I understand (you clarified earlier in the thread), just replying to the point that no other pet classes have a 6 second revive.
Yes, and I will always keep bringing it up because I find no common ground between summon and revive with exception of 6 seconds.
Revive is a completely reactionary spell when we are in a way more vulnerable state.
pretty much what ive been saying.
our pet IS our class/spec.
They may as well take a mages fireballs and a paladins weapon away and make them spend 6 seconds trying to be able to use them again, LMAO.
and when youre not in a groupâŚor if youre healer has enough healing to do and wont waste the mana on a pet?
its an idiotic change that will cripple SV worse than BM. but thats what Ive come to expect from this company the last two years.
I dismissed my pet in a dungeon today to see how SV felt without it.
yeahâŚmay as well have just quit playing entirely, lol.
MM wont notice it, but unless blizzard is given SV Lone Wolf, its going to destroy SV.
From a PVE perspective this makes me chafe. The AI of hunter pets can already be wonkyâpets like to get stuck, bug out (elevator of the first Uldir boss), take weird routes, etc. You have to macro their abilities to your own to make sure theyâre actually, yâknow, using them. All our damage is from our pet, so if it dies weâre pretty much useless. But at least if they die to something stupid (lemme tell you how many times that one mob in KR has nuked my pet, or the first boss in Temple) the rez time has been quick.
I guess Blizzard wants us to pay more attention to pets and be more on top of management, but I am already managing myself as the player, avoiding mechanics and unnecessary damage, now I have to maintain a buggy AI to make sure it isnât getting stupidly cleaved by a trash mob (even though pet AI is supposed to have them constantly at the back of a mob). Is that why weâre getting Eyes of the Beast back? Are they mad about us using our pet taunt to juke Spirit Breaker and help tanks out on Necrotic week?
The stupid pet AI attacks stuff I target without even attacking myself or doing anything offensive, lol.
Ive literally just clicked on something and a few seconds later my idiot pet is over their gnawing its guts out.
Wouldnt maybe be a problem except that this idiotic tab targeting system is garbage many days, so that when Im done with the fight Im currently in the game wants to target something else in that general direction even if I have no intention of engaging.
I had to make a macro and waste a keybind on it to call my moron pet off after EVERY fight to keep it from attacking something the GAME has targeted but I never attacked.
Its no wonder tanks dread seeing a hunter pop into random dungeons.
Bump for the pets!
Pretty dumb move for PvP. The first thing I do when I see a KC or BW is either CC or kill that pet.
Seriously hope for you hunter/lock mains this doesnât go through. Despite the downright stupid comments in this thread itâs actually a joke to implement a longer rez cast than in vanilla wow.
The nonsense about essentially blaming healers just shows complete fundamental lack of understanding how arena is played or the strategies involved. Of course, someone who literally acts like unrated pvp is somehow the threshold for balance over rated pvp already showed theyâre clueless.
Personally hunter is my fun alt, but if this goes live I wonât touch either class as theyâll be dead on arrival in any meaningful pvp content. Not even mentioning the complete 180 of QoL in PVE.
Spongy thanks for the support and understanding.
sounds like theyâre trying to make it more like BC where pets die fairly easily and the gameplay revolves heavily around it
like, i get it, they probably want it to be something everyone thinks about, even in pve/open world/torghast (wouldnât be surprised if this was the major one tbh) too where rezzing itâs cheap and quick and it dying is of little consequence
but lol the gameâs so far beyond that point, pvp functions nothing like that anymore. it was a 4s cast in BC and like 30% of your mana, keeping it alive was spendy, but doing so meant infinite damage wasnât going into other people at the same time.
that ainât happenin anymore.
throw in some garbo like blade dance and aoe and dots actually being brainless to apply and a threat to it because mend sucks these days, and itâs a pretty dumb change.
Since when is 6 seconds cast time longer than 10 seconds?
Pretty sure you will keeping using it as an Alt, that other hunters will keep playing it.
If you say so, some healers will , some wont. Casting an off heal / hots so that pet doesnt die and hunter lose big % of dps is really a bad move right? Its forbidden to have a different system where it is more punishable to lose a pet⌠where hunters need to cast a heal on them. You want changes and dont want changes.
Of course game is different from now, but take note⌠people all quickly complain about 6 seconds⌠yet pvp is not tested yet. They can still tune pets, make few adjustment and etc.
I personally think its a good change, but it does need the other changes to pet with it. It will bring different plays, more pet management, etc.
taps forehead Donât need to worry about revive pet if you donât have oneâŚhic!
Even in Arena, Marks is wise to have a pet for the utility / MS. For RBGs / Reg BGs you could get away with it.
Change for the sake of change isnt good change. Furthermore you completely lack understanding that a healer having to dedicate heals to the pet like an actual player (which you would with that cast time as you WILL NOT get it off in a single match) ontop of trying to keep others alive turns it into healing 4 âplayersâ for the healer for absolutely no benefit beyond the hunter doing normal dmg of any other class. If you cant comprehend why thatâs bad itâs rather telling how clueless you are on the subject.
Iâm not saying they cant do changes, but the games over 15 years old. Anyone with any actual experience and knowledge already know this is bad and wont work. It would take buffing the pets durability to such an extreme it would defeat the purpose.
Pet management is already a thing if your actually playing at any decent level. You act like everyone is some 1200 scrub sending pet los around a corner and never paying attention.
Edit: Iâm fine with some changes too. But 6 seconds is too much, period.
Edit2: increasing to 3.5 seconds would accomplish same thing with more healer focus while still actually being possible to get a rez.
Except there is 0 experience on this subject for it isnt available on the alpha. You can all make theories and outright says its a bad change, but we dont have the full change log yet.
Decent level gauge varies from one person to another.
Wouldnt really, and if it was buffed real hard on def, itâd be more rewarding to kill that pet and prevent hunter from getting it back. Itâd change the âmetaâ of ignore pet as a healer to care for everything. This goes on higher plays. It changes the same way its been on arena for a long time.
This change to pet ress affects at 95% ish arena pvp⌠for the rest of the content it will hardly change anything. And like said, Arena isnât available on Alpha yet so people are complaining too fast.
Since it was talented in Vanilla to a 4 second cast? And those two points were essentially required to move further down the tree, given other options on that talent tier?
They wonât. I could barely get my wife to heal my pet back in TBC.
Iâm happy to keep my own Mend Pet up 100% of the time. Make it heal more than 35% HP and it might be worthwhile.
Right, you are a âHunterâ and think that a massive QoL and PvP nerf for no discernible reason with no corresponding buff to pet tankiness or Mend Pet healing is a good change.
This change is on the alpha.
It sucks.
This is from experience.
Last I checked, wasnt any arena games on Alpha.
Iâm sorry, is the experience of an elite beating your face in while you try to rez your pet somehow more disruptive than a player beating your face in while you try to rez your pet, given the player can also interrupt you and is smart enough to use knockbacks and stuns to stop the cast as well?