RSV In Shadowlands

I’ve never seen anyone else even talk about it lol

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There have been threads on the topic more-or-less constantly since that time. If you sort this forum by posts something like 20 of the top 30 threads are about SV being melee, and that’s just since 2019 when they brought out the new forums. There are also plenty of threads on the mmo-champion subforum, the /r/wow subreddit, and the TSL discord. If you haven’t seen controversy surrounding it you haven’t been paying attention.

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I’m pretty sure he was trolling. I’ve noticed a considerable increase of trolls on all the forums, from General to Lore to Hunter forums.

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Also, didn’t they break the old mouse-wheel macro? The one where BM hunters of BC era literally marcoed Steady Shot (I think it was Steady Shot, or something) in between their auto shoots?

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Nope I dont know any other Hunters who want SV to be ranged again lol

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The BMs are happy where they are, if that’s what you’re suggesting. They don’t want RSV to take away what they have? I was hoping you’d come up with details about what the Hunter remnant wants.

But here’s a Hunter you can also know who wants SV to be ranged again: me. But not even that: I want SV to be what SV used to be, the entire kit and caboodle.

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“Forced” Only thing forced here is the same whining argument. Its been 7 years, she doesn’t love you anymore its time to move on.

It is hilarious you went over to MM and even selected talents to fit in with RSV. Its almost as if…

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*5 years

The Legion pre-patch was 5 years ago.

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If MM were an adequate representation of ranged SV I sure as hell wouldn’t be here talking about how we should get ranged SV back.

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leh oof

Your already playing it

Yes because ranged Survival no longer exists. Funny how that works.

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Check out my newest video closely. I made it just to teach you the hidden gems in this game my dude

I loved RSV. So count me in that group. MOP was my favorite Xpac and RSV was a large part of the reason.

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There are plenty of topics in this forum on the subject of RSV, or discussions within topics. The biggest thread this forum has seen in quite a while was in fact a discussion about bringing it back. I recall it spanning for over 1200 posts.

Either way, I am certainly one of those who want RSV back. Although I happen to think that it should be added as a 4th option, not as a replacement to any current spec. IMO that would be the best option going forward.

And contrary to Metroid’s opinion on how we can just play current MM, what you can see below definitely isn’t in there. Nothing even close to it is…


Any numbers mentioned are only here to provide further depth to the concept and are ofc subject to change.


Core Abilities

[Cobra Shot] - Instant cast
A quick shot causing X Physical damage.

Generates 7 Focus.

[Explosive Shot] - 20 Focus - Instant cast - 10 sec recharge - 2 charges
Fire an explosive charge into the enemy target, dealing Fire damage. The charge will blast the target every second for an additional 4 sec.

[Black Arrow] - 30 Focus - Instant cast - 30 sec cooldown
Fire a shot infused with dark energy at the target, dealing Shadow damage over 12 sec.

The periodic damage-effect applied by Black Arrow can be stacked up to 3 times on the same enemy.

[Serpent Sting] - 15 Focus - Instant cast
Fire a shot that poisons your target, causing them to take Nature damage over 15 sec.

[Arcane Shot] - 20 Focus - Instant cast
A quick shot that causes X Arcane damage.

[Multi-Shot] - 40 Focus - Instant cast
Fires several missiles, hitting up to 5 targets within 8 yards of your current target for X Physical damage.

Multi-Shot applies Serpent Sting to all targets hit.

[Immolation Trap] - Instant cast - 1 minute cooldown
Hurls a fire trap to the target location that will burn the first enemy to approach for X Fire damage over 20 sec. Trap will exist for 1 min.

Class-wide abilities

[Kill Shot] - 10 Focus - Instant cast - 10 sec recharge - 1 Charge
You attempt to finish off a wounded target, dealing X Physical damage.

Only usable on enemies with less than 20% health.

Major Cooldown

[Munition Tactics] - 20 sec duration - 2 minute cooldown.
Increases your haste by X% and instantly triggers Lock & Load(Passive). When Explosive Shot is used during Munition Tactics, this resets the remaining cooldown of Black Arrow.

