casting / interrupts in this game is an archaic remnant of 2004 that needs complete overhaul
More healers need brought over to discs multi school, instant , yet CD based healing
I think the game is at a spot right now where certain comps/healers can control the pacing quite effectively. If we’re strictly talking about RSS, then my argument doesn’t really fit into this since I did not take that specific game mode into account.
I could be wrong, but 3v3 doesn’t necessarily feel that fast paced (atleast at a rating where CDs are being traded appropriately) unless specific comps are dictating the pace predominantly due to how apt they are within this meta.
Ahh, that’s true. I never play 3s, just RSS and 2s, so my perception is very skewed. It’s definitely hard to take all of that into account. I often forget that 3s doesn’t have that same high stakes pacing.
They should do an experiment where they just make all of the healers feel super overpowered and see what it does to representation.
I think we’d start creeping towards a slow paced/dampfested environment if every healer felt super overpowered.
Don’t exactly agree with this, since these have been the iconic facets to PvP gameplay that have given definition to player awareness, skill expression, positioning etc… Completely overhauling this would make the game feel radically different imho.
Matches can already go on for a while if people are trading reasonably, no?
Yeah especially in a double caster meta.
I mean I don’t mind having to cast if this was universal for all healers
Rdruids are instant cast freaks.
10.1.5 Hpals will be instant cast freaks.
Pres evoker has huge instant cast/fast cast healing while also having like 4 schools to cast from so getting kicked barely matters
Disc is mostly insta cast healing while have 3 schools for when they do need to cast.
MW has to cast but they have 30 second cd aura mastery and 30 sec cd double insta cast EM while also having the most efficient healing cds in the game with cacoon/revival
Resto shaman has the worst cooldowns in the entire game.
3 minute link won’t save your team if you get re ccd on it and then they kill the totem.
3 minute cd ascendance won’t save your teammate from huge burst unless you pair it with hard casting/Ns
A lot of teams are 100-0ing your team through earthern
You only have 1 healing school to cast from so if you get kicked it’s a wrap
If you do manage to outplay the enemy with precog and get a lot of healing surges off you will oom fast anyways
If a turbo cleave connects to my aff lock and pops their 3 minute go megaburst and I drop double earthern healing tide and prim wave and top him with NS he will still die to their burst if I’m not able to spam healing surge him.
Meanwhile mw can just drop a 50 stack cacoon and place a rop and their go is over.
Disc presses dome rapture and their go is
over.
Hpal can sac wings then dam reduc aura mastery and their go is over
Rdruid ironbark og cenward and their go is over
Rsham feels powerful now because every other team is double wizards but when every team is dh dk or dk fury or some kind of cleave….you will just be at the mercy of precog(and lose on mana even if you get full value from it)
Also you just lose out on a TON and f offensive globals by just planting your feet and casting.
I been playing a little bit of mw this season and it’s been pretty fun. You NEED to cast but the rest of your toolkit supplements this perfectly(low cd aura mastery, powerful cooldowns,great mobility and self peels)
Absterge, the highest rated Rsham in the game and back to back cup champion said that the nerf is actually a buff if you play with casters who soak up the kicks for you so you can cast big 250k casted heals.
But don’t take my word for it, look at all these Sham mains:
Yeah from a competitive standpoint there’s an argument for rsham being the best healer in the game rn because of the meta we are in.
Let’s see if they keep that same energy when the dh dks come out in full force
If Cdew is complementing sham, then you know it actually prob needs nerfs now
Maybe. But I would rather have more games in that environment than less games in this one. It feels like we’re nearing MoP levels of strength for the dps specs in terms of micro cc’s, tools, and big damage buttons.
The biggest difference in MoP and now is that MoP healers felt just as overpowered as the dps specs did. Good healers had agency. You could tell the difference in a great one and an average one, and an average one and a bad one. You weren’t scoring kills on healers with brains outside of very well set-up CC chains, and chaining defensives alongside these chains was just as important. Where in MoP, healers had buttons coming out of pretty much every setsup to top their team, now it’s like healers are playing a different game where they are just frantically able to keep the MoP dps alive maybe longer than the other healer.
This is the arms race between damage, dampening, CC, and healing. Making healing feel better means either re-pruning everything back to one of the 2014-2020 expansions or just completing the cycle and buffing them so that the role itself doesn’t feel awful. Like MoP or hate MoP, we’re in the closest thing to that meta since it. The pruned game wasn’t better than MoP or this one. Just complete the cycle.
Lol mop dps are way stronger than current dps especially when CC is concerned
Healers were allowed to be OP in mop because you could LITERALLY put people in infinite never ending cc chains
Example of mage lock Druid:
5 sec blanket silence—-> 4 sec deeep freeze——> 8 sec sheep ito 4 sec sheep into 2 sec sheep into 8 second fear into 4 sec fear into 2 sec fear into 6 sec clone into 3 sec clone into 1.5 sec clone into another full sheep lmaoo
Game has half the cc of mop
Yeah I would agree with that.
We’re missing approximately 1 layer of CC for each in order to be back to MoP levels. Infinite chains were possible but also stoppable/counterable. Some of the most discussed content produced showcases how fairly regular it is for healers to sit cc for half or more of the game right now. Sometimes closer to 70%. Where dps are 1 tool away from the peak, it feels like healers are 2-3 tools away and intentionally downtuned.
Most of the viable setup comps can do something pretty similar right now. Rogue/hunter, rogue mage, jungle, demo + mage or moonkin. Not quiiite there like I said… nearing. Point being if dps are one step away, healers feel 2-3 steps away.
It’s not really close tbh
Scatter and trap share same dr(was separate)and trap nerfed by 2 seconds
No pom Polly no deep freeze no blanket silence and poly is heavily nerfed
Blind and sap also way weaker and kidney is shorter.
No insta cast cyclones and scatter drs trap
Fear sheep deep freeze blanket silence and clone not DRing fear are all removed/nerfed
It’s not nearing MOP cc in the slightest.
It’s literally HALF
DEEp BLANKET KILL!
Pom Polly here
“Nice I’ll full fear off”
“Nice I can get a full clone after”
“Can you re?”
“No they have kicks”
“It’s ok I deep freeze do it off that”
“Darn kicked”
“It’s ok I’ll blank silence off that”
Comparatively speaking. We are closer than any expansion since MoP. Like I said, approximately one layer away. DRs are different, durations are different, but there are more abilities and chainable instants than any expansion since it. It’s just the closest meta to compare. In the context of healing being relative to damage and CC, healing is further away from that point than DPS is.