Honestly guys its a good content patch, you guys are doing a good job. But this is coming from a player who is making it a point NOT to travel by mount… ever… reason being the zone isnt an MMO zone… its like APEX legends or Fortnight…
Theres somethung every 10 feet, making it so that theres basically no exploration, just going from. One thing to another thing… thats all.
Imagine if you made the map twice as big, spread everything out, then we would EXPLORE. The zone would have the appropriate feeling. Of being sunken deep to a realm far beneath the waves, cut off from the rest of the world.
Take a leap and make mounts temporarily un useable so we explore the area. Imagine there being fewer enemies, but just about ALL of them more powerfull. So we feel vulnerable and trapped… cutoff and isolated. No ez portal to dazar’alor. why should we work with the alliance to combat the evil if we are literally casting everything Azshara throws at us aside.
It feels like Azmodan act 3 of diablo 3. Azshara is going to taunt us for days while we literally blow through her armies like a hot knife through butter. Shes going to be a laughable character who seriously underestimated her opponent. She will never drop the confident facade because thats how shes cast… she will never show panic… or handle anything herself. Doesnt matter how much we piss her off or cut her minions aside… she wont do anything.
As it is… azshara is shaping up to be an idiot, inviting 2 opponents and their legions into her realm where she has lain hiddin. We shove all her minions aside so quickly that we stand waiting in front of her palace gates… waiting for her to unlock the door… beacuse we can conquor the world… but we cant open a door.
The problem you guys are having is centered on 2 things. The reward for activities in your game are not worth the effort. There is no best in slot, no build goal, no refinement or real decisions. My character gets one nameless piece of gear to be replaced with another piece of gear with a different ilevel number attached to it. Once i get the piece i want from a dungeon… i play the same dungeon again for the same piece of gear in hopes i get it with a higher ilevel attached to it. Its all worthless.
Second. The story you have built around those items/systems is hollow… you want us to feel trapped beneath the waves but we have portals to dazzar alor in camp… a camp which is never under attack and we are never at risk of losing.
Your own desires of ease of access have shredded the rpg aspect from this mmorpg… leaving it nothing more than a hang out spot for people who wish you went back to making an rpg…
Tldr: the grind isnt worth it, there is no end goal, and your treating this game like its fortnight.
Either get up to the times with weekly or bi weekly content updates… or make wow an RPG again.
And release an easy access mobile game that syncs to your wow account. That way, you have a wow product for everybody.
Honestly… im hoping Nzoth wins, and we face a cataclysm level event the destroys freaking EVERYTHING. Resets level… skills… the works.
I hope portals break, lay lines shatter, and the world falls to chaos and we start the hell over. In a world overrun with old gods and horrors. I hope we lose our title of ‘champion’ and become powerless, and make the only access to those old expansions through a library, where you use a book and you experience “memories”. So those that care can access it…
Make wow an RPG again!