Nope, not the ones in MM. We’re not just after abilities with the same names as they used to hold, we want those as well, but also with the functionality and gameplay they amounted to when they were a part of RSV.
This is why you’re plain wrong when you say RSV is just MM. You cannot achieve the playstyle that was RSV by playing current MM.
Some examples:
- Explosive Shot in MM is a "use on CD(30s), fire and forget AoE ability, it’s primary mechanical design that is.
- Serpent Sting is similar, but has none of the additional effects, interactions or benefits it had while being part of RSV.
- Lock&Load is designed to work with random auto attack-procs and is tied to Aimed Shot. Ergo, not providing the gameplay it used to.
- Apart from the above, where’s the rest of RSV? And, where’s the additional options to further build on the intended fantasy and gameplay that was RSV? After all, the current game is built on the philosophy that we should be able to go even further towards the identity of a certain playstyle and fantasy.
So, are you saying that I’m not trying to do something about it?
Correct me if I’m wrong here but haven’t I spent hours and hours on options for how to get RSV back for those of us that want it to return? Making sure that it doesn’t have the same foundation(core design) as the other hunter specs do.
Your answer to this have always been that I should stop and just go play MM instead. I guess you’ve changed your mind now then…
If that’s the case, awesome!