Non-healing specs need immediate heal dampening. It’s annoying to see paladins and priest dps heal as much as a full healer as well as put in dps level damage
The ret solutions are fairly obvious as one of two things needs to happen: either it needs it’s healing cut in half, or WoG needs to be self cast only with an 8 second CD adn keep it’s healing high. One of these two things is 100% bound to happen if they want people to keep playing their game.
The better question is what is to be done about Hpal because they are really far and away the best healer in the game and you’re at a serious disadvantage not playing one (sure other healers work, hpal is just objectrively better in every way). I’m not sure the solution is simple because the core design of their class puts them leagues ahead of other healers, and you can’t change their strength without redesigning the feel of the spec. I think you start, however, with getting rid of blessed hands. It’s time double bop and double freedom go. They have way too many cooldowns and the utility bop has both defensively and offensively are absurb. Paladins constantly have outs and don’t need double bop anymore.
I also think divine vision needs to be nerfed to 5% (from 15%) and awakening needs to be nerfed to 6 seconds of wings down from 10 if it’s going to proc as often as it does, and wings is going to stay as powerful as it is.
Lastly I think big sac needs to be gutted too. The ability is one of the main reasons Hpal is better than everyone else. There is no reason they need a 100% damage immunity on a friendly target. Big sac should be changed to like 70% DR (down from 100%) so it doesn’t just simply save someone @ 2% health with the single press of a button.
I also think you buff their general throughput and nerf wings a bit. Moving some of their burst healing from wings so they aren’t so incredibly reliant upon it would be a good change too.
Idk though. Holy paladin is a really big problem right now, as much as ret is. They get away with murder constantly simply by existing.
I am glad you took a look at this in a more serious manner, I def do agree obvs our heals with be nerfed which is fine but we do need a defensive buff, even our burst can take a hit as long as we get something more sustained, When I pop all my CD;s and hit a lotto crit DT I don’t think “oh god I crit him for 40k im so good” i just think cool that wont happen the next few games so enjoy it. I would gladly take away most of our burst and heals to give us baseline repentance and blind so that we can actually control games that way.
Honestly… I think Ret heals are fine at least for this expansion.
Sure they can heal from 5% to full with one WOG crit but at the same time it’s easy to bring a paladin from 100% health to like 5% health.
In fact, when I do arenas we usually kill the Ret because they are one of the easier targets to kill.
Ultimately what they need is a complete class redesign because a low mobility, super high burst damage with strong instant cast heals, limited defensive ability outside of divine shield and very limited CC is impossible to balance but I doubt they would do that in the middle of an expansion.
you do realise that feral, dk and ww are also hybrids and they don’t have the healing potential of a ret and an enhance shaman, altough the enhance shaman can’t heal as much as a ret and ooms, compared to rets
There are zero things that are fine about ret off healing. Your point about how quickly they die isn’t exclusive to ret, literally every class in the game is getting globalled. Ret being able to literally top their entire team in two button presses needs to go.
If their defensives are going to continue to be lackluster I don’t mind WoG healing for as much as it does as long as it’s given a short CD (5-8 seconds) and cannot be cast on teammates. Them being a 2nd healer when their healer is in CC or they are playing defensive is incredibly toxic and unfair.
Enhance healing is toxic too but at least they go oom, they don’t have endless resource generation for Healing surge the way WoG does.
Again ret NEEDS the healing as if you gut WoG I think they really go to the gutter which you definitely DON’T want for any spec. But again, WoG needs a 5-8 second CD and to be able to only be cast on the paladin, not their teammates if it’s healing remains as potent as it it. If no CD is to be given to the spell, it’s healing needs to be cut in half.
I think WoG is the first nerf to come. No way should hybrid dps heals be able to heal for that much. In AWC ret’s are healing for close to 1mil per game. That’s insane