Revenue Loss from Classic WoW

To witch people? The current players? Now that subs have dropped 10 million. People who enjoy BFA are not the target audience for Classic. People have left in droves since Wrath…this is a way to engage some of the over 100 million individual WoW accounts that have been created over the years. We got like maybe 2 million on live? The target audience for WoW Classic has largely left retail over the last 8 years.

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I think we easily have triple your guess on live.

Classic will not bring back 3+ million players. It will probably settle on around 500k. And I am being EXTREMELY generous. I honestly expect about 1/5th of that.

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Doesn’t harm the company when they can say they surged to 10 million accounts again like they did when WoD released and they weren’t ready for it.

The standard is, when they surge, you talk. That’s Blizzards standard. They did it.

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If you think we have 6 million active subs, I’ve got a bridge I’d like to sell ya. That’s so over the top fanboi you can’t possibly believe that. But each to his own.

Thanks for being “generous”, I don’t think you’re much of an expert, so…there are way more former WoW players than their are current ones. We’ll see, as usual you’re blinded by your personal enjoyment of live, and can’t imagine millions of ex players feeling different.

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When WoD surged to 10 million that was before Blizzard stopped releasing numbers. So that had absolutely nothing to do with anything.

I mean…any different than the classic fanboism predictions you are making? :slight_smile:

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I think you are very wishful in your thinking. Look at Rift Prime, it was popular for a few months then died, people get over nostalgia a lot faster than you think.

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Uh, they put the 10 million number out there. So it has everything to do with it.

Take care Aks, never change!

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Debatable. Classic brought in a net positive of 8 million subs. Retail has half that at most

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Good news is, we will find out when it releases! Other games have seen their retro title easily surpass their live version. Rift was never anything like WoW. They never had over 100 million accounts created, don’t know why they’d even do it.

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Classic will see an uptick…then crash.

You will be lucky to see 500k at best.

BRD in its original form? Plan on 12+ hours to do it and many LONG LONG corpse runs.

You wont raid unless you kiss up to the right people.

Scalet Monasterry without fully clearing everything before the Cathedral even with 5 people will be a death trap,

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So you mean I get epic dungeons which require coordination, cc and an entire afternoon to complete? Dang what a shame.

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My point is they have never released numbers once they stopped. The 10 million you keep referencing happened long before they stopped.

They never. Once. Ever. Have released numbers since they stopped.

So yeah. It has everything to do with everything.

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I use coordination and CC on current dungeons regularly now. And they aren’t nearly as boring.

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Yeah, there was an audience for it, and a lot of the old rpg elements. In fact, it had a much bigger audience than BFA. We’ll see…for sure the people actually satisfied with the current state of the game will never leave…

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and an entire afternoon to complete?

You will find very very few able to do that. They will be AT WORK.

Like ret pallies? Nope. Nonviable.

Spec locked roles? Yup.

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Yeah, there was an audience for it

In 2004.

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Are you talking mythic +? So something only a small subset of the population actually Does? Congrats. Now show me what happens when every dungeon in retail requires both again. Oh wait. Cataclysm. Bc timewalking

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Yet people still played them…not everyone needs a homogenized experience where every class is the same.

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Stop confusing optimal and viable.
And I took rets all the time in vanilla. No matter the dungeon.

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Note what I said

2004 audience. This aint 2004

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