And yet it was started by someone from retail, and clearly a troll
What are you basing that on? Someone who made a pro Classic thread bashing retail, on an alt with 1 post? (so he never posted a single follow up, or participated in the discussion)
Bring hybrid doâs certainly wasnât anyoneâs first choice. But it did happen.
Based on the fact that heâs posting in general means heâs subbed to the game. Either way heâs a troll
Did they actually fix that? I am pretty sure zero subs are required to post on the forums since the new forum started.
And considering how many people claim they have unsubbed long ago, I am still leaning towards believing a sub is not required.
Of course they wanted to fill cc tanks and healers, but after that, itâs not like there was huge dps requiremenrs in vanilla.
Itâs been fixed for a while. Most those posting in classic canât post here.
Heck people post in classic because they canât post here and use that as the work around.
I donât know man. If you had one more spot to fill and it was between a pure dps and hybrid, odds are you would pick the pure.
I seem to remember a mindset that if you wanted to do something outside the defined end game role for your class, you were seen as not as good or not serious. And that did effect hybrid dps getting raid spots. But yeah, it did happen and some of those mold breakers were good.
Depends on my group composition. Odds are I already have a rogue or mage, more often then not I grab something that I donât have.
Just to be clear ⌠I want to make sure that you know that I am not arguing with ya. I just think it was a little more rare than that.
For you. Maybe. For me, I took hybrids all the time.
Either way heâs a troll
Every time I see this I want to roll my eyes so hardâŚjust because someone disagrees with you or has a contrary viewpoint does NOT make them a troll.
Enough.
At the very least this is true of myself. I havenât even used the pile of free bonus boosts sitting on my login screen, let alone buy more, and paying real money for fluff junk like mounts and pets? Fat chance.
I will start by saying that I didnât actually play âClassicâ, I started in TBC. I also donât know whether or not Iâll play Classic WoW when itâs released later this year. I would play TBC if it were released again on itâs own servers, however. But regardless, here are my thoughts on your list based on what I have played of this gameâŚ
The âqueueâ systems and Cross Relam/Sharding have pretty much gutted the community this game once had. There was significantly less âtoxicityâ back in TBC, and Iâd imagine Vanilla, simply because being a douchenozzle had consequences. You had to play with these people again. They had to see your name in /LFG, /trade, /general, etc. and they had to choose to allow you into their groups and/or choose to join yours. If you were a jerk you could forget about group content pretty much ever.
In âtodayâsâ WoW these systems have a place and itâs too late now to get rid of them. But they destroyed a lot of what made this game the best MMO in the gaming industry.
A lot of these things are what made the game so immersive in the beginning. I remember, literally, loosing myself in the world of Azeroth for hours on end not even thinking of anything else.
It may be nice for space after 14+ years of collecting things, but there was something great about âlugging aroundâ and âfarmingâ all these things. We needed our âtools of the tradeâ to do things, to create things, to be a part of the world.
Conveniences are great, sure. But all of the conveniences didnât serve to better the game overall, they only served to give us more reason to not bother with things.
While I do like the smaller raid size better, and I do realize that the âaverage gamer todayâ simply doesnât have the time or desire to commit to 40M raiding (as shown by other games that have failed after trying to bring it back), our current raid system is pretty much crap.
The âflexibleâ systems of N/H have some advantages, but they also have their drawbacks. Too many or too few players in the raid just make it harder, sometimes near impossible, in a system that is supposed to change with the number of players in the raid. It just doesnât work in reality. You need 17-25 players to really be successful in any raid today so small groups are pretty much SOL. The difficulties donât work like we were originally told they would.
This is completely personal opinion; I loved the only 10/25M system and enjoyed the small 10M raid size and the camaraderie that came with it. I still raid because I do still enjoy it, but not nearly as much as I did under the âWrathâ system.
This one is a pretty contentious point. And I will start by saying that I love flight and have come to consider it an integral part of the game (although I am completely fine with Pathfinder and the âwaitâ), butâŚ
Back in TBC when I started playing, flight was simply not a huge deal. It was a nice âperkâ, sure, but I rarely used it because it was soooo sllloooowww. I only used it when it was necessary to get to where I needed, or wanted, to go. It just wasnât something that I thought about. And while I canât really speak for anyone but myself, Iâd imagine that âmostâ players in Vanilla and early TBC just didnât think about it.
Itâs important today because we have it. If it would have never been added to the game weâd not even care.
Iâll give you this one. I love my collections. Iâd add Transmog to this list, and Achievements. These are things about the game that I would consider fantastic additions. Although, like flight, had they never been added Iâd likely not even care. To be completely honest, I thought Achievements were the most goofy thing ever and that theyâd never catch on when they were first implemented. Boy was I wrong!! Even I have become addicted to them.
The music and artwork have always been âexquisiteâ. This isnât new. It gets better with every expansion, always has.
This would have happened with or without anything in your list, even if the game would have stayed basically the same throughout the years, simply because the technology is available today.
Now my post is really long so Iâm going to stop. My point was simply that much of what you put on your list is great for you, but itâs not great for players who want, and have wanted for a long time, Classic servers.
Theyâre probably going to save/make money on it honestly.
They donât need to make new content and they just have to keep an eye on bugs. It also used to take forever to get anything done, so people will be playing for awhile.
They will stay make their money subscription fee from classic players but honestly, I donât expect it to be all that popular. Most of the current player base wouldnât last a month on classic. If anything they are probably hoping it will attract back some of the player base they lost to the private classic servers.
I think youâre over estimating the power of classic wow op, not everyone wants it.
And no dual spec, increasing gold cost to change spec, gold cost to change talents, gold incredibly tough to come by, walking until level 40.
What revenue loss? GW1 is still up with I think 1 or 2 devs doing maintenance; they even had the spare time while babysitting the servers to work on a graphics update a year or two ago. As long as they donât start actively developing âClassic +â then there wonât really be any costs involved that wonât be covered by subscription income.
Once I found out there would be no connection between Classic and Retail (no achievements, for example) that was the final nail. I played âClassicâ. I remember having addons which are no longer needed as the basic functions they served to the limited interface are now in the live game. I have zero desire to find 39 other people for Molten Core now when I ran that raid for months and months back when it was the only raid.
I do encourage those who never experienced âClassicâ to try it and see what the state of the game was near the beginning. Perhaps those glasses wonât be nearly as rose-tinted.