A good paladin can rip threat from a warrior when they want.
I appreciate it but Iâll say to you what I would say to him in calling out this:
Mixing these two on an infinite time average is a quick and dirty method to be sure, but fundamentally they are different things and impact how Healers react to you very differently. Healer longevity right now isnât really an issue so Avoidanceâs ability to help folks catch-up and keep up with the incoming DTPS isnât really critical. On the flip side, in Phase 3 we have Broodlord with his decently nasty Mortal Strike, which can critically strike. Having enough EH to soak the worst case scenario (melee crit and MS crit back to back) avoids that 1-2% chance of going splat. Avoidance here just doesnât compare.
Its a nitpick, but a relevant one. When someone says âX takes less damage than Yâ without qualifying whether they mean overall damage for the fight or just per-hit basis, it matters.
Also:
This is pathetic. Even with Holy Shield up, theyâd still be subject to Critical Strikes and Crushing Blows, and they have less Health than a half-decently geared Druid does right now.
EDIT: Also Druids scale so much stronger with buffs than a Paladin or Warrior because of Heart of the Wild. I just donât get why people push wild claims about parity that arenât even closeâŚ
Trust me, it is. More accurately, the âSTDâ is something that the people in charge of forming the raid already have, and itâs what allowed the Prot Paladin to be invited. The standards have to be lower to justify inviting a Prot Paladin. Due to those lower standards, worse DPS are able to get into the raid.
No raid invites a Prot Paladin without also being okay with everyone else playing sub-par specs or performally sub-optimally.
Just look at the logs of Prot Paladins versus the logs of Druids and Warriors. The average raid DPS is much lower in the raids with Prot Paladins.
Yet it is a DPS gain over doing nothing.
Using Judgement of Wisdom so the Warlocks donât have to use Life Tap is a really stupid decision.
But sure, that somehow makes Prot Paladins worth bringing, I guess. Somehow.
Okay? Mana Potions + Dark Runes.
You did, actually:
Overall endurance does not matter if you are not running out of mana.
As I have made clear numerous times, the healers are NOT running out of mana before the fight ends.
You donât invite another healer, you just have another healer focus on the tanks.
You can get ~420 Defense if you gear specifically for it, but critical strikes (and crushing blows even moreso) are not really as dangerous as youâd expect.
You could focus more on stamina at the expense of avoidance, but you can already make up for the lower health by using defensive consumables instead of offensive ones (since the majority of their threat is not from actually attacking, so their buff slots are not taken up by the same kinds of buffs a Druid or Warrior would want, e.g. Mongoose).
This is currently the state of the game. No one cares because no one has to. Many of us are revisiting a classic game we all played in the past for the fun of it. Weâve already been through the min/max ringer and now we can relax and do what we want without much consequence.
When you read those logs, what is your major issue with them? That theyâre taking some minutes longer to finish or are you arguing that such a raid simply canât clear current content?
Thatâs fine. Iâm not saying anyone has to.
I have no major issue with the logs. I have an issue with the capabilities of a sup-par spec because Iâm not content to only meet the bare minimum.
I, personally, am not satisfied with âgood enough.â Youâll note that, throughout this thread, Iâve never once said that Paladins cannot tank, because obviously they can.
I have only argued that they are the worst of the three tank specs at doing it.
I raided as a Prot Paladin because our MT had work issues for a few months.
Tim was a Machinist Manager in CT, and one of their three floor areas was getting new equipment.
He had to be trained and certified on said equipment, so he could train others and pursuant to OSHA guidelinesâŚas a result he couldnât make our raids on time.
I had a full pre raid BiS. So as a Paladin I tanked, rather than try and temporarily recruit and gear a new MT from scratch.
No one else has their DPS drop in any way.
I wasnât difficult to heal.
I had no issue with threat.
I replaced him until bugs in AQ40 during the first 90minutes of our raid because he had to be late.
Then it became a âLets see if Val has issues tanking this boss?!â
I didnât.
