i dont want you guys nerfed but i doubt they gonna rewwork the dungeons and add more utility to other healers. So i guess we need to smack you a few times with the nerfbat in places
I don’t PvE but just looking at it from a balancing perspective, after shaman got their raid buff some of the other utility should have been removed.
-Cap totem
-Thundershock
-Poison+Curse removal
-Wind Rush jet stream
-Short cd ranged interrupt
-10% HP with good uptime in 5 mans
-Lust
-Tremor totem
Resto Shaman definitely have a complete kit. They “have it all”. I’m not sure if nerfing their utility kit is the right answer or if they should add utility to the healers that are lagging. We wouldn’t want to homogenize the classes too much but also it’s pretty clear they aren’t balanced right. In my personal opinion, Resto shaman is overflowing with utility buttons and removing one or two probably wouldn’t hurt the spec much. Getting sky fury was a huge step forward.
We have always had these buttons outside of the updated wind rush totem, now its a problem?
Did we always have Skyfury raid buff?
So your issue is now WFT that was given to Ele and Resto? Is this the reason RSham is being brought to keys? (I’ll answer it for you, NO)
Are you saying Skyfury isn’t useful for a 5 man group?
No I am saying its always been around (except in this case for Enhancement only). The Mastery buff is really good, however, you can make this same argument for every meta class (due to carrying a really good raid buff).
The crux of my argument is that people are mad that Rsham’s toolkit (which has been available since DF S1) is OP. If this were the case, why wasn’t RSham widely popular in DF post S1? Its dungeon design. If you want to nerf something, nerf the amount of mechanics in the dungeons requiring a dispel.
I’m afraid all specs are going to take that hit. I haven’t PvPed since S1 in DF, so i don’t know what kind of scaling goes on in there, but my enh is healing himself for 50% with a crit as a fresh 80. I love it, squishiness was always my major gripe for enh, I just feel like that’s not what the devs want.
Because Resto shaman had no raid buff in DF? I don’t know the math on it, but from what I’ve heard raid buffs do make a large difference even in 5 mans. So adding a raid buff to a class that has good throughput and excellent utility kind of makes sense to me to be a little too good.
It’s 2 mastery points. So it will vary by spec.
You think these abilities should be removed from PvP too? If so, R-Sham would be absolutely trash. It’s only mid among healers in PvP. Not terrible, but not great either. It’s probably the easiest healer for melee to gang up on and take out. “Train the RSham” is a pretty common approach in arena. When I play my fury warr alt, I know to stay on them.
Its literally the only thing carrying enhance atm in pvp. The damage plus its squishyness makes it mid tier. If the healing gets nerfed it wont survive being in melee and will be useless.
Im glad i have both ret and enhance so if one gets the nerf bat i can switch since enhance is most likely to get healing nerfed after the first season.
If they take away the strong healing from Enhance, it would have to be offset by increased mobility and damage. If not, it would be totally unplayable.
Even buffing them and lowering the self sustain, theyd still be relatively unplayable sadly.
I mean there will always be a meta… Are Resto Shamans “ruining the game for the rest of the healers” more than any other meta spec in the past?.. If you nerf it and a different spec now becomes meta, would that spec not be “ruinning the game for the rest of the healers” in the exact same way?
I get that sometimes one spec can be soo far ahead that it becomes too opresive… Some examples of those would be Dragonflgiht Holy Paladin right after it got reworked, hey or current Preservation Evoker also falls into that category (for raid, already getting nerfed).
Resto Shaman is indeed very good in M+ right now but I wouldn’t put it anywhere near those levels of OP… In fact I’d say most healers are pretty good in M+ right now, not everything can be meta but they are very competent and able to heal all the dungeons to like +11s which is where like 99.9% of the players are.
Like Resto Druids could use some help and Priests should have an interrupt and perhaps some better utility for this season but I don’t think there’s a massive imbalance like we’ve had in some other seasons, at least in terms of power-level of the specs.
But I mean chill, it the meta will shift eventually, very likely after the changes for next patch something else will emerge and you’ll get a new spec to “ruin the game” for the rest…
Well said i agree with you.
I dont wanna say but, i will phrase it differently as i dont wanna disagree, more like add a note to think both for us gamers but blizzard also.
While my title is a bit dramatic and clickbaity, the reason shaman is meta is not because of throughput or insane dps. Those are good but not the best. The reason is a combination of changes and dungeon design that made the stars align for shaman and shaman only.And those things are very very likely to remain as such in the following seasons.
Shaman has an overabundance of utility:
- 2x aoe stun
- aoe knockup
- roots snares
- ranged interrupt on low cd
- classic ST long CC
- Uber defensives
- passive dr
- active dr
- offensive purge
- dispel in poison/curse/magic
- heroism
- cheat death (ancestral)
- aoe taunt (elemental) + defensive
- 10% extra hp and another 10% aoe -20 in total
- raid buff
- very strong aoe semi cheat death with SLT
Those things kinda existed but new things were added this Plus shamans healing profile has everything. Superb aoe, passive and active, superb ST healing,superb strong cds and now totems do also superb aoe healing on their own
So far so good we can see that its loaded to the teeth. The combination of those things with dungeon design and changes to how aoe CC works pushed shaman to the top.
In my case,i play priest and not only we are the last class not having a basic interrupt but we had our utility nerfed over and over to the point that even if our throughput is excellent,it doesn’t matter.
Same. I also have DK in the mix, just in case, lol.
Glad to see you over here spreading insanity in the shaman forums as well /s
You sit in the monk forums and lobby for pure ranged MW monks, and then pop over here to complain about another class once they give you what you want? This dude is notorious in the monk forums for stirring up trouble …
insanity is rshaman representation on keys abov 10? it makes up for 50% and more. check out also keys at 12 and above. a whooping 80% of healers is rshamans.
Nerf em , nerf em fast, nerf em hard. just because you came here to spread misinfo, nerf em more because of you
- Have had this since DF S1
- Have had this since DF S1
- Have had this since DF S1
- Literally since class inception
- Folks rarely use Hex (basically in MISTS)
- We literally had one defensive all of DF (where other classes had 3 to 4 | Monk, Mage). Our newly added Bulwork Totem is a 3 min cd.
- Literally since class inception
- Decurse been around forever, PCT reintroduced in DF S1, Magic Decurse since class inception
- Class Identifying Spell
- Ankh is the worse cheat death spell in the game because you actually DO DIE
- The same AOE taunt the rest of the wow community begged to be able to turn off? Interesting
- Vigor has been around since class inception. You finally hit on another spell added in TWW with the addition HP trigger on Downpour.
- Skyfury was a WOW COMMUNITY effort to get
- SLT is not a cheat death totem and requires people to actually be in it. Which for most pugs it seems to be a monumental challenge
Its hilarious to me, that people will reference this such as this OP and not realize that 95% of what they listed was in the game for over 2-3 years and no one complained. But now that the dungeon select pool and tuning of mobs favor our kit, people want inexplicably to nerf our healing AND toolkit? LOL