Resto shamans are ruining the game for the rest of Healers

people need to understand its not the class its the dungeons. in df we had mass dispell because every dungeon had multiple magic dispells and priests were mandatory. now toxic totem and curse dispell. shaman isnt op by itself. if we had more variety in dispells you would see more healers imo.

rdruid is massive undertuned and needs like a 10% buff. but gdruid is strong so no one wants a rdruid. heal is always filling the role that is needed and now its shaman with dispells
evoker isnt played because of aug and priests dont have a kick and only pi. paladin are also fine imo.

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Rdruid isnā€™t really undertuned in hps imo. The healing is there, itā€™s just in the wrong abilities and the fact that it takes a ton of gcds to catch back up if someone takes a spike of damage you werenā€™t expecting (and they likely died while you were trying to apply your hots).

People just drop too fast for mistakes/casts going off to have your healing require like 3 gcds of setup just so you can regrowth spam a single target.

it doesnt help that they nerfed all cds from the spec. florish, photo and others. but i rerolled to shaman and actually like the healing playstyle and hero tree is actually fun

Which one of the two hero trees you prefer?

totemic is nice with instant healing rain and chain heal. havent played too much with far because healing rain is too good : to pass. slight_smile:

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Resto shaman has massive button bloat and even more so with totemic hero talents which can make it harder to play wirh figureing our keybinds. Now its good as it should be since its alot more intensive then lets say holy.

Im glad its good rn snd it shouldnt be nerfed. They created dungeons and affixes where resto shines but resto isnt actually that good. And its like mid tier in pvp so any nerfs would hit it hard

Resto shamans are 80-90% of the healers once you get to +10s and higher. As the non blue healer itā€™s almost impossible to get invited into 11s or 12s without running your own key.

The biggest contributing factor is 7 out of 8 dungeons having poisons and or curses. Then you have a weekly affix trivialized by poison cleansing totems.

I think the issue is more or less buff the other heals to this level instead of nerfing and allowing a rolling FOTM.

If every healer put out the same numbers then it would come down to group buffs or specialty items and every healer would be viable. Right now R druids are a complete dumpster fire of a healer.

And you realize priests, and mass dispel especially got gutted for this right? I donā€™t think this is the argument you want to make.

I mean unless you want Poison Cleansing totem to have a 2 minutes CD and a 1.5 second cast just to remove 1 wave of debuffs.

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Affix: Devour
I just feel like this past week, most people are unloading the affix as a healer problem. Is it a problem? Probably not, just a compounding factor of the community getting used to the new affix.
I feel that many classes have options to deal directly with this problem with just one talent choice, removing it from themselves in a single GCD. Even my DK has an option, which I find nuts. The number of people that canā€™t remove it from themselves or others should be the minority: demon hunter, hunter, rogue, warlock, warrior.

Clearly Iā€™m a fan of the affix because itā€™s almost trivial once you add a shaman on to the team, and I enjoy being a valued member of the team for bringing the right tool to the dungeon. Also, I missed poison cleanse totem (donā€™t tell disease cleanse totem, but you were always my favorite)

Keys have overrepresention of singular classes because of meta chasers, not because of the meta itself. If you wanna play another healing class then go do it. If you canā€™t keep up, itā€™s more than likely you couldnā€™t keep up even if you rerolled.

The best players are the ones whoā€™ve played the same class their whole wow career. The worst players are the ones that keep swapping depending on whatever article theyā€™ve read or influencer theyā€™ve listened to.

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One season of M+ lines up with resto shaman utility and you run in crying for nerfs??? It hasnā€™t been meta since a singular season of shadowlands and the utility has always been the same.

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DF - Season 1 = Rdruid, Evoker and Rshammy (3 meta class)
If they had their moment in the previous expansion

The only solution that needs to happen is for the content designers to not design everything around the same profile all at once.

This is the same situation that Fury Warriors ran into in the raid, where all the fights fed them a plethora of adds at intervals the lined up with their insane burst AoE.

People cried for nerfs despite Fury having nothing going for it BUT burst AoE, but Blizz caved and nerfed their burst AoE with no single target compensation. So now you have Fury Warriors being weak at their own strength and utterly useless in literally every other encounter design.

You donā€™t need to nerf Shaman utility. Blizz needs to adjust the content so some of it prefers the strengths of some of the other healers instead of all of it favoring the strengths of Resto Shaman.

In the meantime, healers that canā€™t handle Poisons and Curses can make do by bringing dps Shamans who provide the same utility.

Itā€™s not even close. 19 of the top 20 keys are Resto Shaman right now.

Iā€™m not running 15s, but I am running 10s, and Iā€™m definitely not taking a priest to anything. Can tell you that for sure. My keys feel so much better with a Resto Shaman it isnā€™t even funny.

So Iā€™m seeing a ton of people saying that the shaman kit isnā€™t the problem, that itā€™s just this seasons dungeon design.

I have a genuine question. When arenā€™t AoE stops useful? When arenā€™t ranged short cooldown interrupts useful? When isnā€™t 10% increased max HP with increasingly good uptime for your whole party good?

Purges, tremor, specific school dispels, single target CCs are all things that are more niche so I can see those maybe being a seasonal benefit but not the first things I mentioned. Those are always good to have.

It seems very simple to me. Throughput + utility + buffs = how good a healer is in any given season. Bonus points for tankiness and mobility.

Shaman in DF had a very nice utility kit and good throughput. These things were enough to make them great pug healers but never meta due to no group buffs. Well, in TWW shaman kept their throughput and utility, but gained a raid buff. So itā€™s honestly no surprise to me that they are a meta healer.

Nobody is bringing resto shaman for the 2% mastery buff. There are 4 reasons why theyā€™re super prevalent:

  1. Wind shear has a very low cd for a healer.

  2. Poison cleanse totem deletes an affix and several mobsā€™ abilities.

  3. Healing profile. Instant group wide healing is a huge deal when people can explode from every little thing. Their hps isnā€™t higher than other healers but thereā€™s no ramp and it covers multiple targets.

  4. Ancestral Vigor and Downpour max HP increases are both a massive deal this season, especially in the highest keys. But it can also be the difference between Jimmy in your +10 who doesnā€™t push defensive until heā€™s low living or dying and taking a huge chunk of time off your timer. Very few other healers can passively prevent one shots like that.

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When one healer is 80-90% of the people doing +12s and higher itā€™s a problem. I can sit and apply to 10 +12s and get invited to 0 and every single group accepts a Resto Shaman only.

So what does that mean? The seasons over for me and my friends who arenā€™t Resto Shamans that want to push up on the brackets. And we have 4+ months until the next season launches.

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So how would you solve that then? Take away Poison Dispel totem, range interrupt and the ccs? Cripple the class for anything outside this season when the affixes and meta switch up? Then return them layer when its needed?

If Rsham was so OP overall itā€™d be domintating raid but its not. Meaning M+, especially TWW S1, was horribly designed around class abilities. With a 5 player team theres not enough people to bring all abilities like in raids and PVE still largely seems to be balanced around raid. M+ affixes need an overhaul and all classes need atleast a 15s interrupt and 1 aoe stun in M+ or this same issue will repeat season after season.

Theyā€™ll need to nerf down Resto Shamans and buff up the other healers because right now itā€™s not fun not being the non blue class trying to push high keys as a healer.

Itā€™s dungeon design contributing to the problem more then anything with 7 out of 8 dungeons having a poison/decurse.

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