Cool story, but that wasnât in Classic, so I donât care.
What I noticed was that, when I pointed out optimizing a raid for the maximum DPS was a subjective choice rather than being objectively âbetter,â you personally insulted my intelligence and violated the forum rules.
So youâre now youâre saying that if players want to prioritize different aspects of raiding than what youâre claiming is best, thatâs ok with you? If thatâs true, what are you hoping to accomplish by your participation in the thread?
Are you trying to âproveâ that paladin tanking isnât viable or isnât optimal?
This thread is about viability, not optimal performance.
EDIT: Thread isnât even about paladin tank viability since itâs about whether the Righteous Fury bug should left in the game. Youâve been making off-topic arguments for days now.
Again, you have not been reading what Iâve been saying.
Iâm going to say this one more time, and then Iâll ignore every continued attempt you make to misrepresent my arguments.
Warriors objectively deal more DPS than Paladins.
The value of that DPS is subjective.
If you can hold aggro with 1k TPS, TPS beyond 1k has objectively zero value.
DPS always has some value. That doesnât mean itâs more valuable than EVERYTHING ELSE.
Something that has some value is objectively better than something with objectively zero value.
The only way you can argue otherwise is if you believe DPS has zero value. Do you really want to argue that point?
No, I didnât, which is why the reports were dismissed and my post was unhidden.
Of course. Itâs been that way from the very beginning. Read through the thread.
Iâve never said they arenât viable.
I suppose you could say Iâm proving that it isnât optimal, but everyone here knows that, I think.
âPaladins can deal TONS of threat because of this bug!â
âOkay, but they still have other issues.â
âTHATâS OFF-TOPIC!â
Are you sure? Itâs about a bug that causes Righteous Fury to affect GBoK and allow for very high amounts of threat.
The implications of that are worth discussing, Iâd say, and I felt it necessary to point out that doing high amounts of threat and being able to hold aggro doesnât make Paladins good at tanking because there are numerous other aspects of tanking that they are weaker in.
If all you really want to discuss is âshould the bug be left in the game,â why have you been arguing with me about anything other than that?
For Druids to be sure, but my specific example was Broodlord who has a notably slow and hard hitting attack speed and a nasty special that can Critically Strike.
Eh this is sorta moot in Classic where you arenât limited by consumable slots really. If you want to stack several different elixirs, jujus, and a flask you can.
The raid that freely allows a Protection Paladin also freely allows minimal/no consumable usage, PvP specs that just use baseline class abilities to push through, maintains subpar strategies, etc, etc. You can be hyperbolic all you like, but allowance for mediocrity is pervasive.
No.
No.
Again with the allowances for mediocrity.
I am already at a point where I have to drop off defensive buffs.
I have currently dropped:
Blood Boil
Blessing of Sanctuary
Elixir of Fortitude
Rumsey Rum Black Label
5 Resists (to shoulders)
Power Word: Fortitude
If I donât do that, a Renew/Regrowth/Rejuvenation/Inspiration will knock off world buffs.
Wait⌠wut?
I thought they fixed passive stuff⌠also what is your total buff list that youâre dropping Fort?
for the love of elune donât stack 3x Power Infusions and 3x Innervates then!
Enchants applied by items still count towards the total.
Hey, man, Iâm not the one doing it!
i know - just being cheeky
I am accounting for a lot of temporary buffs, just to avoid anything ever being knocked off.
Realistically I still have some buff slots left, but Iâd rather be safe.
iâd laugh if u ever knocked off Dire Bear Form lolz
I think the buffs have a priority system similar to debuffs. From my experience, world buffs are the first ones knocked off.
Prior to the bugfix, the passive aura effects from our gear were being knocked off, e.g. â+2% Hit.â
I think Dire Bear Form is one of the highest priority buffs, similar to Taunt being a highest priority debuff. Realistically, I donât think it can be pushed off.
You donât.
Do you have any arguments, or are you just here to troll?