Revive Pet Cannot be a 6 second cast in PvP

Lol here comes the melee brain pally…if u play a bad rated hunter you really don’t play hunter enough to talk imo. Sorry not sorry

I’m pretty sure we shouldn’t be going to a 444 ilvl pally for answers to what’s overpowered. Also pretty sure before saying it’s an l2play issue from bad hunters letting their pets die…you should probably get good enough to gear your character…

See pets die to aoe cleave from geared knowledgeable players unlike yourself. See if you were descent at pvp ud know the weaknesses of hunters. Now one of three things is going on…you are a dishonest player and want the game easier for yourself, you are to undergeared to even know you suck, or you know so little about hunter that you actually have no idea what your saying. Either ways shut up and let the big boys talk about class fixes

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Unless Mend Pet gets changed to like “restores 50% of pet health instantly and another 20% over 5 seconds - 10 second CD” or something ridiculous like that, so that we have to add it into our normal rotation, a 6 second pet Rez has doomed hunters in PVP. And they do not care.

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Pretty sure thats the most derp counter everyone does… judging a reply based on the chosen avatar. It doesnt say anything about the person’s experience… stop it.

So instead of coming to rambling nonsense / insult based on something you “suppose” the other is… I wouldn’t reply.

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Did you just assume his main Class mate?

Well now I’m excited.

This got heated fast.

End point. 6s is too long and needs nerfed. I’ve run into good comps in rated PvP that kill my pet and I literally almost have to deter just to summon my pet.

Or waste cc like trap on a dps when they can’t trinket just to get my pet out meanwhile I’ve tanked all that dmg doing nothing for my team.

Anyone that actually plays this game knows the pet casts cannot remain that long in PvP. Locks and hunters will get /laughed at while they try to summon a pet for an entire arena match.

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You havent seen all changes yet in Alpha, yet alone beta. The 6 sec can be completely fine.

I do agree with you on this though, pets do feel lackluster compared to most other expacs…

The value the hunter can get for keeping the pet alive needs to be equivalent to the value an opponent would get by killing it off. Anyone is free to try and convince me otherwise but I doubt I’ll change my stance on this one I’m sorry to say.

I’m not too worried about warlocks that get their pet focused down in most cases since for example demonology warlocks shouldn’t even really care. The less time people are on them means the more time they have to generate more imps to create a threatening tyrant. The same can be said for most of the warlock specs since it just allows them to free cast in most cases.

But yeah this could hurt hunters really hard and I don’t see how they’re going to balance this out without in turn also buffing hunter pets which could in turn just cause more balancing issues.

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Yeah till this changes back or they make pets tankier i wont even level my old hunter in sl. Idk why unless game hates me, ive had spirit beasts die before mend pet finished, vs 1 mob, and being a non elite. It has happened quite often and doesnt make any sense. I love soloing and bm and ele is two specs i really enjoy. Ive taken on world elites rares and other bigger baddies. Idk why but even then the pet would take less dmg from that vs a random wolf in a leveling zone. With this change and fact pets die alot easier in sl, i dont want to spend half my day casting revive. I know how to play my class and spec ive done all mage towers challenge tames etc, and soloed big open world things but for some reason i run into instances my pet just melts from dumbest things.

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Pretty positive a derp thing would be posting on a subject u know nothing about. My statement stands and I’m done replying. Have fun with your master debating.

This makes little sense, i wonder why they would even implement such a change.

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I’ve always stated Hunters are easy to learn, hard to master, and I’m definitely no where close to mastering it.

Mismanagement of Hunters is a tried and true staple of Blizzard. PvP wise, we are most under represented class in Rated Battlegrounds and Arena. PvP Hunters rely on their utility and capitalizing on opportunity that it gives. Pets are a massive part of that. If my pet unfortunately dies I sometimes have to turtle just to rez him so i have a fighting chance again. If I face another hunter and I’m able to kill his pet this is a huge opportunity to land a kill due to complete lack of pressure the other team will have.

