There’s long been an argument about these “borrowed skills” like surv’s latent poison and BM’s Dance of Death etc… They become so necessary that it’s stupid to not put them into baseline.
I agree with your statements about the pet damage. I was out in doing dailies in uldum and jumped into some pvp action with a few “i’m not going to get off my flying mount types”. Thank you Net-o-Matic LOL. Anyways, i did end up winning most fights, but man, it was a chore as BM for sure.
I'm not sure why Blizzard doesn't consistently gage what the "pro's" are playing in PvP (rated) and make changes more often. I mean I don't know how hard it is for them to buff or nerf classes, but when you go a whole expansion on the back burner it's not a good sign. And it's not like there's been many expansions, if any, that people are fighting to get hunters on their 3's teams.
I would love to see at least monthly "Balance" changes or updates to classes that are struggling for representation in pvp. Maybe then the Meta would be shoo- up and it would make watching PvP more exciting.
I think this change is so that people actually command their pets to move when in bad situations rather than just set them on the enemy and then forget about them.
As is, the only time I really see Hunters pull their pet’s back is when they are fighting a class that can heal off of them as they are not really punished if the pet dies.
Edit: I do think six seconds is too long for Hunters.
Command pet, Kite from melee, Aim your CC instead of just targeting and having instant cc, having to stun or slow before trying to CC, make sure you have good positioning to not get LOS’d too much…
Hunter has a lot of chores.
No, 6 seconds is terrible. Making thrm slightly tankier just means thry die slightly slower. Still have to res them.
6 seconds wont happen for pvp i assure you
Problems with Rez being six seconds.
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Hunters already lack the pressure of some classes…now the Hunter will be demanded to use mend pet every 10 seconds of the match losing even more damage to this needed global that could have been a damaging global instead.
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That mend pet won’t save the pet anyway 80% of the time.
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Healers won’t heal the pet very often.
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Pet dies way to easy to cleave.
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When pet dies survival loses ability to gain focus.
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Bm loses ability to kite and 70% of its damage when pet dies.
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Hunters are already mostly benched in pvp content this makes the pet even more risky making the Hunter less desirable.
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During a 2 second Rez the Hunter can be kicked, stunned, CCD by three separate enemies in arena and locked out of the Rez forcing turtle and other CDs.
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6 second Rez timer means the pet will never have a chance of being summoned. Outside turtle. The pet is not a player…it is assist weapon. Stop pretending blizz that it’s a player that needs a full Rez. What happened to the days of heart of the Phoenix and a tanky pet.
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Don’t forget each time u have to roar of sacrifice a friendly or yourself your pet dies even faster too.
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Blizz just what are u thinking, are u this out of touch with the Hunter class.
Don’t forget watching for sacs, freedoms, and spirit mends on partners.
Rather than introduce this absurd cast time for Revive Pet because BM and Demo have an easier time in solo content, I think the better route would be to give more mobs abilities that make those specs have to think about what they’re doing.
Look back at TBC dungeons. In the Shattered Halls we fought Warbring O’mrogg who would wipe threat and focus on a random player for a moderate duration. In Mana Tombs there were trash mobs that would stun the tank which would cause ALL the trash mobs to go after the next highest source of threat. Vexallus in Magister’s Terrace had a version of Chain Lightning that increased in damage with each successive target.
In my opinion, introducing more mechanics like this in areas where you consider pets to be problematic would be a much healthier solution than this devastating 6 second cast time on Revive Pet that just creates a new problem across all forms of content.
Losing pet should be punishable and not something you can easily recover.
Find a better healer and/or healers can adapt to changes.
Thats something that needs adjustment, having pet tankier while having good healers.
More reason to carefully watch / manage pet.
In Rated pvp content, non rated they are fine. The pet isnt the problem on that either, its their synergy with other classes. Too many shared DR / etc.
What?
It will have chances of being summoned if you know how to position and when to do it… which really would only be a real issue in high rated pvp scenario… but that wouldnt matter even if it was 2 seconds, in most cases the hunter is focus target.
Thats a risk you take, that you control. Its also something to “communicate” with your healer.
So essentially the problem isnt the 6 second cast at all, its having good healers and others adapt to changes and not ignore pet. Its needing a tankier pet than what we currently have.
Losing a pet is already punishable as it cost focus and has 2 second cast time. Which btw is a hunters only cast time. Both SV and BM are essentially harmless without their so yes its already punishing enough as it is.
Moving from a 2 sec cast time on revive pet to 6 makes no sense once so ever, not for hunter and not for warlocks peroidt.
Yes because in 2v2 content where you try to get the other healer’s mana down is a real strategy, why would healers choose to pick hunter where they have to really worry about the pet more and lose more mana.
Hunter has more chores than any other class. This is another nuisance.
Rated PvP is the only PvP content that matters… I mean it’s rated. Everything else is for testing and fooling around.
@Azagorod most of your response focuses on telling other players to get better instead of making the hunter better. This is ridiculous since the hunter is already the laughing stock and least represented in Rated PvP. So let’s take the class that has most chores and least representation and make it even harder and have us tell others to “git gud.”
Yes pet’s need a major overhaul or they need to be essentially worthless and more asthetic / slight dps increase. No hunter is going to win by telling their healers to git gud when there’s already a stigma about hunters already. Bad advice for any new hunter PvPer, pretty much telling them to start fights.
Dumb.
Well there’s the error / problem. You think thats all that matters.
Or they will just heal real classes that dont have a pet being a liability
Im sorry you had bad healers?
I healed them, those I played with would cast some heals on it, not all but some did.
We are talking about shadowlands not current wow.
You havent done arena in shadow lands have you?
Didnt think so
No one has… so you’re talking about something no one has any experience at all atm…
I was talking about shadowlands pvp potential issues. You dont have a clue about hunter pvp clearly. Relying on healers to heal yoir pet when they have other things to heal is a liability. Other classes perform better than BM AND dont need a pet healed
Again, sorry you’ve had only bad healers. May the experience change for you in SL.
You are missing the point.
When a healer is forced to heal a pet because the pet is taking cleave dmg, it takes away from them healing YOU and eats up mana. Its poor design. Having a 6 second pet rez timer just makes healers have to spend mana on pets instead of real classes.
Correct, as I stated earlier, trying out outlast other healer’s mana is a current and solid strategy. This would be exploited to heck and back making hunter an unfit Arena partner.