To add to the discussion I will list the racials that I think the sub races should get below:
Sandfury trolls: Passive, same as darkspear.
Active: Trollin’ wit’ sand: The sandfury troll pulls out a bag from his home full of rocks and sand and chucks it at the targets face, dealing X nature damage and blinding the target. (add in a troll chuckle sound effect for added fun)
Dark Trolls: Passive, same as darkspear
Active: Playin’ wit’ da voodoo: Pulls out a voodoo doll with the essence of the target and stabs it with a needle; Causing a bleed effect on the target dealing X physical damage over time.
Yaunkol (if playable): Active Cauterize self: Cauterize yourself healing for X amount of health.
Passive: Pact of the fire elementals: The fire elementals honor your pact and randomly deals additional X fire damage to your spells or physical attacks.
Taunka (if playable): Work In Progress (I dunno too much lore with them, any suggestions?)
Wild hammer dwarves: Active: Storm hammer chucking: Pull out your wildhammer hammer and and imbue it with lightning, chuck it at your target to stun the target and deal X nature damage to it and all enimy targets within 5 yards.
Passive: Stoneblood of the titans: Reduces bleed, disease and poison effects duration by 10% and increases your armor by X.
High elves (alliance): Active: Artifact gift: Absorb the magic from an artifact that the alliance given you baised on your role (tank, dps or healer)
Dreanei’s crystal: (healer) Adds additional holy effect to all your healing spell increasing your healing by X.
Drink of the moonwell: (melee/hunter) Increases your natural abilities, increasing your str or agil by x amount.
Necklace of dalaran: (ranged caster) Increases your mental state, adding additional arcane damage to your abilities.
Titan artifact of Ironforge (tank): Gives you a bubble that absorbs X damage.
Passive: Ranger reflexes: Your past training with the farstriders has increased your natural reflexes, increasing your chance to evade by X%.
Dark rangers (If playable): banshee’s arrow: Shoot an bolt from your cross-bow with dark energy, dealing X amount of shadow damage and enshrouding your opponents vision with darkness (effects players only)
Passive: Ranger reflexes: Your past training with the farstriders has increased your natural reflexes, increasing your chance to evade by X%.
San’layn (If playable) Active: Drink blood: Bite your target and drink their blood dealing x damage to the target and healing you for x amount.
Passive: Cursed strength: Increases str/agil/int by x amount.
LF all: Will inherit light’s reckoning from the OG LF.
LF human(if playable): Commander of light: Call forth a soldier of the light to fight by your side, each melee swing from the soldier deals X holy damage.
LF Gnome(if playable): Lightforce SkyForce: Press the button on your remote to call forth a modified lightforged construct (forgot it’s name) to fly over and shoot a lightforged missle, dealing holy damage to the target and causing a small knock-back effect.
LF Dwarf(if playable): HolySkin: Clears yourself of any offensive magic and curse effects and grants a bubble to yourself, absorbing X damage. If the bubble lasts to the end of the duration it explodes doing X holy damage to all enimies in 8 yards.
LF High Elf (IF playable): Work in progress (Give me some ideas :D)
Frostborne dwarves (If playable): active: Frosty brew breath: Breaths frost air on their targets Freezing their legs (root effect) and dealing X frost damage. Frontal cone ability.
Passive: Chilled stone body: Can naturally walk on water unless damaged on it, also reduces root/snare effect duration by x amount and decreases damage from all sources by x%
Missing a race that can be a sub race? Let me know! I will now start to make a post with what I think what their classes might be.