Well, I understand different classes are different, but what I don’t understand is where you draw the line when it begins to look like this:
The duration, range, whether the stun is AoE or not, is going to vary from Class to Class, and not every spec is going to have stuns, etc… That’s not lost on me.
But when 12/13 classes that DO have a stun, happens to be a physical stun… at what point is that last class just the odd man out? At what point is the game just designed and balanced around a certain metric?
If “different classes are different” than why aren’t things like Asphyxiate, Chastise, and Snowdrift Magical as well? Why isn’t Lasso, Fel Eruption or “Axe Toss” (could be renamed) a Curse?
And while this does just showcase stuns, it applies to so much more of the class. Bubble, BoP, Freedom, etc…
- Has “Dispels are supposed to be your weakness!” just not kept up with the pace of the game?
- Do Paladins have strengths that offset that weakness to dispels?
- Have Classes gained abilities that rival Paladin abilities, without the weakness of dispels?
- Turtle, Nether Walk, Tranq, Ice Block, Arch Angel, etc…
Is it the Class or is it the spells?
- Can I choose between having my stun be a Physical Stun, but only last 4 seconds?
- Diamond Ice for Example…
- Can I choose to not be able to attack during Bubble, but passively heal for 70% of my HP?
If the answer is no, why not?
Why does this class feel so backwards compared to everyone else in Modern Day WoW?