Yes. Yesterday on The Eternal Palace I had to do this. I also had to do this in a Mythic I was running yesterday. So twice yesterday. Granted the second time wasn’t during a boss fight.
What boss? What spec were you? If you used Kill Command or Flanking Strike, did your pet not leap/charge to the target?
Have you reported it as a bug?
I understand it happens in corridors and the like pretty frequently, but nobody cares about raid trash in terms of balancing.
The boss where I had to run downstairs. I don’t go in there very often, so I can’t remember the boss name.
Seriously? You want me to report a pathing bug to Blizzard. hahaha
Edit: I was BM. Not SV. Edit again. No Kill Command did not work at all. Barbed Shot didn’t help either. It was out of range.
Yes.
How do you expect bugs to get fixed if they aren’t reported?
You think I’m rerunning the intro scenario on alpha multiple times on every class for funsies? No, it was awesome the first time, and well worth doing once on each class to see the class-specific quests. The two dozen or so times after that were looking for bugs.
I understand you are playing the live game and not the alpha, but as both a longtime gamer and a currently out-of-work (Thanks Corona!) IT support specialist, it really, REALLY bothers me when people complain about bugs and then don’t report them to the people who can actually fix them.
People have been reporting pathing bugs since Vanilla. There have been hundreds of threads about it - even in in support (I’ve seen them). Nothing has changed despite having the problem, and Blizzard being cognizant about the problem, for years! So don’t give me the “report it or it didn’t happen” routine.
There is no such thing as “pathing bugs”.
There are hundreds of individual pathing bugs. Each must be reported individually.
Pathing bugs are invariably due to a terrain issue. A pathing bug in Eternal Palace is completely different from a pathing bug in an Arena, is completely different from a pathing bug in Siege of Boralus, is completely different from a pathing bug in Stormwind, etc.
I’m not saying “report it or it didn’t happen”. I’m saying “Yeah that happens and its super annoying, report it so they can fix it”.
If you want to argue that pet AI has fundamental issues dealing with terrain inconsistencies, I would agree with that, and I think Blizzard needs to do better. That doesn’t change the fact that the problem is the terrain inconsistency, not the pet in and of itself.
This is naive.
In any case, I’m not sure why you’re hung up on this. I never claimed this was game-breaking for PVE. I said it was ironic that it’s impact will be felt as a consequence of bugs more often than it will be felt by not doing mechanics. I learned to deal with pathing bugs years ago.
They probably can, but it’s not game breaking in PVE, so I think they see it as good enough. I tend to agree with that.
Maybe, but you are missing one crucial fact here:
Reported bugs may go unfixed. Unreported bugs ALWAYS go unfixed.
You used the wrong search terms:
- 27: “pathing” site:worldofwarcraft.com
Bug Fixes
- Well of Eternity
- The spell graphic for Arcane Bomb during the Queen Azshara encounter has been reduced to a reasonable size.
- Ulduar
- The Silence and Pacify effects from Conservator’s Grip are now removed from players once they step within the appropriate area radius of a Healthy Spore mushroom.
- Dragon Soul
- Player pets should no longer experience pathing issues when attacking Deathwing’s Arm Tentacles.
I’m not saying 27 results is remotely comforting. I’m not saying they are doing fine.
I’m saying these are terrain issues, not Hunter Pet issues, so treating them like Hunter Pet bugs is not going to get the issue addressed.
It’s also way outside the scope of Revive Pet at a 6 second cast being bad for PvP, which was the original topic. I understand the irony that it also hurts PvE, but PvE being hurt because a PvP change was applied broadly and carelessly is nothing new.
I get 15 results that aren’t duplicates, and the one you linked was the only one I could find that was talking about pets, and it’s from 2012. The others are mostly talking about NPCs, Frozen Orbs, and Intervene.
I actually think this is a result of a PVP being hurt by a broad PVE change. I don’t care if it takes me 6 seconds to summon a pet in PVE, even if it typically affects working around pathing bugs.
I DO CARE ABOUT PVP having to channel a 6 second cast to “arm” themselves again.
This change serves no legitimate purpose. It doesn’t help Hunters. It doesn’t help other classes. I am confused why they would even consider it. It makes zero sense.
This absolutely helps anyone in PvP who is attempting to kill a BM or SV Hunter, or a Demonology Warlock.
I am 99% sure that people complaining about losing to pet classes is the reason for this change. BM does good damage this patch with specific gear, specific Azerite, and specific corruptions, and as we have seen time and time again, BM can’t be allowed to threaten players in PvP, because people get REALLY pissed when they die to a pet, even if it is an active ability used by the Hunter, like Kill Command.
I’m 99% sure Blizzard doesn’t listen to complaints at all. If they don’t fix this before SL release, then I will be 100% sure.
The reason I think it’s PVE driven is because it doesn’t hurt PVE very much (outside of soloing content). For PVP though, this is an absurdly stupid decision. Either they are absurdly stupid, or it’s PVE driven. Those are really the only options I can think of, and it’s the reason I suggested it was driven by the PVE. If I lose my pet in PVE, I deserve to suffer.
Admittedly, I could be wrong about why, and you can be right. Unless we climb into the devs’ heads, there is no way to know for sure.
Lone Wolf as a baseline optional passive in BfA says otherwise.
That was a personal crusade of mine for about 4 years.
Pathing bugs happen alot ive seen in in the mechagon zone in dungeons raids “No path available”. Its actually a very common issue and sometimes esp if you take 2 pet talent only one pet can find the path. This is a huge nerf to hunters, especially since mend pet does hardly any healing over x time on cooldown.
That was a good change… Now if MM was viable, then…
Back to the original thread though. In PVP, a 6 second channel to re-arm is ridiculous and there is no legitimate reason for it.
I don’t PVP much right now, but it’s pretty obvious to me that this is absurd. I don’t know how Blizzard can be blind to that fact
I’m pretty sure everyone who actually plays a Hunter is in agreement there.
I am concerned that if it is PVE driven then they will make a PVP talent to reduce the rez time, and that will effectively remove a PVP talent choice from Hunters.
What I do not understand about this change is : Why?
Are hunters OP in pvp and need a nerf? No…
Are hunters OP in pve and need a nerf? Again…No…
Is this change going to apply to all pet classes? Once again…No…
So why do this? It seems like hunters are being singled out and nerfed for no good reason at all. DKs pets are not subject to these types of nerfs, and their pets are important as well.
This change needs reverted OR we need more tools to keep the pet alive. I will probably change mains next xpac. Blizz seems indecisive about this class and does not understand it has been weak af all expansion long in pvp and I dont wanna deal with it for another 2-3 years…
I posted on the alpha forums asking for the reasoning, no responses yet.
Worth noting that Warlocks have 6 second Summon as well.
Warlocks can also summon their demons while they have a demon currently out, only to replace it while alive. Making it so if the demon is targeted, they could be LOS and be summoning another one while it’s being killed. You either have a choice of trying to stop the cast and having their current pet still be alive and potentially give it time to get healed or deal with a fresh new pet.
Not really the same at all. So bringing up Warlock summon is kind of apples and oranges.