Any time Explosive Shot deals damage to a target affected by Black Arrow, during Munition Tactics, this will cause the periodic damage effect applied by Black Arrow to spread to nearby enemies as well.
(This effect is replaced by a different passive effect when engaged in instanced PvP; If your Black Arrow is at any time dispelled or otherwise removed from an enemy target, this instantly resets the remaining cooldown of Black Arrow.)

Mastery

[Mastery Bonus: Toxicology] - Increases all non-physical damage dealt by X%, based on Mastery.

Passive Effects

[Lone Wolf] - Increases your damage by 10% when you do not have an active pet.

[Lock and Load] - Periodic damage dealt by Black Arrow and Immolation Trap have a chance to cause your next Explosive Shot to cost no Focus and trigger no cooldown.

[Trap Mastery] - Tar Trap now slows approaching enemies by an additional X%, and the effect sticks to the enemy for 3 seconds after they have left the tar.

The trigger radius as well as the radius of the effect on your Tar Trap is increased by 25%.

Freezing Trap can now be triggered manually by the hunter once placed, causing it to form a fragile Ice Block that you can stand behind to protect yourself from frontal attacks until shattered. The ice block shatters after 8 seconds or once it has sustained enough damage.
Manually triggering it requires you to stand in close vicinity to the trap.

[Serpent’s Focus] - Using Cobra Shot several times in a row will increase the amount of Focus generated by each shot by 4. Stacking up to 3 times.

[Serpent Spread] - Targets hit by Multi-Shot are also afflicted by Serpent Sting equal to 9 sec of it’s duration.

[Exotic Munitions] - Your Auto Attacks have a chance to increase the remaining duration of either Serpent Sting, Black Arrow or Immolation Trap by 5 seconds, on an enemy affected by either of these periodic damage effects.

Utility/defensives

Includes all other abilities, such as [Tar Trap][Frost Trap][Aspect of the Turtle][Concussive Shot][Counter Shot][Tranquilizing Shot][Misdirection][Pet Utility][Exhilaration][Disengage][Feign Death], and more.

Note that I would prefer if(on a class-wide basis)

[Posthaste] - becomes a baseline effect.
[Master’s Call] - becomes a baseline ability again.
[Pet Specializations] - Ferocity, Tenacity, and Cunning, if they were changeable again.
[Revive Pet] - Cast time brought down to 2 seconds again.
[Camouflage] - becomes a baseline ability again.

Talents

– Level 15 –

[Ever Burning] - If you fire Explosive Shot into an enemy already affected by a previous charge, the remaining duration of the previous charge is refreshed as well as increased by an additional 3 seconds.

An active charge can only have a max duration of 9 seconds.

Exotic Munition-procs now also increases the remaining duration of any active Explosive Shot charges you have on the current target by 3 seconds.

[Noxious Stings] - Increases the periodic critical damage of your Explosive Shot, Serpent Sting, and Black Arrow by 25%, and Serpent Sting now deals increased damage against targets below 30% health.

[Fusion Shot] - (Replaces Cobra Shot) - 1.5s cast time(castable while moving) - 6 sec recharge - 2 Charges
Fire a charged shot into the target, dealing Physical damage.

When your next ability that deals periodic damage hits the target, this triggers a volatile fusion immediately causing it to erupt dealing additional instant damage equal to 40% of it’s total duration. The target will take additional damage of the same type as the ability used to trigger the fusion for the next 12 sec.

Generates 25 Focus.

– Level 25 –

[Death Adder] - Serpent Sting also does instant damage equal to 30% of it’s total periodic effect. Also applies to Serpent Spread(Passive).

Every time Serpent Sting deals damage, you have a chance to gain 3 Focus.

If the passive effect “Exotic Munitions” procs while your Serpent Sting is active on the target, this also triggers the Death Adder-effect.

[Predator] - Casting Explosive Shot, Black Arrow, Serpent Sting, or Multi-Shot reduces the Focus cost and increases the damage of your next Arcane Shot by 30%. This effect stacks.

[Viper Venom] - Whenever Serpent Sting deals damage, there’s a chance that this can cause any other periodic damage effects you have applied to the target to instantly deal damage equal to one tick of their total effect.

If this proc occurs when the target is affected by Black Arrow, this will instantly refresh it’s remaining duration and restore 8 Focus back to you.

