Warlocks are amazing when with a good team. If you go off picking fights on your own, it would prob suck. But we are better team fighters
True, DH are a pain in arenas fosho… warriors and rogues stand out to me in randoms just because they counter my fears and knock backs instantly… plus Alliance rarely peels
I agree. Gut almost all melee mobility, make casters cast again. Mage actually started the mobility arms race.
People who think just because they feel confident in the 1v1 they don’t need to say anything drive me insane.
I think warlocks are where they’d like more of the other classes to be. Most of the talents are hard choices and they really really excel in certain situations (a warlock who positions port and gate well can give people a really hard time). I don’t think blizzard wants any specs or classes to be super well rounded. The legacy design of classes like rogue and frost mage make that difficult for them though.
I’m a board this train.
Vanish is buggy right now not sure if you go into the rogue forum, but say 50% of the time vanish wouldn’t do it’s job.
Tell me which defensive spell you have that will fail and not do it’s job?
I don’t know about they don’t want classes to be well rounded.
Today’s game has: Almost all classes can heal themselves to some degree. Almost all classes has a kick. A stun. A snare. An immunity defensive. A speed boost. A ranged attack.
I feel like the differences were way more apparent before and now (even after pruning) the classes/spec are much more well rounded.
If you are falling and try to blink you don’t move forward it puts you on the ground. Or if an invisible object (like at the foot of the alliance stairs in twin peaks) is in the path you will stop abruptly.
And 50% is not a real number for failure on vanish. It does suck that it fails at all though.
That’s buggy that’s not failing to work.
Vanish is suppose to grant us 4 seconds stealth regardless. There are times it does nothing or give our opponents time to hit us out of it.
if rogues are so godly or Melee in general play one. Then you’ll understand
vanish bugging 0.01% of the time does not excuse the OP gameplay it brings the other 99.99% of the time. and yes, i used to play a rogue, back then we needed vanishing powder and you would always run out at the most critical time. vanish was bugged back then too.
Not even close to the percentage of the time. Like I said go roll a rogue and see for yourself.
I have, plenty of times, and i have played every class so that i can learn strengths, weakness, and abilities. I find melee to be exceedingly boring in most cases… That’s just preference though i’m sure.
There is a reason the game is often called “World of Meleecraft”. Are you trying to deny the power of a rogue? Looking at any quantifiable data regarding rogues (PVP or PVE) says otherwise.
Called that by whom the fans or blizzard?
And looking at the same data mages aren’t far behind or your issue is that Mages aren’t just outright dominating or number 1? That’s the irony of this conversation in my opinion
Mages and rogues fighting about who the game is centered around is like seeing your adoptive parents having a fist fight
Totally cool with being required to use spells with moderate cast times so long as getting a spell off doesn’t take an act of congress. Toning down melee mobility would go a long way in helping that.
One other thing that might be changed is for spells like fireball to actually do respectable damage again. It’s striking watching old PvP videos where fireballs are knocking out a discernible chunk of the enemy’s health – nothing approaching GPyro or anything like that, but enough to make a dent. Currently fireballs can mostly be shrugged off even if they crit.
It’s a real problem but it’s somewhat padded by having multiple alternative defensive abilities to use, none of which reduce your DPS or CC capacities.
Vanish is one of the core defenses of a rogue. It does greatly limit us. Imagine a pally with buggy bubbles
i doubt its far off, bias is going to cloud your perception a lot. you are going to remember the times it fails way more than the times its successful. from the other perspective of someone fighting the rogue, the times where vanish bugs out or i can counter it with a dot or well timed DnD are few and far between. its usually a successful escape/reset for the rogue.
but if as you say its such a buggy spell, then blizzard should remove it entirely. can’t have buggy spells that only work most of the time now can we.
That was almost exactly the reason given for removing Eyes of the Beast and Sentry Totem. It’s not without precedent.
The difference is i know mages are Top Tier, i’ve said it in this thread even. This rogue thinks rogues are pathetic and can’t kill anyone and that they need more tools than they already have.