Revive Pet Cannot be a 6 second cast in PvP

6 seconds is too much yes, but one thing is also certain. Hunters should be punished for their send and forget pet usage. I’ve killed hunter pets thousands of times without them receiving even a single mend pet. Why? Because they can revive them pretty much for free.

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You can either kill the pet and then proceed to interrupt subsequent casts of the rez pet and destroy the hunter, or you can CC the pet out of range/LOS of the hunter so they are unable to do jack diddly…

I’d say that’s pretty good punishment. If you’re not capitalizing on that hunter during a vital mistake you need to . Depending on your pressure you’re likely going to get them using a defensive cd or trinket… How much more do you want hunters to hurt?

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What in the ever-loving hell do you think this is going to do for pet management? This changes nothing about our capability to help our pet survive; it only increases the already-huge penalty for our pet dying to such an extreme level that it will completely rule out BM and potentially even SV in any competitive PvP environment.

No, it’s not going to just be situations where our pet gets LoS’d. That’s already a giant penalty and something BM Hunters have to actively avoid; not just because the pet dies but also because we can’t use any of our damaging abilities in that situation. Our pets are squishy and easilly killed right now and there are minimal tools offered to help keep it alive. Mend Pet does hardly anything at all and requires a GCD every 10 seconds. Exhilaration is a 2-minute cooldown and also our only personal on-demand self-heal. There’s Play Dead to drop target but it’s trivial for people to work around that just like with Feign Death itself. We are going to have the same tools before and after 9.0. The only thing that’s changing is the penalty. There is no added “pet management”.

It’s not just PvP content, either. Pets help a lot in bad situations in M+, for example. This is actually a tactic that helps Hunters to express their skill in a spec that otherwise has a pretty low skill cap. This change actively discourages that. There are also poorly-designed mechanics that improperly deal full damage to pets and kill them quickly all the time. This is already a big problem; it’s going to become catastrophic next expansion and be completely out of our control. As for solo content: we aren’t always or even particularly often fighting single mobs that harm our pet. The big appeal to BM hunters in solo content is their ability to push huge, risky pulls. This change, coupled with the diabolical AoE cap, completely removes our capability to do that.

There is zero way to look at this change as an improvement to the class. It’s kicking the class while it’s down. It punishes us for things that happen out of our control. It’s yet another PvP-based attack on BM not because it’s overpowered (remember, BM is just shy of being bottom of the barrel in PvP right now) but because melee classes like the one you’re posting from find BM Hunters “annoying” to fight. We’ve been doing this song and dance for years now. And yes, I am going to attack you for your main class because you, just like Azagorod, have post histories here dedicated to attacking and putting down Hunters and promoting design directions that hurt ranged Hunters. It’s painfully obvious you have utter contempt for the people who play the class and want it to be worse so you might as well be a little more open and honest about it. I am confident that 100% of the people agreeing with this change are doing it in bad faith and not ONE of you is interested in actually improving the class.

Ah yes, “it’s only alpha”. This naive talking point worked out just fine every single other time, didn’t it?

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Well said Bepples, well said!

Hell, right now,1V1 against a competent melee class, I can keep mend pet up 100% of the time and it is still quickly going down. I can try and CC or burst them while they are doing it, but they will quickly break it, and/or easily mitigate/heal through what I am throwing at them. Then, while resurrecting the pet, even with a two second cast, I’m interrupted, stunned, etc. to the point that once I’ve used all my defensives to try and protect myself and get my pet back, I’m pretty much dead and its GG.

It’s bad enough with a two second cast. Six seconds? Forget about it - that’s just piling on an already bottom feeding PVP class.

Anyone arguing in favor of this, from a PVP perspective, is just looking to selfishly widen their current advantage and should be ignored as the trolls that they are.

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Yeah like everyone else is saying, making any point that the hunter should be punished for letting their pet die is rather silly. While it’s a valid point it’s rather questionable because then you’d have to do the same to every other class and their main damaging mechanic.

If we view the hunters pet as a dot of sorts I think people that disagree would change their tune rather quickly if I said something like, let’s force a six second cast time on affliction warlocks if they ever let their dots fall off.

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I get ur point guy above me. But an even greater example is like saying every player in the game now has disarm vs you. And in order to get ur weapon back after being disarmed you have to resummon ur own weapon with a six second kickable Rez.

This change is terrible. Like y’all said it’s kicking an already low end pvp class in the gonads when it’s already down.

Pet easily dies to accidental cleave and mend pet will not even stop the death. Half the healers wont even turn pet bars on to heal it. Half the reasons heals turn you down in lfg is due to not wanting to deal with ur pet. And due to ur class being weak.

In moderate level rated pvp countless times during trap chains while setting up for burst and cc. I’m super busy and the pet goes down to melee cleave with 10 seconds. A 25% heal would not save it. And I lose my entire burst setup.

At 1500cr kids don’t kill the pet, at 1900cr and up the pets starts dying constantly. And then they swap the Hunter stun, kick, stun, kick, imprison, fear…and they do this at the end of the Rez timer just before the cast ends. That way every attempted Rez becomes a five second Rez attempt. So 2 melee on u that’s up to 6 interrupts of various sources without them doing it twice in a row. That’s like 30 seconds of you doing no damage…barely any defensives…and a healer whose not doing anything but spam healing you. So ur teams basically down and out. Id call that huge punishment.

