Save enhancement! (pvp)

Hi all,
I’m going to apologize in advanced for how negative I may sound when making this post but I have been driven to this point by the absolute MEME that enhancement has become in this day and age. The majority of this post will be about the Severe issues enhancement has in pvp and some potential remedies that may be a fun way to fix these issues. I usually play enhancement shaman at around 2k – 2.2k level in 3s running off-meta comps such as RET/ENH/DISC or ENH/BOOMY/HPAL and I am around 2k in 2s. This may not be the highest bracket for enhancement shamans and I’m sure there are players who are much more skilled than I am but I do believe they will agree with the majority of issues mentioned in this post. This is going to be a long and juicy post so get your coffee out hahah =P.

  1. WORST DEFENSIVES IN THE GAME
  • Some of you may think this might be overexaggerated but I promise you enhancement shaman has the worst defensive capabilities in the game and its by a LONG SHOT. WTF is Astral shift ? 40% dam reduction for 8 seconds – 1.5min CD. First of all 8 seconds is way to short and im very happy to see it buffed in shadowlands to 12. But second of all the CD is way too long for what it does. Comparing it with blur for example which is vastly superior because its only on a 1 min cd, has basically the same damage reduction AND Lasts 2 seconds longer, AND has a 50% dodge mechanic. Astral shift is one of the weakest walls in the game when compared to blurr, evasion, warrior parry, enraged regen, IBF, the list goes on and on.

  • We only have the one defensive. While most other classes have a oh-snap! panic button or multiple defensives whether it be instant cc or extra walls/defensives, enhancement lacks anything of the sort. This pretty much ends up in us being trained and recked hard in one setup even if we PRE-WALL it in many cases. Our only saving grace right now is conflict and strife for stun goes but in SLANDS that’s not going to be there.

    • EX. WindWalker monks can just teleport to safety then ROP ppl away THEN fist to parry all melee THEN disarm THEN legsweep THEN karma THEN wall all in a row. Where enhance when put in the same situation will just die WITH OUR WALL UP in the first 7 seconds unless healer is pumping heals. The lack of instant cc as well as any real MAP traversing mobility really gimps our survival when compared to pretty much every class out there. Even other classes that are considered not very viable in pvp such as retpaladin or outlaw rogue have more tools to get out of a sticky situation via bubble, shield of vengeance, pony+freedom, and grapple, vanish, blind, kidney/pistolshot. FYI these are bottom tier spec in pvp and they have MULTIPLE more tools than enhancement does.
  • The joke that enhancement healing is in current bfa pvp. Seriously, wtf is enhancement healing? Why are we a HYBRID CLASS who has to stop dps and spam heal with MULTIPLE globals to heal for like 20% health? When pure dps classes like rogues, and mages are EASILY out healing us with one global. Crimson vial heals more than me spamming healing surge 5-6 times which is my entire manabar. ITS ONE BUTTON! The reason why enhance is one of the least represented specs in PVP is because of this. You’ve got DKs and DH just full healing themselves or being unkillable for 15-20 seconds because of the insane healing they do with deathstrike/leach. Just thinking about how bad the heals have been nerfed on a class that DOESNT have defensives or instant cc and pretty much ONLY relied on healing to live is frustrating. To be completely honest enhance shamans healing should be the strongest out of all the dps specs in the game because we do not have instant cc, or mobility or defensives. We should be pumping AT LEAST 15% of our health per global spent. Our heals and offheals should be able to keep us and fellow pvp party members sustained when healer is cced and not be some sort of troll gimmick we spam 6 times to die anyways right after. And NO other class with 3x our defensives should be massively out healing us that is just disgusting game design.

2. TOTEMS

  • I love totems I think they are very fun and very interesting game design. The problem I have with them is that our totems have moved form being spammable les simportant buffs to important buffs that are not spammable. EX skyfury, counterstrike, capacitator totem.

  • Why is this a problem? Well before when ppl right-clicked or hit your totems, and they broke you would just resummons them but now when they break your totems u just lose your buffs/ abilities and suck. For example, I think counterstrike totem is a great defensive/offensive utility spell. Why does almost no high rated enhancement use that? Simple, in high rated pvp ppl just right click it the instant u summon it and its gone! Thus rendering it completely useless. I think totems need to be harder to kill maybe they should have the same amount of health as dk abomination where u can chose to kill it or just kite out of the area. THERE SHOULD BE NO REASON WHY A 45 SECOND CD SHOULD BE AUTO ATTACKED INSTANTLY AND RENDERED USELESS!

    • For those of you who don’t understand, that’s like a class right clicking a monks karma or ring of peace and then it disappearing instantly. I’m very sure if we applied the same logic to other classes they would be in a fury of rage or reroll. I want all players to enjoy the game and I don’t think rerolling should ever be the answer.
  • CAP TOTEM
    This totem is pathetic currently. It is the most unrewarding stun in the game where you also have to A LOT OF WORK to land it. First of all, why is it a 3 second stun with a 1 min cd? That’s absurd! You got kidneys and hoj both of which are 20-30 sec cd with DOUBLE THE DURATION FFS! Half the CD with DOUBLE the duration! Next, not only do you have to time cap totem 2 seconds in advance but it can also be right clicked and not EVEN STUN. So basically anyone with a brain will either walk out of the radius or break the totem INSTANTLY. I don’t think there is any argument that can actually support this spell being this disgustingly bad compared to other stuns.

