Got a source on this? Everywhere Iâve looked says that battlegroups (i.e. crossrealm region-specific ladders) will exist from the start for TBC arena.
Seems silly to apply this rating requirement to the first season, this should be providing baseline gear/progression for further seasons to come and an opportunity to new people to participate in PVP.
So the Arena system should ignore non meta comps (which is over 50% of the players) and low pop servers and just cater to the meta comps and high pop servers. Great game design, lol.
What? arena has always had meta comps and i dont want cross realm in tbc, it ruined the community on servers. Either transfer or quit if you donât like your server.
Meta comps have always and will always be a thing. What change to the system would you suggest to help non-meta classes, really? And just for the record â I play a shadow priest on a medium pop server. Iâm not some mage on Faerlina or something.
People will play off-meta specs because they want to. Thereâs nothing Blizzard can/will do to incentivize people playing with a spec that is objectively worse than itâs counterparts. What exactly would you suggest?
Iâm not asking class changes be made to boost non-meta classes. My point is that the changes to the PVP system from original TBC hurt non-meta classes and low pop servers than they did in the original TBC and basically kill Arena.
To fix the disproportionate problems the changes cause to non-metas and low-pop servers, Blizz should:
Use the retail system; OR
Use the original TBC system without changes; OR
Allow cross-realm teams;
Donât reset rating to 0, keep it at 1500 or maybe 1200-1300;
The player base of original TBC was likely 7 to 10 times bigger than the TBC: C population will be.
Blizz ultimately jettisoned the team system, implementing personal AND cross-realm group when the player base was 3-5 times bigger than it will be for TBC: C.
If server-only teams didnât work with strict gear gating in MoP, it has no chance to work in TBC: C.
PVE is already potato level easy anyways. They should have followed original tbc OR made the requirement something like 1750 which most pve only kids canât hit anyways.
Theyâre not capable of making a SINGLE change to pvp that makes ANY sense whatsoever now days. They have a plethora of posts laid out by intelligent pvp guys and they keep making awful changes in retail and NOW were getting those same face palm worthy changes for TBC.
Wrong. For PvP almost every class and spec has a much easier to get weapon thatâs far superior to the S1 weapon. Additionally, this only stops becoming a problem completely in Season 3 where the PvP weapons are actually really good. At that point thereâs a rating required.
No they arenât. You need to acquire and sustain at least a 1500 rating for the entire arena season just to get a 2 hander or ranged weapon. At that point its best to just hold off till season 2 and blow it then.
Way more people cleared T4 content than sustained 1500+ rating in any bracket long enough to get a weapon. A case could be made for Arena weapons with no rating requiring far more effort than anything T4 or heroics related at all effort wise. And time-wise? Well it takes so much time that youâll just pick up upgrades weeks or months before you get the points and just stockpile till the next season.
I think way too much emphasis is placed on this when it actually makes zero sense as #1 and #3 are the true metrics here and determine what #2 will actually be.
Literally every single drooling mouthbreather keeps regurgitating the same honor based argument like arena points are something you instantly gain when you finish a battle and can just obtain the item overnight.
TBC arena doesnât work this way. Heck WotLK arena doesnât work this way.
Using this logic raiding gear is far more guaranteed than PvP gear will ever be.
6% of TBC teams werenât 2050. The number is actually lower than % of guilds with Sunwell on Farm.
Did you even compare the S1 weapons to literally the entry level crafting options and Karazhan loot table? This isnât a subjective thing you get to think is wrong. Itâs reality for almost every spec of every class.
Itâs possible that a slow offhand is possible the only niche not covered extensively in S1 that is covered by the loot table and is probably the only reason you are even in this thread spouting completely false, uninformed information.
Yes. I have made several comparisons to the Gladiator Bow vs. Sunfury Bow of the Phoenix from Karazhan. Theyâre within 0.5 DPS of each other and have ~equivalent attack power. Obviously the Glad bow has a little resilience and the Sunfury doesnât but with simming theyâd almost assuredly be within 1% of one another. Except one you can get in 4 weeks of mindless, trade chat arena capping (presuming ~900 points a week with an ~1800 team) and the other requires a weekly 3-hour raid with a 6% drop rate from the final boss that, statistically, you wonât see drop for 4 months.
The rest of the gear is utterly irrelevant but the weapons should have a rating requirement for sure. 2050 is probably too high, especially considering the negative feedback loop of rating requirements forcing out the bottom ~40% of the MMR pyramid making 2050 that much more out of reach. Either way, the requirements are an elegant solution to a complicated problem - a problem that Blizzard realized halfway through TBC and rectified with⌠rating requirements.