Blizzard had already acknowledge that SV and MM had many similarities back in WoD:
âHunters have lacked a strong distinction between the different specializations. What we mean by that is that the Hunter specializations all had rotations that felt similar, with Marksmanship and Survival having the most blurred identities (Beast Mastery felt well rooted in the pet). Hunters were also some of the most afflicted by button bloat. To address these problems, we opted to make changes to each specializationâs rotation, primarily through removing abilities, and making some of them unique to each spec. This means things like Aimed Shot being the primary Focus dump for Marksmanship, instead of or Serpent Sting being available only to Survival. Hunters also had a large number of cooldown abilities, which weâve also cut down (some of which we moved to the talent tree, competing with other active buttons).â
First off they change Serpent Sting that survival will be the only spec who would keep it, it was no longer applied manually or refreshed with Cobra Shot. It is instead auto-applied to your target with Arcane Shot or Multi-Shot, youâll always have a DoT ticking on your targets, regardless if itâs a single or multi-target fight. They also removed Kill Shot and instead focused on making survival about DoTs constantly rolling on their target. They also gave SV Enhanced Traps, which reduced the cooldown of all traps by 50%. This meant Explosive Trap also would be more used as it applied a DoT to all of the targets in range when it exploded. They really wanted a smooth out SV DoTs and make it its main focus.
But then Legion came and they wanted to even further distance SV from MM, so they
change Survival Hunters to use melee weapons instead of ranged weapons, theyâre also had them only Hunter spec that make use of Traps. Survival Hunters would snare and bleed their enemies, fighting them in close quarters with their trustworthy companion to maximize the brutality of the hunt. They had no direct control over Focus regeneration, but instead pool it up during successive. The Survival Hunter specialization was now centered around the Mongoose Bite skill, an attack with 3 charges and a 12-second cooldown. This attack had to be woven in with several other attacks and abilities, leading to the dreaded playstyle complexity. It was aimed at players who want to deal damage with the assistance of a pet but wish to be at the heart of the action may enjoy playing Survival.
Survival was then remake once more with many of its button bloat slimed down, and many of it rotational abilities could be used from range. Serpent Sting came back, and Dragonsfire Grenade became now Wildfire Bomb. You they had their own version of Kill Command that could be used from range. The only spells you could not cast from range were your main nuke, Raptor Strike, and your AOE spell, Carve. However, with Aspect of the Eagle you could cast Raptor Strike from range for 15 seconds on a 90-second cooldown. Also better pet synergy as they became your Focus builder. Survival got its own version of Bestial Wrath called Coordinated Assault. If you love the whole âspinning platesâ aspects of Survival then it was gone. The Mongoose damage windows were gone. No more Way of the MokâNathal, or Lacerate. If you choose not to pick Mongoose Bite or Wildfire Infusion, Survival is pretty much just keeping everything on cooldown and making sure you donât cap your focus if you get a couple of lucky Kill Command resets.
Blizzard has now tried to reinvent SV three times now to push it out of the shadow of MM. They just could not decide what direction it should go, from a spec centered around Damage over Time effects, then a melee spec that was about maintaining many different buffs, and then slimmed down to melee spec that can do most of it rotation from afar.