– Level 30 –

[Trailblazer] - [Natural Mending]

[Bestial Dicipline] - (Replaces Camouflage as a talent choice) - While your pet is active, you and your pet(s) regenerate X% of total health every 3 sec. Healing done to you and your pet(s) is increased by X%.

Damage taken by your pet(s) is reduced by 15%.

When Lone Wolf(Passive) is active, you continue to heal for the same amount of health.

– Level 35 –

[Cluster Shot] - 25 Focus - Instant cast - 15 sec cooldown.
Fire a shot which explodes on impact, instantly dealing Physical damage to the primary target and all other nearby enemies, and causing them to bleed for an additional X Physical damage over 3 sec.

Explosive Shot-charges which are still active on any target(s) hit by Cluster Shot will instantly erupt, dealing all remaining damage to the affected target(s) at once.

[Wildfire] - 8 sec duration
The periodic damage effect applied by Immolation Trap will now spread to any enemy standing in close range to an already burning target. As long as an enemy is within range of another enemy affected by Wildfire or Immolation Trap, the Wildfire will continue to spread.

[T.N.T.] - Explosive Shot now deals damage to all enemies near the affected target.

– Level 40 –

[Born to be Wild] - [Binding Shot]

[Adaption] - (Replaces Posthaste as a talent choice) Getting hit with an incapacitating effect(Stun/Fear), reduces the remaining cooldown of your Aspect of the Turtle by 30%. This effect has an internal cooldown of X sec.

Aspect of the Turtle is now usable when incapacitated.

When rooted or slowed, the remaining cooldown of Aspect of the Cheetah is reduced by 15 seconds. Aspect of the Cheetah frees you from movement impairing effects and you cannot be slowed below 100% movement speed while it’s active.

– Level 45 –

[Spitting Cobra] - Cobra Shot now deals an additional X% damage as Nature damage and extends the remaining duration of Serpent Sting on the enemy target by X sec.

Cobra Shot now has a high chance of generating double Focus when fired.

  • [Exothermia] (Requires talent: Fusion Shot)
    Increases your critical strike chance against any enemy you hit with Fusion Shot by X% for 12 sec. Dealing Fire damage to the target extends this effect even further.
    Fusion Shot generates an additonal 10 Focus over 5 sec.

[Pre-Heat] - The cooldown of Immolation Trap is reduced by 5 seconds every time Immolation Trap deals critical damage to the enemy target. In addition, if an enemy target dies while affected by Immolation Trap, it’s cooldown is reset.

[Intoxication] - Your ranged Auto Attacks have a chance to grant you 2 stacks of Intoxication. When Black Arrow is refreshed or when it expires from an enemy, you gain this effect as well.

  • Intoxication
    When you use an ability that deals instant damage, it has a 100% chance to be a critical strike.
    When you use an ability that deals periodic damage, damage caused by this ability is increased by an additional X%.

– Level 50 –

[Rapid Recuperation] - Damage caused by Explosive Shot have a chance to reduce the remaining cooldown of Munition Tactics by 1 sec.

Whenever Lock & Load procs, this causes the next Explosive Shot fired to have a 100% chance for each of it’s ticks to reduce the remaining cooldown of Munition Tactics by 1 sec.

Catalysis - Duration 10 sec.
Black Arrow increases any Fire-damage you deal to an enemy by X%.

In addition, Explosive Shot-charges granted by Lock & Load extend the remaining duration of Black Arrow by 1 second every time they deal damage to the affected target.

[Resourcefulness] - Reduces the cooldown of all traps and Black Arrow by 20%. Your Freezing Trap and Tar Trap both have a 100% chance to proc Lock & Load when triggered.

Freezing Trap when triggered manually can now withstand 100% more damage before shattering.

When an enemy breaks free from your Freezing Trap, they will take an additional 10% damage from all sources for the next X seconds.

Critical damage dealt by Immolation Trap is increased by X%.

Bonus effects/Bonus Traits

Got no good names for these traits/bonuses yet but…just wanted to add in some potential fun bonus effects that are spec specific. They can be tied to things such as Set Bonuses or something similar to Artifact Traits/Azerite Traits of the past.

(1) Lock and Load now grants 2 charges of Explosive Shot when it procs, instead of 1.

(2) When you get a Exotic Munitions-proc. It will grant you an additional bonus effect depending on which periodic damage-effect it benefits.

