Enhance vs Feral Druid:
Comparison looking at base kit w/talent options (setting aside PvP talents):
Forms:
Druid :
immune to hex/sheep,
root break via shapeshift,
use energy to DPS allowing for mana to regen while DPSing and decoupling DPS and healing resources
Bear form provides huge armor and stam increase + minor DPS kit
Cat form provides 30% move speed bonus and primary dps kit
travel form for 100% move speed bonus
Shaman :
Ghost wolf - dispellable, 30% move speed increase, can’t be slowed below 100%
Talent to give it 20% DR and 20% move speed over 4 sec
Can’t do anything in ghost wolf but run
Provides no CC protection and possibly CC’d by beast only CCs?
Movement:
Druid:
+15% baseline move speed increase,
+30% move speed increase in cat form,
AOE 60% move speed increase via stampeding roar (basically wind rush totem but baseline, with larger area of effect - 18 yd vs 10yd, and longer duration - 8 sec vs 5 sec),
Talented 200% move speed sprint on 45 sec CD (or choice of 30% health instant heal talent)
Shaman:
Spirit Walk - 1 min CD, breaks root/snare on cast but provides no protection, 8 sec duration, 60% move increase
Ghost wolf as discussed above
Wind rush totem via talent but shares talent row with nature’s guardian
Feral Lung talent for 25 yard charge on 30 sec CD but shares talent row with nature’s guardian
CC:
Druid:
4 sec stun on opener from stealth (rake)
5 sec stun, 20 sec CD finisher (maim)
4 sec stun, 1 min CD talent (mighty bash), shares row w/heart of the wild
no CD disorient, 1.7 sec cast (cyclone),
no CD 35 yard range root (entangling roots) - 1.7 sec cast but can be instant cast and useable in forms every 5 combo points spent on damage,
Hibernate - 1.5 sec cast, no CD, beast/dragonkin only CC (useable against GW?)
Built-in 12 sec slow debuff via basic rotational dps ability (infected wounds via rake)
Ursol’s vortex for AOE slow/pull back via resto affinity talent
Shaman:
Cap totem - 1 min CD, AOE stun for 3 sec. 2 sec delay. Totem has 5 health and is typically killed or targets move out of range before stun goes off
Hex - 1.7 sec cast. 20 sec CD
Earth bind totem - AOE slow, 30 sec CD, 5 health totem
Frost shock - 6 sec CD, single target, 6 sec duration, dispellable (AOE via hailstorm talent after spending 5 MSW stacks)
Heals:
Druid:
free mana instant regrowth heal every 5 combo points spent on damage - can be used in forms (heals for more than 5 stack MSW healing surge),
Plus, when talented with healing affinity:
swiftmend (heals for 5x what healing surge does baseline/2.5x as good as a 5 MSW stack heal, instant cast, 15 sec CD, 18% mana cost),
instant cast no CD HOT via rejuvenation (heals for more than 5 MSW healing surge),
Ursol’s vortex (AOE slow with pullback),
AOE heal via wild growth,
passive 3% heal every 5 seconds at all times (switches to ally if you are at full health),
Heart of the Wild talent: for 45 seconds, mana cost of heals reduced by 50%, healing done increased by 30%, 5 min CD
Shaman:
Baseline heals nerfed 50%, have cast times and cost 25-30% of mana,
Made full regular strength (still a little less healing than a druid’s basic regrowth or rejuvenation) and instant for 5 MSW stacks but still cost full mana,
3-4 heals OOM the sham
Basic rotation uses mana meaning mana regen is extremely slow in combat and heals may cause inability to DPS and vice versa
Healing stream totem for location limited minor single target smart HOT for 15 sec on 30 sec CD
Mana:
Druid:
Regenerate mana while in forms using energy so no conflict between DPS resources and healing resources,
Heals cost 0 mana every 5 combo points spent on damage
Massive heals via talented swiftment for minimal mana cost
Heart of wild talent for 50% mana reduction and 30% heal increase for 45 sec
Shaman:
Mana costs on both damage and heals,
No mana reduction for MSW,
Shaman OOM after 3-4 heals,
Hard to regen mana in combat due to basic rotation and utility costing substantial mana and no mana regen ability or mana cost reduction ability
Defensives:
Druid :
50% DR via survival instincts, 6 sec duration, 3 min CD,
barkskin: 12 sec duration, 20% DR, useable during all forms of CC, 1 min CD
bear form (220% armor + 25% stam) + iron fur (x2 armor for 7 sec for 40 rage, no CD)
Shaman:
Astral Shift - 12 sec duration, 40% DR, 1.5 min CD. Not useable while in any form of CC including stuns.
Nature’s Guardian talent - 20% heal on 45 sec CD when dropping below 35% health
Miscellaneous:
Druid:
Stealth,
Dispel curses AND poisons, useable in all forms,
Ranged DOT w/no CD (moonfire),
Ranged full strength DPS kit via moonkin form
Battle rez for PvE, 10 min CD
Shaman:
Dispel curse, offensive dispel via purge
Ranged DOT via flame shock on 6 sec CD
Ranged lightning spells when you have 5 stack MSW (which is only generated in melee)
Ranged spells w/o MSW but with long cast times and at 50% strength
self-rez only via ankh for PVE, 30 min CD