch made it impossible to solo in many cases that it was already possible, and they never fixed it at all. They were, and still are, under the delusion it was good design to force you to wait for 9.2 gear or better to solo it despite prior expacs lettings you solo as soon as you were 2 expacs ahead of the content.

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This post is truth ^

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He created a mythic raid boss that made my friends take a 1 year break from SL: Painsmith. And even disregarding him, Sepulcher Mythic was ridiculously overtuned on release.

As for why people don’t like the guy? Because he is a dishonest person and a liar. That’s why. He promised on Shadowland’s previous squish that we could still solo what we could in 8.3, which was demostrated to be a blatant lie once 9.0 hit:
https://twitter.com/WatcherDev/status/1298294193773633537

Then when confronted about it, he essentially moved the goalpost and told us we should be able to do legion content at 9.3 or something, nevermind the fact several of us could solo a good portion of the content and we couldn’t anymore after the horrendous stat squish performed in older content in 9.0 that turned our toons into weaklings.

As for game director of WoW, he is atrocious. He basically introduced systems after systems that were widely despised by the playerbase and was on board with 3 terrible expansions out of the last 4 we had(WoD, BFA and current one, SL). We need Microsoft to hire a better game director.

Dude, stop. You are embarassing yourself by going from your previous comments.

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So he knew exactly what he was saying. We never got 9.3.

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Is this your first time playing WoW? This happen in WoD with the stats squish, then again in BFA with another stats and again in Shadowland with yet another stats and level squish and now again with their ilvl rebelancing.

I’m not saying its okay but all I’m saying is its not the end of the world and or extreme game breaking, you’ll be fine, you’ll survive this.

The reason why all mobs are stronger now in lower level expansions as far as I can see is because player are also stronger now lower level due to the rebalancing they did.

on WoD’s case it was false. In fact, it was the exact opposite. I couldn’t solo during 5.4 at any point conclave of winds from cataclysm, not even 10man normal. Once 6.0 prepatch landed, i could easly do 25H conclave of wind.

That one aside, It is true that it started with BFA’s craptastic prepatch, which was a massive trainwreck in general.

It’s just frustrating because it means you get bored and quit DF 2-3 months after expac launches and you have little else to do, other than soloing, which you cannot because soloing is borked. It still doesn’t excuse why stuff i could kill already is harder and in some alts, impossible. They have to revert it. It’s the complete antithesis of MMO/RPG design. You should never become a wimp like this.

But they missed the mark on scaling so badly, that in some areas you have some expac bosses with more hp than others. Chromie time WoD dungeons when compared to everything else is taking too long, you could make a comparison and see that WoD dungeons are suffering from horrendous scaling, and the other dungeons don’t avoid it either, as they suffer it as well, just not to the same extreme degree as WoD.

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Mobs are stronger everywhere. The garrison spider is a raid boss now.

I mean for crying out loud, Gavel’s Soul Fragment went up 45% in health for no reason (yes it’s absurdly trivial but why did it need to go up at all? Just pointing to an underlying problem…)

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