With pathing issues and reliance of using certain spells due to pet’s ability to path to the target or the hunter we are already nerfed by design. Making it harder to have access to your pet further is a slap in the face.

Hunter in itself is a higher skill cap to Rated PvP in due to design of having to literally aim traps that do not have a huge radius of activation and pet awareness making sure your pet is within range/los of you to utilize certain spells like Roar of Sacrifice or Master’s Call. We aren’t so tanky either so having to maintain a kiting stance with windows of burst is how we really survive long enough to do our damage. Some people do well in awareness of all above, but we as hunters do have more things to do than getting in the enemies face and smashing buttons.

TL;DR It really sucks 6 sec rez is even being considered with how much we rely on our pets and also have to do so much more than other classes in regards to being competitive.

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There are too many words to explain why a 6 sec cast is too hard on hunters. You interrupt the cast, they can’t do damage because they don’t have a pet. However, that ENTIRELY removes them from gameplay.

Frost mage (pet not required): pet dies, try to resummon, get kicked (now you have 3-6 sec to kill this mage before they can ice block), cast polymorph

Unholy dk (pet somewhat required): pet dies, instant resummon on a 30 sec cd

Warlock (pet required) : pet dies, try to resummon, get kicked (punishable in many ways because they are now vulnerable depending on spec - it is shadow lock out so they can still cast fire or chaos spells as destro but locks out all schools as aff and entirely removes a whole defensive from demo as well as cc and most of their damage) - HOWEVER, they can recast summon demon before the pet is dead so they still are able to cc prior to needing the actual revive

bm hunter (pet required): pet dies, try to resummon, get cc’d or interrupted, damage is minimal because you have barbed shot or arcane shot or you can attempt to trap defensively simply to revive your pet to do damage

surv hunter (pet required): same as bm but you have more to do without your pet, but you’re losing a large part of damage.

Don’t be closed minded, hunters are currently not doing great and this is a very large issue regardless if other classes have a summon time too.

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It’s also my understanding that pets are essential to MSV because they’re the primary source of focus. So MSV would be extremely focus-starved.

Am I correct in my understanding?

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You are correct, survival would be very focus starved without a pet up so even spending your damaging abilities would be slow damage since you’d have to wait for your focus to regen rather than being able to Kill Command for focus.

If the focus is going to be “taking care of the pet” then give us something to take care of them.

It would be great if we got a skill that made our pet sprint back to our side. Another command maybe, “Retreat Command”. Your pet sprints back to your side, and your next mend pet does 100% more healing.

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Every expac since day one, there are always these clowns that spurt, “Relax it’s just alpha”

Then dumb idea X gets implemented, bombs and becomes an uphill battle that takes years to recover from till it’s changed or fixed. Those clowns don’t give a toss and are no where to be seen after.

Seriously, anyone who thinks 6 secs is ok in today’s context has their head up where the sun don’t shine.

If you see the pet as a dot or a means to get resources like any other class dot ability or resource generator, that means for hunters;

  • There is a (Path buggy) travel time unlike any other ability

  • Parts of its dot damage needs to be macroed into everything

  • You have to use other abilities to maintain the performance of the dot/resource that are otherwise useless without the dot

  • Not only can others stop the damage or starve resources as you do now with CC but with this change, you can

  • Remove the dot/resource by killing it and then completely shut it down by keeping it interrupted and/or because of high mobile encounters where if you don’t move, you die

Now remember that for a spec like BM, that dot represents 70% of its damage

How does another class do it? They cast an ability and it ticks away. If it goes away? Simple, they cast it again.

Would it be fair to apply all these conditions to the abilities that make up 70% of their output also?

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Everyone’s points on here for the negative outlook on 6 second rez cast are extremely valid. Anyone for the 6 sec rez have been more malicious in their desire for it than providing gameplay points for it’s potential implementation.

Bump for the priority to remove it out of Alpha.

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Bumpy bump bump

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