But instead let’s ignore that. Now they want a 6 second Rez timer…they’ll kick stun kick stun imprison fear…that…that’s about 9-11 seconds per kick or stun or other cc…that means you times that by like 6. That’s around a minute of you having low defensives and no damage…GG.

And don’t get me started on dismiss pet not being usable in arena. Oh spirit mend was being used 5 times from five different pets it was busted they claimed…why didn’t they just put all spirit heals from all pets go on gcd even if they were in ur bags…so no matter what u couldn’t use that many spirit heals only one even if u did bring out additional pets it would still be on gcd.

Was kinda detailed, hopefully that made since on my verbage.

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We need to see if pets are way tankier than they are now in SL, or at the very least we have far more tools to work with.

To those arguing that we should just pull back the pet if it’s being focused, we already lose a TON of pressure not keeping the pet on target as both BM and SV.

Additionally, say we send pet around pillar with pre-mend pet. The enemy team swaps to the pet, and we pull it back into our LoS.

This doesn’t actually solve the problem of survivability because the pet is still squishy as hell and since a good hunter will pre-mend pet before sending it in, nothing more can be done besides wasting exhil, or pulling it off the target completely Then you run into the previous issue of losing all pressure.

Intermittently pulling the pet off the target doesn’t particularly help survivability versus many melee either, example arms warriors literally passively cleave the pet to death through mend pet.

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an i will not play my hunter in shadowlands as you said its unplayable in pvp i will play this ret paladin instead.

blow up the hunters pet then kill the hunter ez clap in pvp.

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Until a wild marksman hunter appears :kiss:

Not sure if they’d fair any better but they won’t have the same pet weakness of BM or SV

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not even going to wait for that i wont accept any increase in pet rez.if i see a hunter in pvp i will burst his pet down then he is finished…ez.

Hah I laugh in your face pally. The day you beat me is the day pigs fly…oh wait what is that…my pets dead…no worries I’ll Rez it wait ret stop punching me I’m trying to Rez…hey stop hitting my face with ur fist…wait stop hitting my face on ur fist…oh gawd pet where are you it’s so cold, I feel so alone

Shadowlands 2020

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Reviving dead post FOR THE BUMP!

#noto6secpetrez

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I wouldn’t mind the revival change and having to micro manage the pet more if I had alternative ways of generating focus outside of KC as survival. What am I supposed to do when my pet gets focused and my resources get cut off when it dies?

Just noticed the 9day necro lol*

I just started a SV hunter and have fallen in love. Saying that it is highly frustrating when DH,DK ect cleave my pet down even with mend pet they dont even have to focus the pet. Most of the time I have to turtle or somehow LOS to rez without being kicked. 6 seconds and I wont touch my hunter again and I am close to making it my main that is how much fun SV is.

My main DK instant cast pet summon… should be what they give hunters. Hunters should be able to have a stable of 3 pets that can be instant summoned. When one dies blow whistle next pet up. Once those 3 are dead than have a 6 second cast penalty to rez because you really weren’t trying to keep your pet up.

OR like others have mentioned passive cleave should not kill the pet. Give more abilities for hunters to keep them alive.

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As a MM that runs with a pet one for open world and one for instance content I don’t like it (the 6 sec cast) . Don’t get started with the you should go pet less, there isn’t that much of a damage difference.

I am constantly keeping watch on my pet’s health as well as my own . I have mend/revive pet on one of my action bars and key bound to my gaming keypad.
I am constantly trying to keep it healed but some times even with constantly spamming mend pet or doing a double heal on self and pet with exhilaration you can’t keep it alive.

The reality is people don’t understand that it takes resources to keep pets alive .
For us it is focus and we are using that focus not only to keep our pets alive but to do our damage to what we are fighting . Yes we do have ways to build it back up but some times we are spending it faster then we are replenishing it.

If they want to increase the revive time then they need to give us a way to build focus faster so that we can keep our pets alive longer .

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Revive the topic as much as it’s needed because this really is one of the most questionable changes they’ve made, I honestly haven’t been able to rationalize why they want the the revive/summon to be so damn high for hunters and warlocks.

If anyone that is for the change and can actually articulate a coherent reason for why it should be like this then feel free to explain it to me because I really am lost on this one.

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Yeah for sure I edited that in because I hadn’t noticed until after I posted. I agree something needs to change because losing some dps and pressure is one thing but losing all resource gen makes it almost impossible to recover. Idk what bliz is thinking but something has got to give otherwise this hunter will just be another alt for my blood dk. I love survival too much for that to happen!

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So the only thing that has me being hopeful right now is that if you look on wowhead when they give a preview of soulbind talents. The only one they showed an example of was Druid.

However the Druid has interesting little perks in the soulbinds. Example is when you cast regrowth on yourself, the HoT healing is increased by 200%.

I’m hoping that there is soulbinds something like if your pet dies, you gain xxbuffxx increasing your revive pet cast by 200%. Or something like that. Maybe like the first time the pet dies you can get something. Idk being hopeful here.

In 119 levels of pvp I never had to hotkey or use mend pet. Maybe after a really long battle or something but I didn’t need to think about it. Then I hit 120 and pets die so quick I barely have time to hit mend pet. It’s bad enough they nerfed pet damage by 50% so when a DH is mongoing on me and I’m tickling him, but now I have to wait 6 seconds to get my pet back? So stupid

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