Yeah man i can’t wait to queue into dh dk evoker next patch,get trained the entire game, and have precog decide whether I win or lose! Even if they are bad and proc precog off cooldown healing surge chunks the mana bar so I will just lose on mana anyways! Sick game design!
Can’t wait to lose on mana even faster vs demo caster rdruid! Look forward to it!
shifting gameplay from just riptide and healing cringe totem to actual casted heals is good, fun and interactive for the game. Can’t just passively win now with mana shield applied and healing stream down (hopefully).
I will say, I didn’t enjoy healing on my rsham to begin with. It’s incredibly impossible to play in solos as no one even stands in your eartherns. Nerfing healing stream makes me want to play mine even less.
yup they need to revert all those nerfs, right now it’s already hard to heal as rsham. more nerfs would make rsham back to terrible s1 levels
yup! that’s the main thing the devs overlooked, they’ll be a weaker hpal if those instant casts get nerfed. dps will just train the rsham now for free points especially with 0 defensives usable in stuns
The extra 10k mana per 3 minute that talent is going to give won’t be relevant at all when ur spam surging your teammate getting railed by dh dk
Rsham already ooms fast vs cleaves. On Tuesday when u have to rely on surge more it will be even worse
Hopefully I’m wrong about everything and the buffs to surge/wave counter everything but healing surge is just so mana inefficient and wave cast time is way to long to get off vs any dk team
Yeah losing an honor talent is pretty rough. What do we ditch? Being able to cast Healing Tide twice per match? Being able to cast grounding totem? I doubt we can take either of those out. So we’re left with removing our third talent, which was the one we could freely change in order to have a perma-locked talent just spend another 2 talents on a low performing spell. Doesn’t feel great