Rise of Azshara Experiences So Far

I don’t think you understand what I proposed. Keep the movement in Nazjatar as it is now, players grounded etc., and they can move in “flight” using Swimming and Air Mounts.

This was a major reason I suggested from the very beginning of the PTR cycle that Blizzard do a “Air pocket” rather than a giant crater. It would of allowed 2d movement while giving the illusion of being deep under the sea, precisely as the Legend of Zelda: Windwaker does with Hyrule.

I dispute your statement that the engine doesn’t handle 3d well. I saw no issues in Vashj’ir.

I saw a lot of arguments in Cataclysm that were claiming this, but the fact is that was almost 10 years ago. So unless you have a concrete set of diagnostics proving otherwise, I suspect it to be made up facts to push a nonsensical agenda and war on aquatic zones, probably founded on such zones being more detrimental to PVP.

(Because lets be completely honest. Almost every downfall and detriment added since Classic to this game tends to go back / have some basis in an asinine need by some internet tough guy wanting to grief the other faction’s players. That’s the real reason Pathfinder is even a thing).

If the zone was say 20-30% larger and felt like the grounds surrounding the bloody palace, which would be mostly ruined city, it’d be a lot better.

I agree with this to an extent. I feel like it needed a lot more Naga and Water. If we had pockets of air in underground caverns that led to a massive opening where Azshara’s palace was, I think it would of been better.

Nazjatar was billed as a place where water and land exploration happened in Blizzcon. Yet there are no narrow cliffs where Naga can “jump out of the water to attack you” like what we see in the Vashj’ir Dungeon. Instead Nazjatar is a giant hole in the ocean floor, literally.

Now… I’ve been thinking, and exploring. There are a lot of weird caves that lead off into the water, and Ozumat is outside one wall of water, just chilling. Because of that, I’m going to suspend my concerns for the moment with the hope that the Devs know what their doing here and that there is a greater plan in motion besides the current state of Nazjatar.

My hope is that Nazjatar is a springboard area, much like say the Vale of Eternal Blossoms was. I also hope that as 8.2.5 and 8.3 comes, we find ourselves forced to dive deeper into the ocean (to the void with all the haters of Vashj’ir) and we follow Nathanos, trying to put a stop to N’zoth and whatever madness he plans.

Additionally, if the seas were to collapse around us and the Loa Gral (or Neptulon) showed up to save us and give us the means to follow, Blizzard could use the same tech they have for Tirisfal / Undercity to encapsulate “this” moment in Nazjatar’s time, which is really all the players like me want. We want to see Nazjatar in it’s full submerged glory.

My hope is that since we can’t see Azshara’s Palace (there isn’t even a raid entrance visible yet), or really much Naga architecture; that more is to come. I also think that releasing a 6 month Subscription Pledge mount was badly timed.

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The new PvP world event in Nazjatar is AWFUL if you’re Alliance. I haven’t seen a single event that was even close. They’ve all been 3000 to roughly 0 resource stomps.

It shows how bad the faction imbalance has become and Blizzard needs to do something about it. If you’re going to offer rewards for doing world PvP, then world PvP shouldn’t be basically unbearable for an entire faction.

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3rd day in it’s pretty damn boring. Same **** different day.

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That doesn’t mean they didn’t exist. I had issues with targeting ground spells. I had issues with dropping totems. These things Did happen.

The issue with aquatic zones is pretty much universal. Many games that have a bad level are typically levels that are underwater. There are good underwater zones, but by and large most game companies have issues doing underwater zones well. So this isn’t just an rpg or a WoW issue, its a video game issue by and large.

And while I enjoyed Vashjir myself, it did have issues due to the engine poorly supporting multiple dimensions. Even now using abilities like Charge behave poorly the second elevation is involved.

And this is why I said and will continue to say:

“Make the zone behave like a ground zone, but make a filter for aquatic ambience”. If that means we have to have an ability that is labeled “Swim” where we can do nothing but that, and it is akin to a ‘slow flight’ ability, then so be it.

Right now? I feel like we’ve been cheated out of what Nazjatar should of been, because of a lazy ‘path of least resistance’ development decision, and a couple loud whiners. This is what a lot of us waited years for? Laughable. The zone is amazing short term, but a long term zone like this? Sorry that is complete bullcrap.

not good at all

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I’m pretty bored, the zone is a pain to navigate, and I hate fighting nagas & murlocs.
Really wish I didn’t resub for 8.2

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Amusingly it reminds me of one of the biggest complaints about Drustvar.

“Excellent story but poor selection of mobs to fight.”

@all of Blizz,
Honestly, this is the first time I’ve ever finished my first day with new content with a bad taste. My personal opinions about Naga and Gilblins and Murlocs aside, the dailies and their formatting and the follower xp system is just bad.

Candy Crush as a daily? Really???

[insert disappointeddad.gif]

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Some of the ‘lock puzzles’ are interesting. But yeah, candy crush does feel a bit out of place. That and while I don’t have any color blindness issues, the glow on the ‘gems’ made some of the colors a bit hard to tell apart.

I may have to resort to using color blind mode the next time those pop up just so the colors are clear and distinct.

I just saw a massive rainstorm in Nazjatar. Amplify this effect x 10 and have it always going on with thunder and lightning flashes Blizzard, and this will at least make it feel like we’re in the middle of a massive tidal conflux. Right now having clear as day skies is completely jarring (why is the weather so perfect…?).

Then at least Nazjatar will feel a little more normalized.

This is what I mean about the port, It’s so out of the way that there are a lot of people who don’t even know it is there.

Been having a great time so far with trying to get all the paints for the new Mechano-cat mount, and looking around for all the rares since they reset daily. I’ve also been enjoying the random events in and out of war mode in Nazjatar.

Like I said in another thread, this patch feels like you guys had no idea what we wanted, so you just gave us everything. It’s great. But…

Can we replace all these mobs with actual players? My War Mode phases seem desolate, but I can’t walk 2 feet without aggroing a small zerg rush of whatever I happen to look at the wrong way. If the wind blows in the wrong direction, I’ll probably aggro a mob.

I totally get this one, it frustrated me too. It’s an important quest to unlock more content to do 3 dalies with your new bodyguard guy with you, only some dailies don’t count towards that 3, and there is no obvious way to tell which are which.

On top of that you have the bodybuard despawning at a whim which forces you to go back to base and resummon him.

While better weather (storms and the like) would be nice they have to make sure the weather effects don’t bring with it unwanted latency issues.

For the bodyguards its easy to tell which ones count actually. They have a special blue ! on the map. That’s the bodyguard dailies. They’re not quests you pick up at the quest hub, you pick them up while you’re out in the world.

Also, not sure if its an addon or default, but on the map if you mouse over the blue ! it’ll say something like “grants bodyguard experience”

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Yeah look to me the whole Mechagon thing is like the straw that broke the camels back, its made earning flying too tedious, not worth it, so I need to seriously reconsider my sub, if some miracle has happened by the middle of July, I’m out.

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The quest just says do 3 dalies, not do 3 dalies that give bodyguard experience.

I’m hoping we’re talking about the same quest. But assuming it is, yeah, it is ONLY the bodyguard quests that count, not the dailies at the hub.

I finished the quest already so I don’t recall the exact wording. I won’t deny that they may have worded it poorly. Sometimes quests aren’t worded in the clearest manner.

Took one glance at the levels needed to unlock very meaningless things on my neck and got sad.

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