    How to fix this? Make CAP totem an INSTANT CHANNELED AOE STUN. So it would instantly stun all targets around it as soon as it is put down but ppl who are out of the cap stun range can still target the totem and break it to free their stunned party members. This is healthy design with interesting counterplay and would also benefit the shaman by giving them an instant cc.

  • Counter Strike TOTEM
    I love the concept of this spell as mentioned before if this totem was unkillable or took about 4-5 globals to kill, it would be heavily used in so many situations. Being able to stop enemy teams goes with your totems is definitely every shamans dream and also super fun as a class concept.

SHADOWLANDS

Im loving what the blizz dev team has done with class concept and design in shadowlands with bringing shaman back to maelstrom weapon days and allowing spells to be more useful. As mentioned above, for shamans to be viable we will need SOME of the things I mentioned above.

TLDR: PLIS Blizzard enhance needs
More defensives OR More Healing
Totems that don’t get 1 hit
Instant cc OR mobility disengagement tools

Thank you for anyone who has given their time to reading this. And please let me know your thought fellow shammies/ wow players I will try to reply to all comments.

166 Likes

Enhancement should operate like Thrall in HotS

Maelstrom Weapons is already like Frostwolf Resilience. When frostwolf resilience stacks to 5, it instantly heals the shaman and can be talented for Mana regen.

Maelstrom Weapons should work the same way, stacking to 5 and instantly healing the shaman and giving Mana regen. This would bring it up to par with other dps that don’t have to sacrifice dps for healing and survivability.

Then on top of that, getting 5 stacks grants Eye of the Storm buff.

Eye of the Storm - reduce the casting time of your next nature spell by 100% and increase it’s damage and healing when used on targets other than the shaman by 50%.

This allows heals to remain strong for use on others while offsetting power creep gained by the new self heal aspect of maelstrom weapons. It also gives access to an instant cc when used with hex.

Shaman still get punished in a stun or for not having uptime (similar to thrall in HotS).

51 Likes

Omg PREACH!! Wow thanks for this post, I know that many Shammys will agree! I’ve heard it from so many players about how disappointed they are that they haven’t been able to play their favorite spec. There’s so much scrutiny towards playing/attempting to play Enhance, it’s really become quite toxic.
Come on Blizzard let’s give Enhancement some Tender Loving Care please???!!

25 Likes

Yeah that’s definitely an interesting idea where you can tie some tankiness to MSW stacks. Could even go a step further and put some flat damage reduction per stack so using stacks and keeping them becomes a more conscious decision. I havent played much HOTS though.

15 Likes

I would say seconded, but Im sure an immense number of people have already agreed.

17 Likes

Seriously awesome post!! Couldn’t say it any better myself man. Let’s hope Blizz reads this omg

20 Likes

I “liked” all of these posts, this just needs to stay up top. From the egregious disparities to the hots frostwolf resilience and the support. Let’s keep it going!

15 Likes

Loving your support out here ma man! Stay true

13 Likes

The talents from HotS do things like the following:

  • add a mana regeneration rider
  • increase the amount of stacks you get from certain abilities
  • allow the stack icon to become active to use for an instant heal dependant on how many you have (less than a 5 stack heal but if you need it earlier).

I personally would rather damage reduction be tied directly into lightning/earth shield. That fits more in line with being dispellable, whereas maelstrom weapons healing should be something akin to crimson vial, Enraged Regeneration, Bloodthirst healing, etc.

8 Likes

Yeah I was thinking a mechanic where you consume all your shield charges to do damage/reduce damage and put your shield on CD would be interesting. Like u activate earthshield again and all charges are consumed and grant like 15% damage reduction for 15 secs and then it puts ES on cd for like 30 secs

7 Likes

guarentee you no one here thinks thats an overexaggerated it is completely fair and we all want some defensives as shaman

11 Likes

Glad you feel the same way bud. We need to make these issues known!

8 Likes

Absolutely an amazing read. All us know there’s a lot more utility out there that casts such a long shadow over shaman. Its nice for someone to take the time to list those skills and actually present it in a well written constructive post. Only thing its missing is being able to use astral shift during a stun. Stuns just decimate a shaman. Other than that I absolutely agree with everything here. I love cap totem and its cool because its aoe, but its just unrealistic in pvp. Same with counter strike totem. The changes for our main utility too can help elemental so i am absolutely all for this!

7 Likes

Bump de la bump

5 Likes

Its sad that Pre-MoP blizz understood this and we actually did have the strongest self healing in the game out of the other melee BECAUSE we didn’t have their strong defensives/CC

12 Likes

Love the ideas of the op and showing my support! liking the post! Hopefully blizzard listens.

9 Likes

Enh sham needs to be saved

16 Likes

This is one of the reasons I haven’t played shaman in so long. I use to enjoy enh (only spec of the three I did enjoy) but the lack of pvp advantages stacks up as disadvantages.

13 Likes

So glad you feel this way too. I am very happy with the reads and support this post has received.

8 Likes

Thank you OP, seriously GENIUS!!

9 Likes