Serpent Sting - Until the current Serpent Sting debuff expires or is refreshed, every time it deals damage to the target, you instantly gain 3 Focus.

Black Arrow - The remaining cooldown of Black Arrow is instantly reset.

Immolation Trap - Your next Immolation Trap will deal an extra X% damage and will also have an increased X% chance to critically hit the affected target.

(3) Arcane Shot now triggers the passive effect “Exotic Munitions” when it hits an enemy target.


I’m sorry but this doesnt really mean anything.

Not sure if anyone here plays Overwatch but they had a similar thing on their forums - a massive thread of people passionately explaining why they wanted mass rez back and it ended up being “the largest thread” on the forums.

Turns out, it was just an echo chamber for the same 10-20 people who were responding with borderline-toxic posts to anyone who had a different opinion.

The forums are less than 1% of the community, and 10-20 people an even smaller number, so obviously mass rez never came back.

This RSV is kind of the same thing. Some people fight passionately for it here, but they dont realize just how much of a minority opinion they are pushing.

Most Hunters I’ve encountered in the WoW community as a whole have never mentioned a single thing about ranged survival in the past few years.

It’s not going to come back.

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Just as a reminder that your initial argument was that you had never seen anyone even talk about it.

You’ve commented on this subject before so evidently, you have seen others talked about it before. Not to mention how that one person you replied to was one of them. Now you say 10-20. 10-20 is 10-20 times more than 1.

And like you said, us on the forums are just a fraction of the entire playerbase. Do you seriously think that outside of these forums, noone wants RSV to come back?

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Shocking… Ghorak trying to claim that there is some huge population of people talking about RSV. No Ghorak, it’s the same half dozen people it’s always been for the last 6 years. Move on already.

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10-20 mercy mains on the ow forums. Please reread the post if you are confused.

But yes, out in the community I’ve only ever seen 1 person even bring RSV up.

A small hivemind on the forums does not represent the community.

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This. The people who actually post in the forums are a very small % of the Hunters who actually play.

Funny story, was doing a world boss. So on the meters I ended up #1. I had several people whisper me of how that can happen because I am SV and the forums say we suck. My answer, stop reading the forums and play for yourself.

As it has always been, the forums is at best a reflection of the subject at hand. It is not the by any means the core of it.

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Yeah no one has ever complained about SV being melee, apparently.

Bruh. There are countless forum threads across multiple forums + video + just asking people in game about it. You’re not going to convince anyone that this is some underground issue no one talks about. It’s the most controversial issue in class design.

And while the SV diehards in this thread can tell themselves it’s just forum discourse and there are numerous SV Hunters frolicking in the meadows in game we continue to see the overwhelming majority (~95%) of Hunters sticking to MM and BM. That’s not just end-game raiding, either. WoWranks, when it was up,

https://web.archive.org/web/20210822095220/https://wowranks.io/stats

This is the WoWranks page from February. The website isn’t up anymore because Blizzard restricted the APIs required for the website to function, because if there’s anything Blizzard will fight tooth and nail against it’s any sort of metric that adds accountability to their design decisions (see: subscription counts in 2015). Survival is making up 4% of the Hunter population there. I can tell you that the best it ever got in SL was in 6.5% and that was with extremely favourable single target and AoE tuning.

WoWranks tracked players by going over the M+ leaderboards, scanning each player, and scanning every player in each player’s guild roster. That’s covering an enormous section of the playerbase. So unless you guys want to argue there’s some hidden population of SV Hunters that exist outside of any guilds that have a single player that does any level of M+ you can miss me with the “oh its actually only unpopular in endgame raiding” talk. It’s unpopular everywhere and you know this.

SV players are notorious for inventing stories about the spec to try to boost its reputation but assuming this is true: congrats on amazing some uninformed bad players on a world boss where the average DPS is below 3k, I guess. Did people have the same reaction towards the BM Hunter that beat you by 2k DPS on your best Eye of the Jailer attempt, 2k on The Nine, 1k on Painsmith, and 4k on Soulrender?

It’s been 6 years now + countless youtubers and /r/wow reddit PhDs trying to signal boost Survival bragging (often exaggerating) about it’s performance. Misconceptions about its performance are very unlikely to be the reason why it’s not popular.

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