We’ve seen how this works out in multiple zones, notably Timeless Isle (Huolon mount anyone?) and Blizzard really needs to rethink the approach. It’s one thing to try to farm the Ashes of Alar - you know when you go to the zone the boss will be there. The only frustration is “will the mount drop”. But with mobs like the ones targeted by this change, it’s “will the mob be up”, “will I have people around to help me kill it”, and “will the thing I’m after drop”. It’s random frustration upon random frustration and I can’t think of a single person who would say spawn camping is fun. Make them either always up and killable by a single player, or make them always drop the thing people are after. You could even implement something in zones like these that allow you to trigger the specific spawn a player needs - that would at least give them the chance to round up some friends in a planned fashion.
Aye. I don’t mind things being rare, what I don’t like is wasted time.
Hidden artifact appearances in Legion had a few that worked really well - you could know within minutes every day whether your RNG was favourable and you could get some progression, and if not you could just go do whatever you wanted and play the game. I wish rares were more like that - make them rare by way of (solo) spawn mechanics or drop rates, but let people be able to get their daily kills in ten minutes and move onto more fun things.
And if they defend it, they don’t have any logical arguments or try to engage in a reasonable discussion. It’s just the same old
“Can’t please everyone”
“They said they’ve heard the feedback, what else do you want?”
“You could just wait until next season to get more gear”
“You just want all the rare loot mailed to you”
“You guys are always complaining!!11”
A yes don’t forget the most famous one thats been over used like a poor squeaky toy:
“It’s called a rare, it should stay rare.”
This. Or, what I forgot in my last post: “Just search for a group then!”.
Yeah, it’s not like I’m trying to find people for Volcanakk everyday because I’m still trying to get the Drake manuscript. And NOBODY applies for my group… ever. The only time I’ve managed to grab a few kills in the last weeks was when a group of bots was down there in the cave, mowing everything down.
for crying out loud Blizzard why not make old content Rares be solable and just lower their drops rares a little that way it is more fair for people that do solable content and that way people can still enjoy them and possibly obtain the rares special loots if they have special Loot.
Just saying new content Rare should be hard sense they are new and should be taken down by group of people sense everyone will be doing the new content anyways but the old content Rares should be easier to kill for solo players sense HARDLY NO ONE WILL GO BACK TO THE OLD CONTENT.
IT IS NOT ROCKET SCIENCE !
More reasonable respawn times too!
Something else to think about is how they’re making DF dungeons soloable in the next patch with AI helpers, they should add those helpers to older world content as well.
It should for sure be added to older dungeons as well as timewalking. As for open world content it may be a little more difficult to manage if not destructive. The only MMO I’ve seen do it successfully is FFXI and that’s because the population of the game is so low. If AI NPC’s were added to open world content in WoW as populated as it is you might cause more harm than good to the game’s overall performance.
I realize there are already certain quests with AI companions but add 1-4 more and have everyone have them all day, every day 100% of the time and you might be in a circumstance of trouble.
Maybe make them temporary, or only usable in certain areas, like near rares or elites. Basically anything other than despawning them because Blizz took six months to notice that nobody is going to Zaralek anymore.
This would still create more of a problem with players who do not have top of the line systems. It would create input lag when that “murderball” the devs think we enjoy strolls up each with a handful of NPC’s in tow with all the special effects firing off not only from the players themselves but the NPC’s.
The above is already an issue for some during Group Finder World Bosses and raids of rare farmers of current content. They have to pray they land a hit before the ground level fireworks show commences or they miss out entirely on loot because their machine locks up.
Searching for a group isn’t going to be a solution any longer because the rare could despawn before you get enough players. And you might have far less than 15 minutes if the rare was already up when you got to the zone.
It seems that rather than encouraging grouping up for rares, the devs are more determined to keep solo players from soloing the rares, especially now that we will be getting the gear to do so.
They will be extremely rare if people can actually solo them and they drop meaningful rewards. The respawn time is pretty long.
Thats honestly why I’ve been proposing a more generous respawn time to make them less elusive.
Which goes right in line with “respecting the player’s time”.
If Blizzard notes anything I say in this topic down, I hope it’s this: my Emerald Dream patch experience so far is to spend 1.5-3 hours each day in a raid of druids camping rares that will otherwise not get callled out before killed, or will get killed too fast to justify flying around hoping. This includes Talthoneil, who seems to have a random cooldown between spawns that makes killing NPCs to trigger her spawn actively wasted time instead of passively wasted time.
There are many other fun parts of the Dream patch I’d love to focus on, but I can’t focus on those until I get my daily kills in because a combination of the low drop rate, the incredibly long spawn timers, and the fact I have to be on my Druid to loot the customisation marks means every day matters significantly. If I skip a day I can’t just go “oh well, I’ll find it at some point” like with older rares in other expansions. They simply won’t be up while I’m in the right place, on the right character, most of the time. And if I take too long these raids will dry up, and there will be fewer eyes to call out spawns, which means if I need to farm multiple of the rares I can’t even fly to another one that spawns while waiting at one’s spawn point. I’ll have to restart the clock each time.
This is how long spawn timers, in real terms, negatively impact the player experience. Whether the rares are soloable or not (and they should be soloable), it just doesn’t respect the player’s time. I know there’s an old philosphy of making rares a ‘jackpot’ moment, but that’s not how real players approach it these days. We want to collect the goodies, so rares are ‘mandatory’, so the spawn timers affect our gameplay.
If all rares dropped were a special currency you could use to buy rewards, like in Time Rifts, the current system would be fine. It’d make every rare equally valuable, which would make normal play and killing rares as they pop up a lot more feasible. But as long as we can only loot this specific drop from this specific rare at this specific spot on this specific lock-out for a chance at getting its loot on a 1-3 hour timer, we don’t truly have the freedom to play the game how we want.
Really, “rares” as a concept should be retired and replaced with something like “daily encounters”, a special but soloable challenge that has a chance of dropping rare loot, that respawns regularly, and a less common type of “special encounters” that function as group-incentivised but not necessarily group-requiring versions that drop the rarer stuff like mounts, which are spawned through player activity like killing mobs or puzzle solving.
Yeah. I want to farm the new forms for my druid, but the prospect of dealing with all of that crap is a major turn off. I just can’t bring myself to do it. Just gonna pray that the raid drop for Moonkin form drops at this point.
I like doing the rares when I can find someone to help do them. I wish they were more easily soloable.
Well, I did it two times already with NPCs only, but I can see it being a thing. Not like I don’t do dmg myself even if in tank spec, there is that lol
According to a recent Blue post:
"We’ve absolutely heard your feedback that this feels like a quality-of-life reduction, particularly if you’re hunting specific rare elites for rare cosmetic drops. We’re considering a couple of additional changes to address this:
-
We recently found an issue that was causing zones like Zaralek Caverns to be underpopulated. We’re working on a hotfix for that, and once we’ve deployed the fix, you should start seeing more players and have an easier time finding others to group with.
-
We’re planning to adjust the droprates of some rare cosmetics that come from these creatures. More details on that should be coming soon."
“Recently”?
I’m sorry, I just can’t with that.